I want to package my game up in a .TZX file and it's a multi-load, so I want to put the code on Side A and the levels on Side B.
I can create a .TZX using Spectaculator and add files to it via SAVE and ROM calls, however I can't find any way to "add" a 2nd side (or any other editing tools for that matter)
Does anyone know of a tool which I can use to achieve this? TAPER looks ideal, but I can't get it to run on Windows 10
Making a double-sided TZX
- Ast A. Moore
- Rick Dangerous
- Posts: 2641
- Joined: Mon Nov 13, 2017 3:16 pm
Re: Making a double-sided TZX
Give ZX-Blockeditor a try.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: Making a double-sided TZX
Cheers. I now realise it's much simpler than I thought... the games I have with "two sides" are just 2 individual .tzx files in a .zip
Re: Making a double-sided TZX
This has come in very handy indeed! Allowed me to update a .tzx to replace an incorrect CODE block with ease. Would have taken much longer to rebuild it from scratch in Spectaculator. Ace, thanks!