3D Chess 2K18

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arkannoyed
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Re: 3D Chess 2K18

Post by arkannoyed » Fri Mar 08, 2019 10:39 am

Good to hear. The idea wasn't actually to make the whole thing smaller, but to give a better feeling of separation between the bases to give a less cluttered look. When the square selection process happens, hopefully that will give a clearer view of whats going on.

Shall I stick with these as they are then? How about the tops of the Bishop? The much earlier version looked much nicer. I just don't want to add a load to the size thats all. There is a graphics encoding alteration possibly happening, which might allow a small size reduction though.
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Ast A. Moore
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Re: 3D Chess 2K18

Post by Ast A. Moore » Fri Mar 08, 2019 10:46 am

The bishop looks fine to me. The top of the rook is a little weird. Some of the battlement ridges look too spiky. And the white knight’s mouth still looks a little cartoony. The black knight looks okay.
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Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.

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arkannoyed
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Re: 3D Chess 2K18

Post by arkannoyed » Fri Mar 08, 2019 10:54 am

The difficulty is that the White and Black are in many cases variations, or mirrored inversions of one another. I am of course perfectly happy to consider encoding any suggestions to see how they look. The Knights are the biggest pain of all the pieces as they're not symmetrical. They are the reason that printing is a longer process than it perhaps needs to be. But if you try to design one thats symmetrical, they look very odd. Thats part of the fun/ frustration of the process, trying to code around these restrictions.

The head of the Knight almost needs to be wider, bigger to be a more impressive grand piece.
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arkannoyed
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Re: 3D Chess 2K18

Post by arkannoyed » Fri Mar 08, 2019 12:54 pm

Does this work as a compromise? Gets us down to 494 bytes if so.

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Pegaz
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Re: 3D Chess 2K18

Post by Pegaz » Fri Mar 08, 2019 12:59 pm

I think it looks better now than ever, I really like it and I think you found the right balance.
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arkannoyed
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Re: 3D Chess 2K18

Post by arkannoyed » Fri Mar 08, 2019 1:08 pm

Great, I agree. I'm feeling happier with them now. Just trying to address a few other issues, like the Cartoon-ish mouth of the Knight amongst other things. Might be able to save a little more. The Sprite data is incredibly now just 200 bytes

Upon conception, the very first version of the sprite data had masks, whereas they're auto calculated here, but they were exactly 4000 bytes. So currently they're only 5% of the original size.
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Kweepa
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Re: 3D Chess 2K18

Post by Kweepa » Fri Mar 08, 2019 7:43 pm

I think the problem with the knight is it looks like she's tilting her head way over.
I tried a paintover, where I moved the eye, add a bit more brow, added a nostril instead of a mouth, and added an ear.
It might be a little too cartoony though...
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Turtle_Quality
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Re: 3D Chess 2K18

Post by Turtle_Quality » Fri Mar 08, 2019 7:54 pm

The set looks great and it's amazingly efficient, but... some of the pieces are obscured - basically the white pawns behind the white king and king's bishop, which might make it difficult to play. Options, in descending order of difficulty

1) A different angle of rotation of the board instead of 45 degrees
2) Thinner pieces, maybe offset the pawns a little to the right
3) An in game option to switch view by 180 degrees
4) Ignore me
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arkannoyed
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Re: 3D Chess 2K18

Post by arkannoyed » Fri Mar 08, 2019 9:53 pm

Rotation is included
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DouglasReynholm
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Re: 3D Chess 2K18

Post by DouglasReynholm » Sat Mar 09, 2019 2:17 am

Should the white knights (Edit: and the black bishops) be flipped to be 'facing' their opponents? I.e. 'into' the board?
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