Hi people!
I know a programmer who is doing now a text adventure with PAWS and needs a graphic artist for the screens.
Anybody willing to draw a little?
Graphist wanted for a Text adventure (Spectrum and possible C64)
Re: Graphist wanted for a Text adventure (Spectrum and possible C64)
This sounds interesting. Can you give a bit more information?
Re: Graphist wanted for a Text adventure (Spectrum and possible C64)
What kind of graphics do you need?
Bitmap pixelart graphics made in any graphic editor?
Or vector graphics created with some special tool?
I believe it's an important distinction. These text game engines often used their own format of pictures, made of lines and filled polygons.
Bitmap pixelart graphics made in any graphic editor?
Or vector graphics created with some special tool?
I believe it's an important distinction. These text game engines often used their own format of pictures, made of lines and filled polygons.
Re: Graphist wanted for a Text adventure (Spectrum and possible C64)
PAWS certainly uses the vector/fill method.
Robin Verhagen-Guest
SevenFFF / Threetwosevensixseven / colonel32
NXtel • NXTP • ESP Update • ESP Reset • CSpect Plugins
SevenFFF / Threetwosevensixseven / colonel32
NXtel • NXTP • ESP Update • ESP Reset • CSpect Plugins
Re: Graphist wanted for a Text adventure (Spectrum and possible C64)
I have just asked him this, to clarifyRalf wrote: ↑Mon Sep 17, 2018 2:43 pm What kind of graphics do you need?
Bitmap pixelart graphics made in any graphic editor?
Or vector graphics created with some special tool?
I believe it's an important distinction. These text game engines often used their own format of pictures, made of lines and filled polygons.
To have a little idea of how the project may be, here is a screenshot:
https://twitter.com/lecambre/status/1041348645373849601
Re: Graphist wanted for a Text adventure (Spectrum and possible C64)
You can use EXTERNS to load in graphics from disk in PAWS, should you not wish to use the built-in vector graphics tools.