New loading screens by Andy Green

Share graphical tips, notes and queries related to our favourite screen layout and its editors.
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RMartins
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Re: New loading screens by Andy Green

Post by RMartins » Sat Dec 23, 2017 2:27 pm

I like a lot how the colors were uaed in the winter scene screen.
They give the right feeling of cold and hot, and dark and light.

But there is something that bugs the hell out of me.

The house roof is larger/taller on the front side.
This sense of size is given by the black shadow around the windows on the left.
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R-Tape
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Re: New loading screens by Andy Green

Post by R-Tape » Sun Dec 24, 2017 3:26 pm

RMartins wrote:
Sat Dec 23, 2017 2:27 pm
But there is something that bugs the hell out of me.

The house roof is larger/taller on the front side.
This sense of size is given by the black shadow around the windows on the left.
Ha now you've said it I can't tell. Is it technically wrong or just asymmetric?
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AndyC
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Re: New loading screens by Andy Green

Post by AndyC » Sun Dec 24, 2017 3:44 pm

It's not unheard of for ski lodges to gave asymmetric rooves. I'm not sure about the windows though, they're flat-on on two sides, which makes the perspective seem a bit off. Not sure you can work around that and the attribute limitations though...
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RMartins
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Re: New loading screens by Andy Green

Post by RMartins » Mon Dec 25, 2017 12:51 pm

Now that you made me look at it again ...
The roof is higher on top, on the left side of the chimney than on the right.

One could probably retract the roof a bit, to make it center over the windows,
But only trying it will tell, if it works.

Cool screen anyway :D
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Andy Green
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Re: New loading screens by Andy Green

Post by Andy Green » Mon Jan 01, 2018 11:09 am

Thanks for the kind comments and Happy New Year to you all by the way!

Re: Kane. I love how you guys have changed the skin colour which ironically, I had also played about with before I saw the amended images here LOL. Yellow does seem to suit the two characters on left while leaving the Indian in magenta.

Re: Horace and Friends Ski Lodge. The lodge roof is isometrically correct as I had copied it from a photo I found online although the windows could've been better placed but put anywhere else would've resulted in attribute clash. Although the more I keep looking at it, the more I want to "fine-tune" it lol.

I topped off 2017 with a new loading screen. This time for a fictitious game called Combat Wombat from a comic called Hex Loader that is set in the British computer games industry of the 1980s featuring the humble 48K Spectrum. It's written by Dan Whitehead (veteran games journalist and author of Speccy Nation books). Dan asked if I'd be interested in doing one for him and I couldn't refuse! I have to say that this one has been a real test of my pixel skills and it's taken me considerably longer to do than any others I've done (around 10 hours). Anyhow, hope you all like it! :D

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Ast A. Moore
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Re: New loading screens by Andy Green

Post by Ast A. Moore » Mon Jan 01, 2018 11:28 am

Damn, these are impressive!

Would two oxen, a sheep, and three goats be enough compensation, if I humbly asked you to redo the loading screen for my shoot-’em-up?
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Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.

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R-Tape
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Re: New loading screens by Andy Green

Post by R-Tape » Mon Jan 01, 2018 12:45 pm

Pretty good, but it doesn't wow me as much as your others. IMO the layout's not quite right and it feels a bit lifeless.

(Sorry, your fault for setting the bar so high :D )

Thanks for the reminder about Hex Loader, sold.
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Andy Green
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Re: New loading screens by Andy Green

Post by Andy Green » Mon Jan 01, 2018 2:50 pm

Nowt wrong with being honest with your opinion, R Tape!! I had several ideas floating around (lots of colour, actual background pic, etc.) but decided to keep to the theme and style of the comic (all in black and white so used minimal colours in the pic with the red/blue bars to give it a "ready for action" look) which Dan Whitehead is really pleased with. I did think about adding a mixture of colour to the Wombat but because of the level of detail, would have resulted in a lot of colour clash, or disfigured sections to compensate. Like I said before, I'm not a professional pixel artist (honest!) and do these because I enjoy doing them. :mrgreen:
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Andy Green
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Re: New loading screens by Andy Green

Post by Andy Green » Mon Jan 01, 2018 8:23 pm

Back to my roots of doing alternative loading screens. This time for Maziacs. A game I absolutely loved on the Spectrum and ZX81 (called Mazogs). Below is my tribute to this brilliant game.
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Juan F. Ramirez
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Re: New loading screens by Andy Green

Post by Juan F. Ramirez » Mon Jan 01, 2018 10:55 pm

Great screen for a great game
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