Bean Brothers - playtesting and name help wanted

Propose new game/software design concepts or new game/software ideas. They can be as whimsical as you like, just be careful you don't ask someone to make it for you...
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R-Tape
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Re: Bean Brothers - playtesting and name help wanted

Post by R-Tape » Sat Apr 07, 2018 10:50 am

hikoki wrote:
Sat Apr 07, 2018 10:13 am
Slow walking would make the game more of a puzzle?
I meant slow only when your brother is standing on your head. Just a possibility, I may not include carrying your brother horizontally at all.
About lack of memory, have you thought of using Alan Turvey's AGDX ? You may want to look at his youtube channel and AGD Facebook group where the latest version can be downloaded.
Never heard of it until now thanks, looks like it's password only Facebook though. If I'm to redo things I should probably move to doing it myself in assembly.
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hikoki
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Re: Bean Brothers - playtesting and name help wanted

Post by hikoki » Sat Apr 07, 2018 11:59 am

Early AGDx plus demos here : https://highriser.itch.io
though the latest version is on Facebook. I think this version 3 is the latest one : https://www.dropbox.com/s/9yb7qhoukbt3gns/Agd_x3.rar
He's showing features from version 4 though I think it's not released yet.
You can import your game into AGDX :
and it's supposed to allow for more space apart from accepting other .bin goodies which are shared on dropbox by AlanT on his video descriptions. In general everything is explained on his videos: https://m.youtube.com/channel/UCzWzj4BD ... bjg/videos
One video which seems useful to save lots of memory is about how to import preshifted sprites after makig the game.
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Joefish
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Re: Bean Brothers - playtesting and name help wanted

Post by Joefish » Sat Apr 07, 2018 12:45 pm

I only suggested simultaneous control because you seemed to prefer a lot of tight action type problems. It's not as easy as you might expect to control two characters, but it'd be fun to play the game again as a 2-player co-op.
If this level was a little more generous in its 'safe spaces' then I wouldn't have mentioned it!
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Re: Bean Brothers - playtesting and name help wanted

Post by Kweepa » Sat Apr 07, 2018 3:38 pm

R-Tape wrote:
Fri Apr 06, 2018 3:19 pm
What about the Italian "Fratello Fagioli"? It's alliterative, but is possibly too long so is not catchy.
It would be I Fratelli Fagioli (the o is singular, the i is plural). I think it sounds good... but I'm no expert.
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hikoki
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Re: Bean Brothers - playtesting and name help wanted

Post by hikoki » Sun Apr 08, 2018 9:40 am

More suggestions: crumbling platforms (o even better dissappearing as soon as used), one bro can shoot, one bro can move platforms, one bro can create platforms from nowhere on every step, the abandoned bro gets shielded, one bro can move only horizontaly whilst the other vertically, one can only jump whilst the other one can only run
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hikoki
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Re: Bean Brothers - playtesting and name help wanted

Post by hikoki » Mon Apr 09, 2018 9:11 am

I have not found games like this demo but I recalled one flash game for which a tablet version was made recently, Heart Star. The player switchs between alternate worlds. It's a puzzle game but one could think of freezing time on the abandoned world including the enemies that lived in there.
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RMartins
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Re: Bean Brothers - playtesting and name help wanted

Post by RMartins » Mon Apr 09, 2018 9:27 am

I also think the double jumping is a nice feature, that could be used in some puzzles, but not too many times.

Regarding one guy carrying the other, seems fine, and what the user expects in terms of physics.

You also have to take care of collision, of the standing brother (the one on top), while moving, so that it doesn't go through walls or platforms.

However, I would make it almost impossible to keep your brother on top after a jump in movement, to avoid strategies of always carrying your brother around, hence defeating the game purpose.
A simple way to probably do it, is to change the "slide" speed of the one on top, after it stops touching the one below. which is the same to say that the one on bottom could speed up when not having the brother on top.
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Re: Bean Brothers - playtesting and name help wanted

Post by Alessandro » Mon Apr 09, 2018 9:52 am

R-Tape wrote:
Sat Apr 07, 2018 10:11 am
A few people here and privately mentioned dropping the switching in favour of simultaneous movement, basically a two player game for one (?) I'm struggling with this idea and still think it's missing the point, the whole premise is concentrating on one brother but keeping the other in mind. I suppose the same goes for simultaneous control to a lesser extent.

I'm not even sure I like the idea, are there other games (any platform) that do this?
The Coincidentia Oppositorum screen in Lost In My Spectrum :lol: Once you understand that you have to move the right Alessandro first, then the left one, it becomes pretty straightforward.

Another solution could be like in the fifth stage of Cousin Horace, with reversed movement for each of the two characters - i.e., when you press the "right" key, one moves to the right, the other to the left.
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hikoki
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Re: Bean Brothers - playtesting and name help wanted

Post by hikoki » Mon Apr 09, 2018 10:20 am

RMartins wrote:
Mon Apr 09, 2018 9:27 am
Regarding one guy carrying the other, seems fine, and what the user expects in terms of physics.
Have you tried to carry a 200 pounds asleeep guy on your head?
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R-Tape
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Re: Bean Brothers - playtesting and name help wanted

Post by R-Tape » Mon Apr 09, 2018 10:27 am

hikoki wrote:
Sun Apr 08, 2018 9:40 am
More suggestions: crumbling platforms (o even better dissappearing as soon as used), one bro can shoot, one bro can move platforms, one bro can create platforms from nowhere on every step, the abandoned bro gets shielded, one bro can move only horizontaly whilst the other vertically, one can only jump whilst the other one can only run
Definitely crumbling platforms, thanks to your tip on AGDX I've managed to hack that in using the extra block types. Though I may still move away from AGD.

I really like the ideas about the brothers having different properties. Basically I want to make two different games here, one more puzzle and one more action.
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