Given that the text output part can be done in about four or five lines of BASIC, and the music being the most complex part of the problem... Yeah, you're right
I need to make this
Re: I need to make this
Re: I need to make this
I believe Basic is the best solution for the original poster as he doesn't have much experience with programming.
I could never understand why in beginner's threads like this one people are suggesting advanced solutions which involve assembler etc.
You don't help the poster this way, just make him confused.
I could never understand why in beginner's threads like this one people are suggesting advanced solutions which involve assembler etc.
You don't help the poster this way, just make him confused.
Re: I need to make this
I thought it was obvious I was half joking, however there is a point to it. Sinclair BASIC is very limited in it's capabilities, particularly for things like sounds, and even a skilled developer will quickly run into significant stumbling blocks trying to do something like this. There is a point at which you simply have no choice but to at least partly adopt machine code routines or limit your ambitions significantly.Ralf wrote: ↑Thu Jul 18, 2019 2:36 pm I believe Basic is the best solution for the original poster as he doesn't have much experience with programming.
I could never understand why in beginner's threads like this one people are suggesting advanced solutions which involve assembler etc.
You don't help the poster this way, just make him confused.
It's probably easier to learn and code the solution to this in assembly than to engineer a purely BASIC solution to it.
Re: I need to make this
I've already told him how to do the text. I've already told him the only way to get acceptable music. The text can be done in BASIC, the music cannot.
What do you suggest in order to achieve his goals in pure BASIC? I'd be interested to know what about Sinclair BASIC that I've missed.
What do you suggest in order to achieve his goals in pure BASIC? I'd be interested to know what about Sinclair BASIC that I've missed.
Re: I need to make this
I think this is purely cultural.
BASIC is a descendent of FORTRAN, a language aimed at mathematicians doing numerical mathematics.
PLOT is aimed at people having a grasp of Cartesian coordinates.
BASIC is for the kids, who are good in math. Especially they had to have math already.
I can explain this
Code: Select all
ld hl,%0100000000000000
ld (hl),%10101010
I can demonstrate what it does on graph paper and on the Spectrum.
I can explain this
Code: Select all
21,%0100000000000000
36,%10101010
I can explain this
Code: Select all
00100001,%0100000000000000
00110110,%10101010
Now write a BASIC program to plot four points as above and see what concepts you need to introduce to explain them.
There is no IDE for assembler for kids, because we already "know" that this would be to complicated for them.
Next thing we will do is teaching R in kindergarten.
Weizenbaum was right. We're all batshitcrazy. We don't see the obvious.
"Truth would quickly cease to be stranger than fiction, once we got used to it." - H.L. Mencken
Re: I need to make this
Ii think it would have taken me much longer to get a grasp of Spectrum specific assembler, if I had not learnt BASIC first.
I agree with [mention]Ralf[/mention]
I agree with [mention]Ralf[/mention]
Re: I need to make this
https://www.youtube.com/watch?v=WeiufBduVE8
But isn't this just a case of knowing any computer language helps to learn any other one?
"Truth would quickly cease to be stranger than fiction, once we got used to it." - H.L. Mencken
Re: I need to make this
I'm not sure tbh.
You could explain that a value in binary equates to a value in decimal. You could explain hex. You could explain how a byte is represented on the screen, as 8 dots. You could then spend a while explaining to the child how the screen layout works - the thirds, how each line is 8 pixels below the last (until you cross a third boundary). You could explain that the screen is just a region of memory, that it sits at $4000 but you can't actually POKE $4000, you have to convert to decimal. You would then explain that in order to plot a single point you need to get the correct bit pattern and use logical ops to remove other bits or set the one you want. And then finally explain that they need to go back to the thirds/8 pixel gap and what they need to do to convert a Y coordinate to a row and then figure out which bit to set to add to the byte that contains their desired x coordinate.
Or you could explain that PLOT x,y will do the same job.
Disclaimer: I'm teaching my seven year old son to code; there's no way he'll grasp asm when he is just now figuring out how binary works. BASIC first, then the hard stuff (machine code) much later.
You could explain that a value in binary equates to a value in decimal. You could explain hex. You could explain how a byte is represented on the screen, as 8 dots. You could then spend a while explaining to the child how the screen layout works - the thirds, how each line is 8 pixels below the last (until you cross a third boundary). You could explain that the screen is just a region of memory, that it sits at $4000 but you can't actually POKE $4000, you have to convert to decimal. You would then explain that in order to plot a single point you need to get the correct bit pattern and use logical ops to remove other bits or set the one you want. And then finally explain that they need to go back to the thirds/8 pixel gap and what they need to do to convert a Y coordinate to a row and then figure out which bit to set to add to the byte that contains their desired x coordinate.
