I'm sure you've seen the PC/Spectrum Next remake and the effect it uses for the trapdoor...here it is if you haven't
https://youtu.be/0yqmBWMs7Go
Isometric Atic Atac for Spectrum
- Juan F. Ramirez
- Bugaboo
- Posts: 5137
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Re: Isometric Atic Atac for Spectrum
Amazing work, Climacus!
Re: Isometric Atic Atac for Spectrum
Yes. And this is a problem: a very good idea that I cant use...beanz wrote: ↑Thu Dec 20, 2018 9:33 pm I'm sure you've seen the PC/Spectrum Next remake and the effect it uses for the trapdoor...here it is if you haven't
https://youtu.be/0yqmBWMs7Go
Re: Isometric Atic Atac for Spectrum
The original method used in atic atac would work fine I think...fix it up a bit with maybe your guy in the middle in a "from above" perspective.
- MatGubbins
- Dynamite Dan
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Re: Isometric Atic Atac for Spectrum
How about having a static tunnel screen with the computer controlling the player falling from the top to the bottom of the screen, then the room below appears and the player falls from the ceiling and lands on the floor, the game continues
Re: Isometric Atic Atac for Spectrum
Also! On the original Atic Atac, you always land over a carpet. That works also as an indicator that you can access that room via a trapdoor.