New loading screens by Andy Green
- Juan F. Ramirez
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Re: New loading screens by Andy Green
Yeah, I had the PC game and I think it's a good idea to convert it to Spectrum.
Re: New loading screens by Andy Green
Another World seems possible to be converted to Spectrum but if I were to do it I wouldn't bother with vector graphics like in the original and do it all on sprites. Just lke in the Andy's mockup. It would be much faster and easier to do this way.
Re: New loading screens by Andy Green
Toki
(from the list of "games that could appear on Spectrum but never did")
(from the list of "games that could appear on Spectrum but never did")
- Einar Saukas
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Re: New loading screens by Andy Green
Being quite cynical of my own work, I have to say I'm really pleased how the Toki screen turned out. This one also has the biggest number of saved WIP files as well which can all be seen in a timeline video that I uploaded to my Facebook page.
https://www.facebook.com/AndyGreenPixel ... permPage=1
https://www.facebook.com/AndyGreenPixel ... permPage=1
Re: New loading screens by Andy Green
Andy, that Toki loading screen is just a piece of art
Re: New loading screens by Andy Green
Yep agreed. It's all good but I have to say I can barely bring myself to concentrate on anything but the bottom left of the picture.
Re: New loading screens by Andy Green
That^ didn't sound right, I meant because it was so good rather than it being imbalanced or anything (and it's based on the inlay anyway). One of my favourites.
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Re: New loading screens by Andy Green
The Forest of Doom (ZX Spectrum, Puffin Books, 1984) - alternative loading screen.
This game, based on the brilliant Fighting Fantasy books, never had a loading screen and although I originally did one back in 1995 on the Amiga (which can be found in the Commodore Amiga Pixel Art album on my Facebook page), I set myself a challenge of giving it the humble ZX Spectrum treatment.
The method I used was running WinUAE (Amiga emulator) with DPaint and my picture loaded into it alongside Multipaint (the program I use to create Spectrum screens) and then redraw all the sections using a grid method.
Of course, the ZX Spectrum palette doesn't have brown, so non-bright red was used to get a closeness and while the screen may seem a tad overkill with the aforementioned colour, it is, afterall, a night-time scene. Anyhow, I hope this screen brings back memories of those ace books!
This game, based on the brilliant Fighting Fantasy books, never had a loading screen and although I originally did one back in 1995 on the Amiga (which can be found in the Commodore Amiga Pixel Art album on my Facebook page), I set myself a challenge of giving it the humble ZX Spectrum treatment.
The method I used was running WinUAE (Amiga emulator) with DPaint and my picture loaded into it alongside Multipaint (the program I use to create Spectrum screens) and then redraw all the sections using a grid method.
Of course, the ZX Spectrum palette doesn't have brown, so non-bright red was used to get a closeness and while the screen may seem a tad overkill with the aforementioned colour, it is, afterall, a night-time scene. Anyhow, I hope this screen brings back memories of those ace books!
- Juan F. Ramirez
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Re: New loading screens by Andy Green
Great.
Text adventures are usually a good source for new screens.
Text adventures are usually a good source for new screens.
Re: New loading screens by Andy Green
Wow, that looks great! FF books always had good artwork, and the Sorcery series had a unique style as well. One of my favourite pictures was this chap from Return to Firetop Mountain. It would definitely be nice to see more FF-inspired games on the Speccy!
Re: New loading screens by Andy Green
Very stylish screen.
And yes, it's very red but we shouldn't be afraid of using some dominant colour. There are cases where using whole pallete is good because it makes picture more vivid but there are also cases where mood of the screen requires everything more toned down.
If we watch some pictures from demoscene, these guys often try to use as much colour as possible. It's good in some cases but sometimes seeing these rainbow people again and again is too much.
And yes, it's very red but we shouldn't be afraid of using some dominant colour. There are cases where using whole pallete is good because it makes picture more vivid but there are also cases where mood of the screen requires everything more toned down.
