Put Here Graphics That Have Nowhere Else To Go
Re: Put Here Graphics That Have Nowhere Else To Go
This "Multicolor Editor" needs to be finished
Re: Put Here Graphics That Have Nowhere Else To Go
I agree. Even though ZX-Paintbrush is the gold standard for multicoloured graphics I'd still like to see a Spectrum designer.
So many things, not enough time
Re: Put Here Graphics That Have Nowhere Else To Go
Love the Q*Bert setup.
Re: Put Here Graphics That Have Nowhere Else To Go
Still hoping for some more participation/sharing.
Re: Put Here Graphics That Have Nowhere Else To Go
Here is a laughing skull, that was meant to be used on SteelBall Game Over condition.
I have a few more skull experiments, but I haven't converted the SevenUp files into animated gifs yet.
EDIT: Here are some more variations.
NOTE: These could also be used on that pirate game I mentioned before.
I have a few more skull experiments, but I haven't converted the SevenUp files into animated gifs yet.
EDIT: Here are some more variations.
NOTE: These could also be used on that pirate game I mentioned before.
Re: Put Here Graphics That Have Nowhere Else To Go
And here is a character for another game, in the idle/tired loop.
NOTE: Timing between frames was not "polished" yet, they all take the same time (200ms), which doesn't work as it was supposed to.
This makes it look too fast, instead of having 2 phases, speed up and slow down.
The shoulders/upper arm also need some extra movement.
The belt, needs one extra pixel of movement too.
NOTE: Timing between frames was not "polished" yet, they all take the same time (200ms), which doesn't work as it was supposed to.
This makes it look too fast, instead of having 2 phases, speed up and slow down.
The shoulders/upper arm also need some extra movement.
The belt, needs one extra pixel of movement too.
Re: Put Here Graphics That Have Nowhere Else To Go
Nice. I like this one best, the shading on the lower jaw works. I never really nailed skulls, I always felt the need to give them 2 nostrils and if it's 16 pixels wide it's difficult to avoid a cartoony appearance.
Re: Put Here Graphics That Have Nowhere Else To Go
Here is a minor update.
NOTES:
Left = 0riginal
Right = A few pixels and frame timming reviewed.
Center = A look animation I had laying around.
NOTES:
Left = 0riginal
Right = A few pixels and frame timming reviewed.
Center = A look animation I had laying around.
Re: Put Here Graphics That Have Nowhere Else To Go
And here is another one, turning left.
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- Drutt
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Re: Put Here Graphics That Have Nowhere Else To Go
Digging through old stuff, here's a shmup mock-up made for someone on Twitter but don't think it was ever used.
Player ship is by @redballoon
Player ship is by @redballoon