Push the boulder
Push the boulder
No one remembers the Myth of Sisyphus, but i decided to make a (poorly drawn) version of the boulder. unfortunately, it's crap. i'm posting to show why and how i can improve it. my goal is to make a slanted mountain and a stick figure representing the poor man. i might add some controls, maybe some music.
""Edited by admin
""Edited by admin
Re: Push the boulder
Would be a good endless button masher game.
Re: Push the boulder
If it's for the crap game compo, you are done!
I made a slight edit to decrapify 10%:
I made a slight edit to decrapify 10%:
Re: Push the boulder
Very cool BTW, is that all done with PLOT & DRAW? Must have been a colossal pain in the arse if so.
Re: Push the boulder
No, I just used paint.NET.
- MatGubbins
- Dynamite Dan
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Re: Push the boulder
https://www.youtube.com/watch?v=U46Yo_6z_F4
Skip to about 16.00 if you get bored of the building and just want to see the final result.
Skip to about 16.00 if you get bored of the building and just want to see the final result.
Re: Push the boulder
it's for here. i want to add buttons and such but the Inkey$ command is confusing.
the name of the game is Push Fatty push. your goal is to push the boulder to the top, only to see it roll back down. every push to the top gets you 1 point. accumulate 10 and the game restarts.
the name of the game is Push Fatty push. your goal is to push the boulder to the top, only to see it roll back down. every push to the top gets you 1 point. accumulate 10 and the game restarts.
Re: Push the boulder
I see potential for a Dung Beetle game with lots of judo and poo collecting. Sisyflush
Re: Push the boulder
I need a reference for the Inkey$ command and moving sprites.
Re: Push the boulder
Read the Spectrum BASIC manual as people have suggested many times. That has plenty of examples of responding to key presses. Don't forget the Spectrum does not have Sprites. The basic principle in BASIC is to move you character, then blank out the previous position. Again, there is a good clock example in the manual. If you want to learn BASIC there is IMHO no better tutorial.
Also study game listings from the magazines of the day. Change them, improve them and see what happens. Also, that book I previously suggested is a good choice.
You seem to be starting loads of different projects. Try just sticking with one or two and learn the ropes. Most of all, have fun
Re: Push the boulder
"ZXBASICMANUAL"
One sample to try with BasinC
5 LET x=10: LET y=10: PRINT AT y,x;"A"
10 IF INKEY$="o" AND x>0 THEN LET x=x-1: PRINT AT y,x;"A "
20 IF INKEY$="p" AND x<31 THEN PRINT AT y,x;" A": LET x=x+1
30 IF INKEY$="q" AND y>0 THEN LET y=y-1: PRINT AT y,x;"A";AT y+1,x;" "
40 IF INKEY$="a" AND y<21 THEN LET y=y+1: PRINT AT y,x;"A";AT y-1,x;" "
50 GO TO 10
60 REM worldofspectrum.org/forums/discussion/comment/657846/#Comment_657846
One sample to try with BasinC
5 LET x=10: LET y=10: PRINT AT y,x;"A"
10 IF INKEY$="o" AND x>0 THEN LET x=x-1: PRINT AT y,x;"A "
20 IF INKEY$="p" AND x<31 THEN PRINT AT y,x;" A": LET x=x+1
30 IF INKEY$="q" AND y>0 THEN LET y=y-1: PRINT AT y,x;"A";AT y+1,x;" "
40 IF INKEY$="a" AND y<21 THEN LET y=y+1: PRINT AT y,x;"A";AT y-1,x;" "
50 GO TO 10
60 REM worldofspectrum.org/forums/discussion/comment/657846/#Comment_657846