Rorthron's 'graphics-by-Excel'...
A couple of the formulas were wrong unfortunately... I was going to ask him to correct them without telling him which were wrong, but I thought it might give him a nervous breakdown...
Rorthron's 'graphics-by-Excel'...
I wrote a sprite routine to display the 16x16 sprites, then cut and pasted a load of 00000000b,00000000b lines into the code, switched the edit cursor to overwrite and typed in the 1s I wanted, compiling and running every so often to see what they looked like! Nothing was done in an art package or on paper. To be honest, when you are trying to see what can be achieved with narrow attributes and you're changing one pixel at a time back and forth for ages, it doesn't really matter what you're doing it in - the only thing that counts is what it looks like when you display it in the game. Particularly for attributes - you can fiddle with some mouse-driven setting system or just overtype 1s and 0s in your data - it doesn't take any longer, and in some ways it's easier as you don't then have the hassle of translating your images into code later on.
Welcome to the forums. If you can help spread the awareness of the site it would be much appreciated.arkannoyed wrote: ↑Mon Feb 05, 2018 11:48 am Looks like this is a busier forum than old WOS, where I usually go. Didn't know about this!!
Thanks so much for this! I was looking for something like this, and this is perfect. Thank you for sharing!arkannoyed wrote: ↑Mon Feb 05, 2018 11:46 am Probably around 1985 I somehow acquired a graphics design pad with tear-off sheets made by Protek.
Probably 5 or so years ago, I recreated it from a scan of the original in Illustrator, so if you print this off, then you'll have quite a nice
clean graphical design sheet to play with.