Or you could explain that PLOT x,y will do the same job.
Disclaimer: I'm teaching my seven year old son to code; there's no way he'll grasp asm when he is just now figuring out how binary works. BASIC first, then the hard stuff (machine code) much later.
Re: I need to make this
You can learn BASIC faster than assembly, that is literally the point of it. But Sinclair BASIC is a crap implementation, it's mind bogglingly slow and extremely feature lacking (really only the C64's half-implementation is worse).
You can do a handful of things easily, but once you cross certain lines it works against you and you will have to either resort to some machine code or engineer a massively more complex solution to retain a pure BASIC program. Playing audio alongside display updates is very definitely in that category.
You can do a handful of things easily, but once you cross certain lines it works against you and you will have to either resort to some machine code or engineer a massively more complex solution to retain a pure BASIC program. Playing audio alongside display updates is very definitely in that category.
Re: I need to make this
I agree about the speed issue [mention]AndyC[/mention], but I was always impressed with the screen$ and attr functions in Spectrum BASIC, especially for beginner game developers.
I know the likes of MSX had sprites, but with the chip they used you could only tell there had been a collision, but not with what.
I had a C64 for a while and trying to follow those control codes in badly printed magazine listings. Ohh my word!
I know the likes of MSX had sprites, but with the chip they used you could only tell there had been a collision, but not with what.
I had a C64 for a while and trying to follow those control codes in badly printed magazine listings. Ohh my word!
Re: I need to make this
I always believed and still believe Spectrum Basic is quite good.
You can easily mix text and graphics. You can easily use colour. You can declare your variables anywhere with any names.
You can use UGD. Believe me it's not granted and many Basic dialects miss this or that functionality.
You can easily mix text and graphics. You can easily use colour. You can declare your variables anywhere with any names.
You can use UGD. Believe me it's not granted and many Basic dialects miss this or that functionality.
Re: I need to make this
I have to agree to disagree with AndyC - Sinclair BASIC served me very well for years and I loved it. Yes, it was slow but being able to produce programs with similar graphics to the games (with character movement and general slowness etc) was amazing.
I loved it so much, I remade the BASIC for PCs. I still love it.
I loved it so much, I remade the BASIC for PCs. I still love it.
Re: I need to make this
No need. There are simply bits and they go into an array of the computer we can see. In two steps.
And the Great Programmer said, Let there be 1: and there was 1. And the Great Programmer saw the 1, that it was good: and the Great Programmer divided the 1 from the 0*. And the Great Programmer called the 1 white, and the 0 he called Black. And the evening and the morning were the first day of your class schedule.
I'm not using POKE, it's a false God invented by the Decimalist sect. May the Great Programm have mercy on them, though them Perverts surely don't deserve any mercy, for they are wicked in their hearts. But this just shows how incredible merciful he is.
It is a common misconception that us true members of the Great Assembly of the Great Assembly refuse to use code we have not written. We are not even recursive at all times, because we are only recursive in times in which we are recursive.
Maybe you are not asked to explain, some sinister PLOT - where do you even get the idea, that toddlers know of such things? Gunpowder and treason be on you! -, but how things move on the screen. There is thing called INC (or use the opcode, if you don't want to bother the kid with the somewhat strange concept of letters) this INC gives us the position right of the former one. We already know how to make patterns appear. Now the pattern has doubled. So we use our power of making black and white in His name, to white the left one out. .
And what actually is INC. Well it is simply an add ... aaaah ... you are not getting me that easily.
INC simply is replacing the 0 that is in the rightmost position with 1.
There most be a 0, 'cus otherwise there'd be a 1. And there cant' be a 1 because ... oh sh*t**.
Ok, this can actually happen. Than we change the 1 to a 0, and see, if we can a execute our cunning plan on the 0 on the left hand side. WHAT? Yeah ... yeah ... that actually could be 1, but look, just how probable ... ok ... ok we set it to 0 and we set the 0 left to this one to ... Oh come on now! You are just doing this on purpose. I don't have to respond to these obscene demands. Oh every gracious Great Programmer help me, as I'm tortured by evil spirited BASICERS. Yeah, that's a pleonasm. So what? ... Back to the the facts now please, for we of the Great Assembly feel only abhorrence towards pompous talk. Well, you just do as described with the 0 left to that and - ha! I foresaw this chicanery - if there should be a 1 you go one like this What? Still question? What if all the bits are 1s? Your' done. And that's that.
