Bean Brothers - playtesting and name help wanted
Re: Bean Brothers - playtesting and name help wanted
I have not found games like this demo but I recalled one flash game for which a tablet version was made recently, Heart Star. The player switchs between alternate worlds. It's a puzzle game but one could think of freezing time on the abandoned world including the enemies that lived in there.
Re: Bean Brothers - playtesting and name help wanted
I also think the double jumping is a nice feature, that could be used in some puzzles, but not too many times.
Regarding one guy carrying the other, seems fine, and what the user expects in terms of physics.
You also have to take care of collision, of the standing brother (the one on top), while moving, so that it doesn't go through walls or platforms.
However, I would make it almost impossible to keep your brother on top after a jump in movement, to avoid strategies of always carrying your brother around, hence defeating the game purpose.
A simple way to probably do it, is to change the "slide" speed of the one on top, after it stops touching the one below. which is the same to say that the one on bottom could speed up when not having the brother on top.
Regarding one guy carrying the other, seems fine, and what the user expects in terms of physics.
You also have to take care of collision, of the standing brother (the one on top), while moving, so that it doesn't go through walls or platforms.
However, I would make it almost impossible to keep your brother on top after a jump in movement, to avoid strategies of always carrying your brother around, hence defeating the game purpose.
A simple way to probably do it, is to change the "slide" speed of the one on top, after it stops touching the one below. which is the same to say that the one on bottom could speed up when not having the brother on top.
- Alessandro
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Re: Bean Brothers - playtesting and name help wanted
The Coincidentia Oppositorum screen in Lost In My Spectrum Once you understand that you have to move the right Alessandro first, then the left one, it becomes pretty straightforward.R-Tape wrote: ↑Sat Apr 07, 2018 11:11 am A few people here and privately mentioned dropping the switching in favour of simultaneous movement, basically a two player game for one (?) I'm struggling with this idea and still think it's missing the point, the whole premise is concentrating on one brother but keeping the other in mind. I suppose the same goes for simultaneous control to a lesser extent.
I'm not even sure I like the idea, are there other games (any platform) that do this?
Another solution could be like in the fifth stage of Cousin Horace, with reversed movement for each of the two characters - i.e., when you press the "right" key, one moves to the right, the other to the left.
Re: Bean Brothers - playtesting and name help wanted
Have you tried to carry a 200 pounds asleeep guy on your head?
Re: Bean Brothers - playtesting and name help wanted
Definitely crumbling platforms, thanks to your tip on AGDX I've managed to hack that in using the extra block types. Though I may still move away from AGD.hikoki wrote: ↑Sun Apr 08, 2018 10:40 am More suggestions: crumbling platforms (o even better dissappearing as soon as used), one bro can shoot, one bro can move platforms, one bro can create platforms from nowhere on every step, the abandoned bro gets shielded, one bro can move only horizontaly whilst the other vertically, one can only jump whilst the other one can only run
I really like the ideas about the brothers having different properties. Basically I want to make two different games here, one more puzzle and one more action.
Re: Bean Brothers - playtesting and name help wanted
In later levels perhaps, the player will become very familiar with the switch mechanism by this time.
If I stick with AGD this will be accomplished using double thickness blocks, it's imperfect as the brother jumps through one layer but cannot penetrate.You also have to take care of collision, of the standing brother (the one on top), while moving, so that it doesn't go through walls or platforms.
RE - carrying brother, still not convinced.
Re: Bean Brothers - playtesting and name help wanted
I could carry a bean on my head, but could another bean?
Re: Bean Brothers - playtesting and name help wanted
I thought they were beaners in which case they'd need to have spinacha pills or something, though it's up to you to give them ant-like strength.
Re: Bean Brothers - playtesting and name help wanted
About having more "safe spaces", it could be funny that such resting places were highlighted in yellow and that were collapsed after using any one of themJoefish wrote: ↑Sat Apr 07, 2018 1:45 pm I only suggested simultaneous control because you seemed to prefer a lot of tight action type problems. It's not as easy as you might expect to control two characters, but it'd be fun to play the game again as a 2-player co-op.
If this level was a little more generous in its 'safe spaces' then I wouldn't have mentioned it!
Re: Bean Brothers - playtesting and name help wanted
I have to resort to a kitchen timer when two little boys start fighting to play a game
A two player mode could be just allowing different keys for evey player and placing a countdown timer to perform the switch. The automatic switch would force the players to discuss every move lol
A two player mode could be just allowing different keys for evey player and placing a countdown timer to perform the switch. The automatic switch would force the players to discuss every move lol
Re: Bean Brothers - playtesting and name help wanted
I hope that [mention]R-Tape[/mention] and [mention]hikoki[/mention] never develop a game together.
I can not decide which one is more Machiavellic !
I can not decide which one is more Machiavellic !
Re: Bean Brothers - playtesting and name help wanted
It is one of the harder levels but I'd say it's slightly cruel rather than Machiavellian. My game Biscuits in Hell was properly cruel
Hikoki what is that new avatar? It gives me the creeps!
- Ast A. Moore
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Re: Bean Brothers - playtesting and name help wanted
“Inconceivable!” as Grand Nagus Zek used to say.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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Re: Bean Brothers - playtesting and name help wanted
Sorry, it doesn't ) "Боб" is singular and you need plural.
In my opinion the best title is "Братья Бобы" (which is the direct translation of Bean Brothers). Also we have nice series of cartoons "Братья Колобки" и "Братья Пилоты" - so your title will be a good reference to it.
You can ask me anything about translation or just give me the file with english text when your game is ready. I'll do the rest.
Re: Bean Brothers - playtesting and name help wanted
"Bratya Bobi" I like it. Sounds better than the English!michellekg wrote: ↑Thu Apr 12, 2018 4:24 pm In my opinion the best title is "Братья Бобы" (which is the direct translation of Bean Brothers). Also we have nice series of cartoons "Братья Колобки" и "Братья Пилоты" - so your title will be a good reference to it.
Thanks a lot, I will be in touch in a few weeks.You can ask me anything about translation or just give me the file with english text when your game is ready. I'll do the rest.
- Ast A. Moore
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Re: Bean Brothers - playtesting and name help wanted
Spoiler
Ewrysink sounds better in Russian.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.