More Multicolour - Trailblazer Roadway
Re: More Multicolour - Trailblazer Roadway
Could the effect be extended into the border ? The areas seem large enough for that.
Re: More Multicolour - Trailblazer Roadway
Not smoothly. At the bottom of the screen they'd have to drop off straight down. You couldn't time the colour switches accurately enough for the tiles to keep growing wider. You could have rolling stripes in the side borders but the screen multicolour effect isn't wide enough to reach the borders.
- Ast A. Moore
- Rick Dangerous
- Posts: 2641
- Joined: Mon Nov 13, 2017 3:16 pm
Re: More Multicolour - Trailblazer Roadway
Since you can’t use the inverted INK/PAPER trick in the border area, the minimum step for a color change in the border area is eight “pixels” (four T states). That, and the inability of the ULA to render bright colors in the border, makes extending the effect seamlessly into the border area impossible.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.