Making a double-sided TZX

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presh
Manic Miner
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Making a double-sided TZX

Post by presh »

I want to package my game up in a .TZX file and it's a multi-load, so I want to put the code on Side A and the levels on Side B.

I can create a .TZX using Spectaculator and add files to it via SAVE and ROM calls, however I can't find any way to "add" a 2nd side (or any other editing tools for that matter)

Does anyone know of a tool which I can use to achieve this? TAPER looks ideal, but I can't get it to run on Windows 10 :cry:
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Ast A. Moore
Rick Dangerous
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Re: Making a double-sided TZX

Post by Ast A. Moore »

Give ZX-Blockeditor a try.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
presh
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Re: Making a double-sided TZX

Post by presh »

Cheers. I now realise it's much simpler than I thought... the games I have with "two sides" are just 2 individual .tzx files in a .zip :oops:
presh
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Re: Making a double-sided TZX

Post by presh »

Ast A. Moore wrote: Sun Sep 20, 2020 11:23 pm Give ZX-Blockeditor a try.
This has come in very handy indeed! Allowed me to update a .tzx to replace an incorrect CODE block with ease. Would have taken much longer to rebuild it from scratch in Spectaculator. Ace, thanks!
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