More Multicolour - Trailblazer Roadway

The place for codemasters or beginners to talk about programming any language for the Spectrum.
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4thRock
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Re: More Multicolour - Trailblazer Roadway

Post by 4thRock »

Could the effect be extended into the border ? The areas seem large enough for that.
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Joefish
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Re: More Multicolour - Trailblazer Roadway

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4thRock wrote: Sun Sep 20, 2020 4:44 pm Could the effect be extended into the border ? The areas seem large enough for that.
Not smoothly. At the bottom of the screen they'd have to drop off straight down. You couldn't time the colour switches accurately enough for the tiles to keep growing wider. You could have rolling stripes in the side borders but the screen multicolour effect isn't wide enough to reach the borders.
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Ast A. Moore
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Re: More Multicolour - Trailblazer Roadway

Post by Ast A. Moore »

4thRock wrote: Sun Sep 20, 2020 4:44 pm Could the effect be extended into the border ? The areas seem large enough for that.
Since you can’t use the inverted INK/PAPER trick in the border area, the minimum step for a color change in the border area is eight “pixels” (four T states). That, and the inability of the ULA to render bright colors in the border, makes extending the effect seamlessly into the border area impossible.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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