Ah, very nice!Andy Green wrote: ↑Sun Jul 22, 2018 4:57 pm Below is my personalised version of the Quahappy screen.
New loading screens by Andy Green
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Re: New loading screens by Andy Green
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: New loading screens by Andy Green
I thought of "Another world" for a second there.
Re: New loading screens by Andy Green
I agree with Ralf about the protagonist (perhaps all black pixels, refined and a bit smaller - more like Target Renegade) but the rest is great. I'm sure you have a huge list of requests but in a similar vein I'd love to see a mockup of Future Wars, the player would be nearly the sameAndy Green wrote: ↑Sun Jul 22, 2018 5:01 pm What if... Flashback was released on the ZX Spectrum? This is my mock-up screen.
In fact I'd love to see the full Future Wars game on the Speccy!
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Re: New loading screens by Andy Green
Future Wars is on my list.
For the observant amongst you, you'll notice that Conrad is no longer is colour but in black instead (image is linked to ZX Art website) to emulate an actual ZX Spectrum sprite. Now all we need is to see him in motion! I hope this mock-up screen version meets approval.
For the observant amongst you, you'll notice that Conrad is no longer is colour but in black instead (image is linked to ZX Art website) to emulate an actual ZX Spectrum sprite. Now all we need is to see him in motion! I hope this mock-up screen version meets approval.
Re: New loading screens by Andy Green
Good. I think the coloured one from earier today was terrible. This is much betterAndy Green wrote: ↑Mon Jul 23, 2018 12:21 am For the observant amongst you, you'll notice that Conrad is no longer is colour but in black instead
Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
Twitter: Sokurah
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
Twitter: Sokurah
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Re: New loading screens by Andy Green
Flashback & Another World for the Spectrum, ... mmmm!Andy Green wrote: ↑Sun Jul 22, 2018 5:01 pm What if... Flashback was released on the ZX Spectrum? This is my mock-up screen.
NOTE TO CODERS:WHAT ARE WE WAITING FOR???
Re: New loading screens by Andy Green
Great improvement for the hero!
And now it looks like a real Spectrum game, not a fake Colourful sprites may look fancy for a layman but if you know Spectrum a little bit
you realize that in many cases it wouldn't work well in an actual game when everything is moving.
And now it looks like a real Spectrum game, not a fake Colourful sprites may look fancy for a layman but if you know Spectrum a little bit
you realize that in many cases it wouldn't work well in an actual game when everything is moving.
Re: New loading screens by Andy Green
And speaking of this mansion picture:
when I saw it I remembered loading screen for Ghost Hunters:
Was it some kind of inspiration for you Andy?
Of course your picture is much,much better !
when I saw it I remembered loading screen for Ghost Hunters:
Was it some kind of inspiration for you Andy?
Of course your picture is much,much better !
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Re: New loading screens by Andy Green
I also see similarities with the intro screen in Rocky Horror Show, with the 'Enter at your Own Risk' message.
Re: New loading screens by Andy Green
I think the inspiration came from the cover of an old DOS game called 'The Legacy'
ZX Soft - ALIEN(BUGFIX) - GB Soft - Demoscene
Re: New loading screens by Andy Green
Good spot!I think the inspiration came from the cover of an old DOS game called 'The Legacy'
On the other hand all these creepy old mansions look similar, don't they?
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Re: New loading screens by Andy Green
Yep. It's from The Legacy although I had no idea at the time when I drew it and only found out the other day. I was provided some images by the game developer for inspirations. I think it was also the cover for a paperback. Couldn't tell you which one though.
Re: New loading screens by Andy Green
New stuff from Andy:
Airborne Ranger
http://zxart.ee/eng/authors/a/andy-gree ... e-ranger1/
It's for this game:
https://spectrumcomputing.co.uk/index.php?cat=95
Pretty as usual, her's the original loading screen for direct comparison. Not total crap but truly humble when compared to Andy's work:
Airborne Ranger
http://zxart.ee/eng/authors/a/andy-gree ... e-ranger1/
It's for this game:
https://spectrumcomputing.co.uk/index.php?cat=95
Pretty as usual, her's the original loading screen for direct comparison. Not total crap but truly humble when compared to Andy's work:
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Re: New loading screens by Andy Green
This pic demonstrates how hard is drawing faces!
Re: New loading screens by Andy Green
Yes, drawing faces is hard. I did some for my own games and can only confirm. Personally I always struggle with... noses
And people usually turn a lot more attention for faces than for other things. That's our nature.
I recall reading that in modern 3D games where characters are 3D models made of polygons, heads use 50% of polygons of whole model's body even if proportionally head makes maybe 15% of body or so. Heads and faces must be really detailed.
So every wrong detail is immediately noticed. And in pixel art with low resolution one pixel may change all face, from pretty to ugly, from smiling to angry...
And people usually turn a lot more attention for faces than for other things. That's our nature.
