Karnov and its great use of colour

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Lethargeek
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Re: Karnov and its great use of colour

Post by Lethargeek » Wed Feb 12, 2020 12:12 pm

+3code wrote:
Wed Feb 12, 2020 12:07 pm
Ivanzx wrote:
Wed Feb 12, 2020 8:19 am
Joefish wrote:
Wed Feb 12, 2020 12:51 am
There's a lot of colour there, but unfortunately the sprite designs just aren't as good. A bit like Golden Axe or Altered Beast conversions.
The sprite design in AMC is light years above Golden Axe :roll:

There are some very well drawn monsters and creatures, plus the main character. Also the size of them is much bigger than in Golden Axe ;)
I agree, but it‘s (colourfull) character based movement, too Turrican 1.
btw Turrican 1 has a little bit of color clash though
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+3code
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Re: Karnov and its great use of colour

Post by +3code » Wed Feb 12, 2020 12:22 pm

Lethargeek wrote:
Wed Feb 12, 2020 12:12 pm
+3code wrote:
Wed Feb 12, 2020 12:07 pm
Ivanzx wrote:
Wed Feb 12, 2020 8:19 am


The sprite design in AMC is light years above Golden Axe :roll:

There are some very well drawn monsters and creatures, plus the main character. Also the size of them is much bigger than in Golden Axe ;)
I agree, but it‘s (colourfull) character based movement, too Turrican 1.
btw Turrican 1 has a little bit of color clash though
Turrican 2 (pixel based movement) has, but Turrican 1 (one of my favourites games, I still have the tape) I think runs without color clash.
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Lethargeek
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Re: Karnov and its great use of colour

Post by Lethargeek » Wed Feb 12, 2020 1:21 pm

+3code wrote:
Wed Feb 12, 2020 12:22 pm
Lethargeek wrote:
Wed Feb 12, 2020 12:12 pm
+3code wrote:
Wed Feb 12, 2020 12:07 pm


I agree, but it‘s (colourfull) character based movement, too Turrican 1.
btw Turrican 1 has a little bit of color clash though
Turrican 1 (one of my favourites games, I still have the tape) I think runs without color clash.
level one - sprites overlapping the vegetation, maybe more on the later levels
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Joefish
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Re: Karnov and its great use of colour

Post by Joefish » Wed Feb 12, 2020 5:24 pm

It's weird; the enemy sprites move in character squares and use transparent PAPER to show through the background, but for some reason they also set their colours one extra character to the left, which leads to the clashes. You can see it on the magenta robots.

The main character seems to be drawn with a wide pixel mask, but is completely dependent on the background INK colour. That is mostly black when against the cyan sky, but changes to red when the background is black. It's quite neat, and also works well in front of the waterfalls (where the INK is blue and the PAPER white). The only place it looks a mess is on the edge of those black rock formations, where they've actually drawn them with black PAPER and cyan INK against the sky, so the player sprite appears inverted over those character squares.
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