How to adapt Donkey Kong to Speccy mode
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- Manic Miner
- Posts: 390
- Joined: Sun Nov 12, 2017 3:54 pm
Re: How to adapt Donkey Kong to Speccy mode
The answer is no. It does not work at all.
Re: How to adapt Donkey Kong to Speccy mode
Doesn't need to be slow, but you might need to loop unroll some of that code, or make special versions for some or all of the sprites.
Re: How to adapt Donkey Kong to Speccy mode
As highrise is working on Donkey Kong, too, and his version looks very good, Bubu's version development is stopped for now (he has some other Spectrum projects to do). So I would just like to show some graphics I made for Bubu's Donkey Kong in the Art Studio. I was making it as accurate as possible to the arcade version.
- Lee Bee
- Dynamite Dan
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Re: How to adapt Donkey Kong to Speccy mode
Art's graphics are exceptional and I hope Bubu finishes his game. Or, could the two projects somehow be consolidated into one?
Re: How to adapt Donkey Kong to Speccy mode
I agree, Art is pure art I'm very happy with our cooperation. And I haven't stopped my developmet, I'm in it, but I'm developing 2 games at the same time
This is how DK's round 1 is by the moment:
Brilliant!!!!
This is how DK's round 1 is by the moment:
Brilliant!!!!
If something works, don't touch it !!!! at all !!!
Re: How to adapt Donkey Kong to Speccy mode
hey guys
yes, I started work on a DK conversion back in 2017, and have been going back to it on and off since then. I decided to work on it in private since I wasn't sure if I would be able to make it work at the level I wanted. Having finished Asteroids I was more confident of getting it right and once I saw you guys were also doing one I thought I should let you know about it. For me it's very much a labour of love, this specific game is the one I've always wanted to convert, so it's a bit of a personal mission that I really want to complete myself. Art's graphics look very nice so I hope I'm not treading on your toes too much, I think they are sufficiently different to my own work (posted) to be distinctive. These are very much 'in progress' as they are being converted from the older versions I did before.
yes, I started work on a DK conversion back in 2017, and have been going back to it on and off since then. I decided to work on it in private since I wasn't sure if I would be able to make it work at the level I wanted. Having finished Asteroids I was more confident of getting it right and once I saw you guys were also doing one I thought I should let you know about it. For me it's very much a labour of love, this specific game is the one I've always wanted to convert, so it's a bit of a personal mission that I really want to complete myself. Art's graphics look very nice so I hope I'm not treading on your toes too much, I think they are sufficiently different to my own work (posted) to be distinctive. These are very much 'in progress' as they are being converted from the older versions I did before.
Re: How to adapt Donkey Kong to Speccy mode
Very nice. Good luck with your development, but please, make a different title screen, so we can easily distinguish two DK versions.
Re: How to adapt Donkey Kong to Speccy mode
Oh! Well, never mind, it's OK. I see that sometimes it's good to show work in progress, sometimes maybe not. So, probably we will have two similar versions. Better more than none.