Simply https://www.youtube.com/watch?v=dFtLONl4cNc believe me that solves an awful lot of problems, at least you will instantly feel better.
To give the job description the child already has to understand Cartesian coordinates.
They are not even the target audience.
And honestly, how often did you see a child ask you how to draw a line between points on the screen instead of - say - asking how a video game works. And if the question is about lines, will you hear decimal numbers or will they point to the screen?
Because he already accepted decimal as the norm. Shouldn't us freaks know best that BCD is a senseless complicated way to internally represent numbers, only of value in special cases e.g. if you have a character oriented numerical display to serve like here . And IIRC this one is actually based on a matrix like the Spectrums keyboard.
Foornotes
* not "by the 0". This is a common misconception by nonbelievers, which causes literally infinite trouble.
** with small kids of course I always talk asterixed.
"Truth would quickly cease to be stranger than fiction, once we got used to it." - H.L. Mencken
Re: I need to make this
It is faster to learn. Than FORTRAN.
"The new language was heavily patterned on FORTRAN II; statements were one-to-a-line, numbers were used to indicate the target of loops and branches, and many of the commands were similar or identical. However, the syntax was changed wherever it could be improved. For instance, the difficult to remember DO loop was replaced by the much easier to remember FOR I = 1 TO 10 STEP 2, and the line number used in the DO was instead indicated by the NEXT I.[a] Likewise, the cryptic IF statement of Fortran, whose syntax matched a particular instruction of the machine on which it was originally written, became the simpler IF I=5 THEN GOTO 100. These changes made the language much less idiosyncratic while still having an overall structure and feel similar to the original FORTRAN."
https://en.wikipedia.org/wiki/BASIC
I'm not sure.
Show of hands please. Why didn't more people learn assembler?
Was it
1. their satisfaction with basic
2. no literature provided with the computer
3. no IDE provided with the computer
4. no possibility of sensible debugging, instead
5. a machine which hangs on the slightest error?
I don't opt for Nr. 1.
"Truth would quickly cease to be stranger than fiction, once we got used to it." - H.L. Mencken
Re: I need to make this
It was most likely:Show of hands please. Why didn't more people learn assembler?
Was it
1. their satisfaction with basic
2. no literature provided with the computer
3. no IDE provided with the computer
4. no possibility of sensible debugging, instead
5. a machine which hangs on the slightest error?
I don't opt for Nr. 1.
6. Too busy playing Jet Set effing Willy.
Re: I need to make this
BITD my experience of assmebler* and machine code were just mystical lists that no normal human could possibly understand. But getting beyond that, I guess 2 & 3 would have applied most if I was a bit older and willing to try. With good reading material and an easy way to get the code into the Spectrum (thank god for the SPIN assmebler!) - it's surprisingly do-able.
Heh. And this^ of course.
...and this:
7. Too busy playing Microbot.
*I keep typing that by mistake, I'm going to stop correcting it.
Re: I need to make this
Man, I don't know what you're smoking but I want it tooINC simply is replacing the 0 that is in the rightmost position with 1.
There most be a 0, 'cus otherwise there'd be a 1. And there cant' be a 1 because ... oh sh*t**.
Ok, this can actually happen. Than we change the 1 to a 0, and see, if we can a execute our cunning plan on the 0 on the left hand side. WHAT? Yeah ... yeah ... that actually could be 1, but look, just how probable ... ok ... ok we set it to 0 and we set the 0 left to this one to ... Oh come on now! You are just doing this on purpose. I don't have to respond to these obscene demands. Oh every gracious Great Programmer help me, as I'm tortured by evil spirited BASICERS. Yeah, that's a pleonasm. So what? ... Back to the the facts now please, for we of the Great Assembly feel only abhorrence towards pompous talk. Well, you just do as described with the 0 left to that and - ha! I foresaw this chicanery - if there should be a 1 you go one like this What? Still question? What if all the bits are 1s? Your' done. And that's that.
Re: I need to make this
They'll point to the screen. My son did. I taught him about DRAW, which is fine. He already knows about cartesian coordinates, as they've done graphs in their maths lessons. Strangely enough, they haven't been taught binary, register usage, esoteric display layouts or bit-patterns. As I said, he's 7 years old.1bvl109 wrote: ↑Fri Jul 19, 2019 3:20 pmTo give the job description the child already has to understand Cartesian coordinates.
