Dizzy Scripting Engine - TRD

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Dizzy Scripting Engine - TRD

Post by UltraNarwhal » Tue Jun 25, 2019 9:44 pm

Don't think this has been posted yet.
There's now a tool to make Dizzy (or like) games for 128K Spectrums :)

Only issue with it is that your finished game compiles to a TRD file. Anybody know how to easily convert a TRD to TAP/TZX?
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Re: Dizzy Scripting Engine - TRD

Post by djnzx48 » Wed Jun 26, 2019 5:07 am

It may be doable but it would mean rewriting the loader, and replacing the TR-DOS CALLs with appropriate cassette loading ones. I'm also not sure whether anything gets loaded during gameplay or if it's all done before the game starts.
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