Karnov and its great use of colour

Share graphical tips, notes and queries related to our favourite screen layout and its editors.
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Lethargeek
Manic Miner
Posts: 743
Joined: Wed Dec 11, 2019 6:47 am

Re: Karnov and its great use of colour

Post by Lethargeek »

arjun wrote: Sun Sep 20, 2020 6:38 am
djnzx48 wrote: Mon Feb 03, 2020 11:10 pm Valley of Rains. Metal Man uses masking on the main character sprite, so the background graphics don't look so blocky.
VoR reminds me of Extreme. Large, colourful sprites; a big HUD; and multi-particle explosions (was Exolon the first to feature this?). It seems to do 8x8 scrolls though and there is no real background clash to deal with.
actually VoR has up to 4 levels of scrolled layers with 1, 4, 8 and 16 pixel steps (although the closest layer doesn't overlap)
Eugene C.
Drutt
Posts: 28
Joined: Wed Jul 17, 2019 2:47 pm

Re: Karnov and its great use of colour

Post by Eugene C. »

We need the music!
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