Nirvana/Bifröst-esque static graphics in t'olden days

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TMD2003
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Nirvana/Bifröst-esque static graphics in t'olden days

Post by TMD2003 »

But no, I am not referring to Messrs. Railton and Saukas being burned at the stake for witchcraft due to conquering the Spectrum's colour clash with moving graphics. I've found plenty of games from the Spectrum's original commercial era that managed to perform the trick on static graphics (say, on a menu, etc.) which was nowhere near as difficult, but I'd imagine still impressive at the time.

Since I first discovered Buzzsaw+, the earliest game I'd been able to find with multicoloured static graphics was LED Storm, from 1990. But today, a random comment about Mel Croucher led me to look at Automata games (and their hisariously terrible loading screens), which in turn caused me to load Pi-in-'Ere. What's this? A multicoloured copyright symbol on the title screen... in 1984?

So, is this the earliest use of un-clashed graphics, or does anyone with more extensive knowledge know of something even earlier? I'll take it from the earliest date of a magazine review, which in Pi-in-'Ere's case was the October 1984 issue of Home Computing Weekly.
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Einar Saukas
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Re: Nirvana/Bifröst-esque static graphics in t'olden days

Post by Einar Saukas »

Here's a list of all Spectrum programs that use any kind of multicolor effect:

https://spectrumcomputing.co.uk/list?gr ... p=2&list=1

Both games you mentioned were missing from this list, I'm adding them now. Thanks!
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Re: Nirvana/Bifröst-esque static graphics in t'olden days

Post by DenisGrachev »

We find a earler one at twitter, recently

https://spectrumcomputing.co.uk/entry/2 ... m/Aquarius
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Re: Nirvana/Bifröst-esque static graphics in t'olden days

Post by TMD2003 »

Einar Saukas wrote:
Sat Aug 08, 2020 4:35 pm
Here's a list of all Spectrum programs that use any kind of multicolor effect:

https://spectrumcomputing.co.uk/list?gr ... p=2&list=1

Both games you mentioned were missing from this list, I'm adding them now. Thanks!
There are probably quite a few more that I'll find eventually, but I have to ask, how thoroughly has this list been checked? I was surprised to see Zub in there. I've had that game since I was a nipper and I've never noticed any multicolour effects. Plenty of rapidly-cycling colour, but no multiple-colours-per-square effects that I know of.

And now that I've had a look at a few more of the games in the list, Hyper Sports reminds me of something with a very similar effect on the title screen - another sports game (probably football, though also probably not Joffa) that I've got on a compilation somewhere. Now, I just have to remember what it was...
Last edited by TMD2003 on Sat Aug 08, 2020 7:11 pm, edited 1 time in total.
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Re: Nirvana/Bifröst-esque static graphics in t'olden days

Post by Alone Coder »

Einar Saukas wrote:
Sat Aug 08, 2020 4:35 pm
Here's a list of all Spectrum programs that use any kind of multicolor effect:
Many programs are missing, for example:
by me: 8color editor, Hexagonal Filler game, MCX viewer, ZX-Guide #1,2,3 intros, New View 48K demo
by Codebusters: Eye Ache, Eye Ache 2 demos etc
by X-Trade: Rage demo
by Real Masters: Emergency, Anamnesis demos
by CPU: Pressure demo, Adventurer #11,12 intros
by Brainwave: Tryptomine Dream, Stellar Contour demos
by DeMarche: Paralaktika etc.
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Re: Nirvana/Bifröst-esque static graphics in t'olden days

Post by PeterJ »

The information was carried over from the WoS original archive so probably in need of a review.
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Re: Nirvana/Bifröst-esque static graphics in t'olden days

Post by PeterJ »

Alone Coder wrote:
Sat Aug 08, 2020 7:09 pm
Many programs are missing, for example:
by me: 8color editor, Hexagonal Filler game, MCX viewer, ZX-Guide #1,2,3 intros, New View 48K demo
by Codebusters: Eye Ache, Eye Ache 2 demos etc
by X-Trade: Rage demo
by Real Masters: Emergency, Anamnesis demos
by CPU: Pressure demo, Adventurer #11,12 intros
by Brainwave: Tryptomine Dream, Stellar Contour demos
by DeMarche: Paralaktika etc.
@Alone Coder,

When listing titles please could I ask you to link to the game page on SC (or an external page if not in ZXDB). It makes our lives just so much easier, and avoids any issues with us unintentionally picking the wrong title. Thanks very much
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patters
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Re: Nirvana/Bifröst-esque static graphics in t'olden days

Post by patters »

Zynaps had multicolour text for the interstitial screens like the start of a level. Not moving graphics, but it's an example of multicolour nonetheless.
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XTM
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Re: Nirvana/Bifröst-esque static graphics in t'olden days

Post by XTM »

PeterJ wrote:
Sat Aug 08, 2020 7:15 pm
@Alone Coder, when listing titles please could I ask you to link to the game page on SC (or an external page if not in ZXDB). It makes our lives just so much easier, and avoids any issues with us unintentionally picking the wrong title. Thanks very much
What he linked to aren't games but scene demos. Well, I think demos and games shouldn't be in the same category. There must be hundreds of demos using this kind of effect!
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Re: Nirvana/Bifröst-esque static graphics in t'olden days

Post by PeterJ »

Good point @XTM,

Let's stick to games for now.
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