Isometric Atic Atac for Spectrum

The place for codemasters or beginners to talk about programming any language for the Spectrum.
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beanz
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Re: Isometric Atic Atac for Spectrum

Post by beanz » Thu Dec 20, 2018 9:33 pm

I'm sure you've seen the PC/Spectrum Next remake and the effect it uses for the trapdoor...here it is if you haven't

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Juan F. Ramirez
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Re: Isometric Atic Atac for Spectrum

Post by Juan F. Ramirez » Thu Dec 20, 2018 9:35 pm

Amazing work, Climacus!
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Climacus
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Re: Isometric Atic Atac for Spectrum

Post by Climacus » Thu Dec 20, 2018 9:44 pm

beanz wrote:
Thu Dec 20, 2018 9:33 pm
I'm sure you've seen the PC/Spectrum Next remake and the effect it uses for the trapdoor...here it is if you haven't

Yes. And this is a problem: a very good idea that I cant use...
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beanz
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Re: Isometric Atic Atac for Spectrum

Post by beanz » Thu Dec 20, 2018 9:55 pm

The original method used in atic atac would work fine I think...fix it up a bit with maybe your guy in the middle in a "from above" perspective.
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MatGubbins
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Re: Isometric Atic Atac for Spectrum

Post by MatGubbins » Thu Dec 20, 2018 10:53 pm

How about having a static tunnel screen with the computer controlling the player falling from the top to the bottom of the screen, then the room below appears and the player falls from the ceiling and lands on the floor, the game continues
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Re: Isometric Atic Atac for Spectrum

Post by druellan » Fri Dec 21, 2018 12:04 pm

Also! On the original Atic Atac, you always land over a carpet. That works also as an indicator that you can access that room via a trapdoor.
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beanz
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Re: Isometric Atic Atac for Spectrum

Post by beanz » Fri Dec 21, 2018 1:39 pm

druellan wrote:
Fri Dec 21, 2018 12:04 pm
Also! On the original Atic Atac, you always land over a carpet. That works also as an indicator that you can access that room via a trapdoor.

Never noticed that...you learn something new everyday etc.
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Climacus
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Re: Isometric Atic Atac for Spectrum

Post by Climacus » Fri Dec 21, 2018 2:29 pm

druellan wrote:
Fri Dec 21, 2018 12:04 pm
Also! On the original Atic Atac, you always land over a carpet. That works also as an indicator that you can access that room via a trapdoor.
Very interesting!!!! Yes. Now I look at the map and can see that. Thanks!!!!
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