New loading screens by Andy Green

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R-Tape
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Re: New loading screens by Andy Green

Post by R-Tape »

Ralf wrote: Fri Mar 09, 2018 10:06 am He has quite a belly on this picture ;) I've never imagined Miner Willy being fat.
True, I've never pictured the character in reality, but if I did he wouldn't be plump.

I remember seeing a painting by Vidar Eriksen (I think) portraying a gaunt and ashen miner, which may be more accurate given the trials he's been through.

Does anyone know the picture I mean? I can't find it.
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R-Tape
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Re: New loading screens by Andy Green

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While searching for Vidar Eriksen's I found this painting called Manic Miner:

Image

I contacted the artist to see if it was based on the game but he said it was only partially inspired by it but not a direct reference.

Still I feel it captures the raw essense of Miner Willy's suffering.
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Re: New loading screens by Andy Green

Post by hikoki »

Image

I'm gonna jump over your heads, Fathafuxers! Something related with parkour epic fails. Maybe add bruises, lumps and a toothless mouth :)
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Re: New loading screens by Andy Green

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I can only see Yerzmyey.
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Re: New loading screens by Andy Green

Post by Ralf »

Next new one - Molar Maul

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Re: New loading screens by Andy Green

Post by Andy Green »

Ralf wrote: Fri Mar 09, 2018 10:06 am He has quite a belly on this picture ;) I've never imagined Miner Willy being fat.
LOL. That's because it is based on the actual recipient who I did this screen for. The original watercolour art was a Birthday present from his wife. :)
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Re: New loading screens by Andy Green

Post by Ralf »

The Birds and the Bees:

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Juan F. Ramirez
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Re: New loading screens by Andy Green

Post by Juan F. Ramirez »

Great screens ad always.

BTW, I've always found that bee disturbing! :lol:
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Re: New loading screens by Andy Green

Post by Juan F. Ramirez »

R-Tape wrote: Fri Mar 09, 2018 2:12 pm While searching for Vidar Eriksen's I found this painting called Manic Miner:

Image

Still I feel it captures the raw essense of Miner Willy's suffering.
It seems he's smoking five cigars simoultaneously!
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Re: New loading screens by Andy Green

Post by 5MinuteRetro »

R-Tape wrote: Fri Mar 09, 2018 9:08 am
5MinuteRetro wrote: Thu Mar 08, 2018 10:42 pm I don't think there was a single white platform in MM? I stand to be corrected, of course.
You're right, you'd think the Cold Store might have some but no. There's one to store away for the world's most obscure pub quiz.

Does the same go for JSW? (No peeking!)
JSW is so much bigger that I'd be amazed if it doesn't, so I'm betting yes...
Retro stuff, real quick
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Re: New loading screens by Andy Green

Post by Ralf »

A new one - how would Superfrog look on Spectrum, by maestro Andy Green:

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Re: New loading screens by Andy Green

Post by R-Tape »

Nice. It just gets away with the thick black line, that's a neat way of having a black lined image mixed with a colourful background.
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Re: New loading screens by Andy Green

Post by Ralf »

Yes, we have a nice trick here, first the thick black line around the hero, and then another dithered "line".

Black line was required to avoid color clash but here it became an integral part of design, it actually fits the picture quite well.
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Re: New loading screens by Andy Green

Post by Andy Green »

Thanks Ralf, for posting the screens. Really appreciate it! And thank you everyone for your continuous kind comments. :D

Here's something I don't normally post - abandoned screens:

With Superfrog, I played with a couple of ideas before the final screen. The first you see below, would've been based on the Commodore CD32 box art (also pictured). The frog in my pic looks like he's just done 10 rounds with Mike Tyson lol. The third image below; I thought about putting in the game level screen behind Superfrog but on a curved planet instead. I wasn't happy with it so gave up on that one as well.

Image

Image

Image
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Re: New loading screens by Andy Green

Post by Ast A. Moore »

Andy Green wrote: Sun Mar 25, 2018 10:07 am Image
I really like this one. The colors just seem to work great.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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Re: New loading screens by Andy Green

Post by Andy Green »

Ast A. Moore wrote: Sun Mar 25, 2018 10:43 am
Andy Green wrote: Sun Mar 25, 2018 10:07 am Image
I really like this one. The colors just seem to work great.
If ever I'm not working on any screens (!), I might return to this one and see how it progresses. ;)
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Re: New loading screens by Andy Green

Post by Andy Green »

New loading screen for the unreleased Backpackers Guide to the Universe Part 2 (Fantasy Software). More information on how this one came about can be found here: viewtopic.php?f=2&t=595#p8203


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Re: New loading screens by Andy Green

Post by Ralf »

Another nice one!
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Re: New loading screens by Andy Green

Post by Juan F. Ramirez »

Great screen.

Part 1 is a cool game. I love wandering around it.
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Re: New loading screens by Andy Green

Post by Ralf »

A screen/mockup for Another World by Andy Green, If anybody ever tries to convert it to Spectrum, here is the start ;)

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Re: New loading screens by Andy Green

Post by Juan F. Ramirez »

Yeah, I had the PC game and I think it's a good idea to convert it to Spectrum.
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Re: New loading screens by Andy Green

Post by Ralf »

Another World seems possible to be converted to Spectrum but if I were to do it I wouldn't bother with vector graphics like in the original and do it all on sprites. Just lke in the Andy's mockup. It would be much faster and easier to do this way.
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Re: New loading screens by Andy Green

Post by Ralf »

Toki

(from the list of "games that could appear on Spectrum but never did")

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Re: New loading screens by Andy Green

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Ralf wrote: Thu Apr 12, 2018 12:35 pm Toki

(from the list of "games that could appear on Spectrum but never did")

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https://spectrumcomputing.co.uk/index.p ... 6&id=10317
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Re: New loading screens by Andy Green

Post by Andy Green »

Being quite cynical of my own work, I have to say I'm really pleased how the Toki screen turned out. This one also has the biggest number of saved WIP files as well which can all be seen in a timeline video that I uploaded to my Facebook page. :)

https://www.facebook.com/AndyGreenPixel ... permPage=1
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