They are not even the target audience.
And honestly, how often did you see a child ask you how to draw a line between points on the screen instead of - say - asking how a video game works. And if the question is about lines, will you hear decimal numbers or will they point to the screen?
He is drawing circles with PLOT and trig, not because he understands SIN/COS (and try teaching him how to do that in asm) but because I gave him the formula for drawing a circle.
I started teaching him to code because he wanted to know how games are made. And without getting the BASICs down first, there's no way on earth he will understand assembler.
Re: I need to make this
So we have reached common ground, At long last.
Everyone has personal quirks. Mine is, that I don't have them.
Some people even have the quirk of believing I have the quirk of not being able to perceive the other few dozens or so quirks, I presumably have. People are strange. But I must be very important if so many people have a quirk which relates especially to me.
"Truth would quickly cease to be stranger than fiction, once we got used to it." - H.L. Mencken
Re: I need to make this
It is.
Go easy on them. They are only teachers. They wasted their lives at some university or such instead of experiencing the one true religion in the basement of their parents houses.
Drawing graphs in school you say. Say did they also teach the very important distinction between the graph of the function, i.e. the set of ordered (x,y) value pairs where x is from X and y from Y so that f:x -> y holds and the function itself which is an association f:x -> y. And what exactly is a function? It is a relation, so that for a given x there is at most one y. And what is a relation? It is a subset of XxY. And what exactly is XxY, what are the elements of it? Well they are ordered value pairs (x,y) where x is from X and y from Y.
That's the beauty. There is nothing to learn. You see the bits, you see the pattern.
If this is heading somewhere I don't know where to.
Chubby hen it is.
I suspect that there must have been people who learned assembler from scratch, to give us high level languages.
"Truth would quickly cease to be stranger than fiction, once we got used to it." - H.L. Mencken
Re: I need to make this
Sorry, couldn't find a suitable dead drop.
Unfortunately my description of doing precise loops without knowing how to count featuring the Zermelo-Fraenkel-Set-Rap got banned by the Monty-Phyton-Funniest-Joke-Law.
"Truth would quickly cease to be stranger than fiction, once we got used to it." - H.L. Mencken
Re: I need to make this
It looks like you know some BASIC, and your music is Beepola generated.Eugene C. wrote: ↑Wed Jul 17, 2019 6:51 pm This is "my" version of Can Can:
https://gofile.io/?c=XdiZmK
I don't have any experience of programming.
One issue is that the .asm code that Beepola generates plays the whole tune. Though you could modify it to get it to just play one note at a time.
That way you could PRINT something after each note. If it's BASIC it'd probably have to be quite efficient PRINTing - if it's too slow it might start to mess up the music a bit.
Try something like this:
Code: Select all
10 RESTORE
20 GO SUB 1000
30 RANDOMIZE USR 40000 ; start Beepola playing
35 GO SUB 100 ; PRINT something
40 RANDOMIZE USR 40028 ; play a single note
50 GO SUB 100 ; PRINT something
60 GO TO 40
100 REM ** PUT YOUR PRINT ROUTINE HERE **
200 RETURN
1000 FOR z=40031 TO 40039 ; amend the generated Beepola code
1010 POKE z,0 ; to allow playing one note at a time
1020 NEXT z ; rather than the whole tune
1030 RETURN ;
My Speccy site: thirdharmoniser.com
Re: I need to make this
I have to agree also. It was Sinclair BASIC that made making those early games so achievable and accessible - first on the ZX81 and then the Spectrum - even if they ran a bit slowly and had simple character based movement!ZXDunny wrote: ↑Fri Jul 19, 2019 2:36 pm I have to agree to disagree with AndyC - Sinclair BASIC served me very well for years and I loved it. Yes, it was slow but being able to produce programs with similar graphics to the games (with character movement and general slowness etc) was amazing.
I loved it so much, I remade the BASIC for PCs. I still love it.
But most of the Spectrum features were quite easily accessible from the 'instant on' BASIC and that allowed you to recreate much of the spirit of games from the arcade. Something that wasn't always the case for the computers of the era.
It was that easing in with the accessibility of Sinclair BASIC that then led me on, bit by bit, to the world of machine code.
Cosmium
https://cosmium.itch.io/
https://cosmium.itch.io/