I recall reading that in modern 3D games where characters are 3D models made of polygons, heads use 50% of polygons of whole model's body even if proportionally head makes maybe 15% of body or so. Heads and faces must be really detailed.
So every wrong detail is immediately noticed. And in pixel art with low resolution one pixel may change all face, from pretty to ugly, from smiling to angry...
Re: New loading screens by Andy Green
Both great screens. Andy's bothered with proper colours which makes it feel more complete for me.
The small soldier on the right is interesting. Andy's gone for the muscular tough guy with black eyes and the tough jutting jaw of a wrestler, the original shows a relatively weedy youngster looking meek, possibly even scared, illustrating the harsh realities of war.
The small soldier on the right is interesting. Andy's gone for the muscular tough guy with black eyes and the tough jutting jaw of a wrestler, the original shows a relatively weedy youngster looking meek, possibly even scared, illustrating the harsh realities of war.
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Re: New loading screens by Andy Green
Great stuff, as usual!
A rare instance of when the original artwork is actually in landscape orientation:
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: New loading screens by Andy Green
Not trying to be overly critical, but there are some stuff that jump out has not great at first sight.
The soldier on the right, has the lighting reversed (highlight from the right side) on his face and neck, when compared with the rest of the screen or even the original artwork.
The nose of the main character, looks like it has 3 nostrils.
Those thick pixels on the right, make it look really odd.
That white highlight out of the left side of "ranger", could be disguised better.
The soldier on the right, has the lighting reversed (highlight from the right side) on his face and neck, when compared with the rest of the screen or even the original artwork.
The nose of the main character, looks like it has 3 nostrils.
Those thick pixels on the right, make it look really odd.
That white highlight out of the left side of "ranger", could be disguised better.
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Re: New loading screens by Andy Green
Couple of new alternative game loading screens:
Roller Coaster (Elite, 1984). Loved (and loathed) this fast and frantic game.
Auf Wiedersehen Pet (Tynesoft, 1984). Loved this TV comedy series back in the day. I bought the game with high expectations. Turned out to be rather disappointing. So decided to do the TV version justice with this screen. Although to be perfectly honest and while I'm honoured many do like my pixel art, I have been determined to get over the obstacle of drawing faces which is quite difficult with few pixels so forgive me if some of the characters are not an entire match.
Roller Coaster (Elite, 1984). Loved (and loathed) this fast and frantic game.
Auf Wiedersehen Pet (Tynesoft, 1984). Loved this TV comedy series back in the day. I bought the game with high expectations. Turned out to be rather disappointing. So decided to do the TV version justice with this screen. Although to be perfectly honest and while I'm honoured many do like my pixel art, I have been determined to get over the obstacle of drawing faces which is quite difficult with few pixels so forgive me if some of the characters are not an entire match.
Re: New loading screens by Andy Green
Nice as usual !
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Re: New loading screens by Andy Green
Thanks, Ralf!
Here's another in my What if.... this game was released on the ZX Spectrum? It's First Samurai. An excellent platform game that I had on the Amiga.
Here's another in my What if.... this game was released on the ZX Spectrum? It's First Samurai. An excellent platform game that I had on the Amiga.
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Re: New loading screens by Andy Green
A couple more...
'Autumnal journey as dusk'. This one completed my seasons set (Wintry Lodge, Reflections of Tranquillity and Morning expedition)
'The Italian Job'. Fan art screen based on the classic 1969 movie.
'Autumnal journey as dusk'. This one completed my seasons set (Wintry Lodge, Reflections of Tranquillity and Morning expedition)
'The Italian Job'. Fan art screen based on the classic 1969 movie.
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Re: New loading screens by Andy Green
Great screen and (why not?) a great idea for a gameAndy Green wrote: ↑Sun Sep 09, 2018 10:27 am
'The Italian Job'. Fan art screen based on the classic 1969 movie.
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Re: New loading screens by Andy Green
Could you post the rest of these, or links to them -- as I've not sure I've seen them? That autumnal one is about to become my new Windows 10 wallpaper...Andy Green wrote: ↑Sun Sep 09, 2018 10:27 am 'Autumnal journey as dusk'. This one completed my seasons set (Wintry Lodge, Reflections of Tranquillity and Morning expedition)
Scott.
Retro stuff, real quick
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Twitter: https://twitter.com/5MinuteRetro
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Re: New loading screens by Andy Green
Here you go Scott
Wintry Lodge
Reflections of Tranquillity (Spring)
Morning expedition (Summer)
All these and more can be found at ZX Art: https://zxart.ee/eng/authors/a/andy-green1/ and my Facebook pixel art page (also contains time lapse videos of tgese being drawn): https://www.facebook.com/AndyGreenPixelArt/
Wintry Lodge
Reflections of Tranquillity (Spring)
Morning expedition (Summer)
All these and more can be found at ZX Art: https://zxart.ee/eng/authors/a/andy-green1/ and my Facebook pixel art page (also contains time lapse videos of tgese being drawn): https://www.facebook.com/AndyGreenPixelArt/