Isometric Atic Atac for Spectrum

The place for codemasters or beginners to talk about programming any language for the Spectrum.
Climacus
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Isometric Atic Atac for Spectrum

Post by Climacus » Thu Dec 20, 2018 4:10 pm

Well. I think that I can finish this project, so Im shoeing something here.
Its an Atic Atac isometric version. Its almost finished. I have to put the keys, objects and monsters in the map and I dont know exactly where I can put them. I know how to put the yellow key (I think that it is always in the same room), but I dont know the others.
Can anyone tell me the posible places for the object/monsters in Atic Atac?

https://www.youtube.com/watch?v=XhaBmTJR-Gg
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Ersh
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Re: Isometric Atic Atac for Spectrum

Post by Ersh » Thu Dec 20, 2018 4:32 pm

You can find the key locations and rules here: https://maps.speccy.cz/maps/AticAtac_2.png
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Ralf
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Re: Isometric Atic Atac for Spectrum

Post by Ralf » Thu Dec 20, 2018 4:35 pm

Looks very promising!

Is there any chance that you added more colour, even if it caused some colour clash? Seems that your objects on screen like doors,
trapdoors, armours, bricks etc. are quite sparse and not touching each other so they could be in theory colourful.

As for object placement, all I know it's random but coming from a few combinations and always the same after loading the game from tape.
I won't tell you the details though, in worst case it would require examining the source code.
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beanz
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Re: Isometric Atic Atac for Spectrum

Post by beanz » Thu Dec 20, 2018 5:06 pm

Very nice!
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R-Tape
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Re: Isometric Atic Atac for Spectrum

Post by R-Tape » Thu Dec 20, 2018 6:03 pm

This is proper special. It looks like you've done the most onerous work, so I really hope to see it. The isometric turkey is a really nice touch!

Is border whizz the finalised 'down the tunnel' effect?
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Ast A. Moore
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Re: Isometric Atic Atac for Spectrum

Post by Ast A. Moore » Thu Dec 20, 2018 6:16 pm

Pure awesomeness.
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Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.

Climacus
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Re: Isometric Atic Atac for Spectrum

Post by Climacus » Thu Dec 20, 2018 7:17 pm

Ersh wrote:
Thu Dec 20, 2018 4:32 pm
You can find the key locations and rules here: https://maps.speccy.cz/maps/AticAtac_2.png
Thanks!!! It can be very useful
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Pegaz
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Re: Isometric Atic Atac for Spectrum

Post by Pegaz » Thu Dec 20, 2018 7:25 pm

Stunning work, really.
It looks very polished and professionally made, allready.
I would also like to see more colors if possible, but still need to avoid color clash in this type of game.
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Climacus
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Re: Isometric Atic Atac for Spectrum

Post by Climacus » Thu Dec 20, 2018 7:37 pm

Ralf wrote:
Thu Dec 20, 2018 4:35 pm
Looks very promising!

Is there any chance that you added more colour, even if it caused some colour clash? Seems that your objects on screen like doors,
trapdoors, armours, bricks etc. are quite sparse and not touching each other so they could be in theory colourful.

Well, I hate colour Clash in isometric ganes. I hope to put a very colourful game panel, bit un the game...

As for object placement, all I know it's random but coming from a few combinations and always the same after loading the game from tape.
I won't tell you the details though, in worst case it would require examining the source code.
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Climacus
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Re: Isometric Atic Atac for Spectrum

Post by Climacus » Thu Dec 20, 2018 7:44 pm

R-Tape wrote:
Thu Dec 20, 2018 6:03 pm
This is proper special. It looks like you've done the most onerous work, so I really hope to see it. The isometric turkey is a really nice touch!

Is border whizz the finalised 'down the tunnel' effect?
I dont know what effect Im going to use for trap and ladders. It depends on the memory free. It is not a very easy question...
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