If we watch some pictures from demoscene, these guys often try to use as much colour as possible. It's good in some cases but sometimes seeing these rainbow people again and again is too much.
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Re: New loading screens by Andy Green
Couple of screens recently finished...
Quahappy (new homebrew game by Jaime Grilo). Note: I'm also doing a version for myself (without title or face and the building a different colour. All the details is lost with dark blue although it does it purpose of making it look spooky...)
... and City of Thieves fan art loading screen (from the Fighting Fantasy book by Ian Livingstone, 1983)
Quahappy (new homebrew game by Jaime Grilo). Note: I'm also doing a version for myself (without title or face and the building a different colour. All the details is lost with dark blue although it does it purpose of making it look spooky...)
... and City of Thieves fan art loading screen (from the Fighting Fantasy book by Ian Livingstone, 1983)
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Re: New loading screens by Andy Green
City of Thieves looks lovely.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: New loading screens by Andy Green
City of Thieves looks excellent. It also helps that this is also my favourite FF book of all time. I got it from Safeway supermarket in Kingswinford on our monthly shop back in 1983.
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Re: New loading screens by Andy Green
Thanks again for the comments.
Re: New loading screens by Andy Green
Don't stop Andy We all appreciate your work and are eagerly looking for new works !
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Re: New loading screens by Andy Green
Thank you! I'll probably be quiet for a while as I'm currently working on some new homebrew screens. And also, that little thing called real life is interfering too much for my liking lol.
Re: New loading screens by Andy Green
Quazatron.
https://spectrumcomputing.co.uk/index.p ... 96&id=3972
Technically an alternative loading screen, alhtough it's hard to call existing loading screen a loading screen;)
https://spectrumcomputing.co.uk/index.p ... 96&id=3972
Technically an alternative loading screen, alhtough it's hard to call existing loading screen a loading screen;)
- Juan F. Ramirez
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Re: New loading screens by Andy Green
Brilliant screen
Re: New loading screens by Andy Green
Not actually any loading screen, just a picturesque picture by Andy:
https://zxart.ee/eng/authors/a/andy-gre ... nquillity/
Now give me a game with such landscapes
https://zxart.ee/eng/authors/a/andy-gre ... nquillity/
Now give me a game with such landscapes
Re: New loading screens by Andy Green
As an avid fisherman this pleases me immensely. The different kinds of clouds, lush trees, birds in the distance, the reflections in the water, the serenity. Simply beautiful. Seems to dance around the attribute limitations effortlessly as well. My favourite of Andy's so far.
ZX Soft - ALIEN(BUGFIX) - GB Soft - Demoscene
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Re: New loading screens by Andy Green
Now, that’s gorgeous.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
- Juan F. Ramirez
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Re: New loading screens by Andy Green
Beautiful.
It reminds me of the stunning landscape in Jack Charlton's Match Fishing:
It reminds me of the stunning landscape in Jack Charlton's Match Fishing:
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Re: New loading screens by Andy Green
Thank you once again for all your feedback and kind comments!
Hear my honesty when I say my latest screen wasn't even planned! It came about after messing about drawing a mountain range and it carried on from there. What happens after digressing from doing screens for upcoming gomebrew Spectrum games lol. The response to this one (especially on various Facebook groups) has been absolutely amazing and there has since been numerous requests for more of a similar vein. I might do one for each season seeing as I did the 'Wintry Lodge' screen last year. All I need to do is digress, again.... lol
Hear my honesty when I say my latest screen wasn't even planned! It came about after messing about drawing a mountain range and it carried on from there. What happens after digressing from doing screens for upcoming gomebrew Spectrum games lol. The response to this one (especially on various Facebook groups) has been absolutely amazing and there has since been numerous requests for more of a similar vein. I might do one for each season seeing as I did the 'Wintry Lodge' screen last year. All I need to do is digress, again.... lol