Oh, sure. No problem. Someone else well have to do the funny voices, though. You know, “Zug, zug,” “Dabu,” and “Lok’tar.”RMartins wrote: ↑Mon Apr 30, 2018 3:31 pmIf you can pull that off, I'll stand up and applaud for a full minuteAst A. Moore wrote: ↑Mon Apr 30, 2018 2:36 pm Awww. I thought you were working on porting Warcraft to the Spectrum.
Put Here Graphics That Have Nowhere Else To Go
- Ast A. Moore
- Rick Dangerous
- Posts: 2641
- Joined: Mon Nov 13, 2017 3:16 pm
Re: Put Here Graphics That Have Nowhere Else To Go
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: Put Here Graphics That Have Nowhere Else To Go
That I know of, no.
But after a quick search I found "Ships", but it's turn based.
Re: Put Here Graphics That Have Nowhere Else To Go
But not real-time... there's the incentive then, definitely an idea worth exploring.
ZX Soft - ALIEN(BUGFIX) - GB Soft - Demoscene
Re: Put Here Graphics That Have Nowhere Else To Go
Overboard on the Playstation was quite fun, but there you have the same problem as converting something like Gunsmoke - three separate fire buttons for the forward, port and starboard cannons.
Re: Put Here Graphics That Have Nowhere Else To Go
Forgot about Overboard, had it on a demo disc, remember playing that a lot.
The c64 version of Sid Meier's Pirates! only used one fire button, only to fire broadside though, left/right to steer and up/down for the sail. It worked great. I'm sure one could design something more 'dynamic' around that and maybe even using the keyboard for less 'active' actions.
The c64 version of Sid Meier's Pirates! only used one fire button, only to fire broadside though, left/right to steer and up/down for the sail. It worked great. I'm sure one could design something more 'dynamic' around that and maybe even using the keyboard for less 'active' actions.
ZX Soft - ALIEN(BUGFIX) - GB Soft - Demoscene
-
- Manic Miner
- Posts: 390
- Joined: Sun Nov 12, 2017 3:54 pm
Re: Put Here Graphics That Have Nowhere Else To Go
Here's an old sprite sheet with various characters and their 4 frames of animation for 8 directions...phew. I think I originally produced these for a Jonathan Cauldwell game a long time ago but nothing ever came of it.
Oh, and Hutch the Rabbit on the previous page? At one point when the game was switched from an isometric viewpoint to side-on, I produced these tileable grass/rock platforms.
Oh, and Hutch the Rabbit on the previous page? At one point when the game was switched from an isometric viewpoint to side-on, I produced these tileable grass/rock platforms.
- Ast A. Moore
- Rick Dangerous
- Posts: 2641
- Joined: Mon Nov 13, 2017 3:16 pm
Re: Put Here Graphics That Have Nowhere Else To Go
Holy crap! These are excellent!redballoon wrote: ↑Mon Apr 30, 2018 8:40 pm Here's an old sprite sheet with various characters and their 4 frames of animation for 8 directions..[/img]
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
-
- Manic Miner
- Posts: 390
- Joined: Sun Nov 12, 2017 3:54 pm
Re: Put Here Graphics That Have Nowhere Else To Go
Thanks, man!
They remain unused after all this time, though I could use them as a 16x16px character template for top-down 3/4 view games, I suppose.
They remain unused after all this time, though I could use them as a 16x16px character template for top-down 3/4 view games, I suppose.
Re: Put Here Graphics That Have Nowhere Else To Go
Just to clarify: the graphics people are posting here are.. what? Public domain? Free for anyone to use in any future projects?
Some of this stuff is excellent and as someone with no artistic ability whatsoever I can see myself wanting to use it (although I'm not sure what for yet).
Some of this stuff is excellent and as someone with no artistic ability whatsoever I can see myself wanting to use it (although I'm not sure what for yet).
Derek Fountain, author of the ZX Spectrum C Programmer's Getting Started Guide and various open source games, hardware and other projects, including an IF1 and ZX Microdrive emulator.
Re: Put Here Graphics That Have Nowhere Else To Go
Some sprites from a game port that will never happen
The original game is Electro Body/ Electroman - a Polish platform game from early 90s. Rather simple and perfectly suited for Spectrum but after a thought not interesting enough to work more on it:
http://www.mobygames.com/game/dos/electroman
The original game is Electro Body/ Electroman - a Polish platform game from early 90s. Rather simple and perfectly suited for Spectrum but after a thought not interesting enough to work more on it:
http://www.mobygames.com/game/dos/electroman
- Einar Saukas
- Bugaboo
- Posts: 3097
- Joined: Wed Nov 15, 2017 2:48 pm
Re: Put Here Graphics That Have Nowhere Else To Go
Neither. If you are interested in using anything, contact the author directly to discuss it. All authors are right here!
- Ast A. Moore
- Rick Dangerous
- Posts: 2641
- Joined: Mon Nov 13, 2017 3:16 pm
Re: Put Here Graphics That Have Nowhere Else To Go
Yup.Einar Saukas wrote: ↑Tue May 01, 2018 2:10 pmNeither. If you are interested in using anything, contact the author directly to discuss it. All authors are right here!
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: Put Here Graphics That Have Nowhere Else To Go
Adorbs!redballoon wrote: ↑Mon Apr 30, 2018 9:27 pm Thanks, man!
They remain unused after all this time, though I could use them as a 16x16px character template for top-down 3/4 view games, I suppose.
Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
Twitter: Sokurah
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
Twitter: Sokurah
-
- Manic Miner
- Posts: 390
- Joined: Sun Nov 12, 2017 3:54 pm
Re: Put Here Graphics That Have Nowhere Else To Go
What Einar said.dfzx wrote: ↑Tue May 01, 2018 9:00 am Just to clarify: the graphics people are posting here are.. what? Public domain? Free for anyone to use in any future projects?
Some of this stuff is excellent and as someone with no artistic ability whatsoever I can see myself wanting to use it (although I'm not sure what for yet).
Einar Saukas wrote: ↑Tue May 01, 2018 2:10 pm Neither. If you are interested in using anything, contact the author directly to discuss it. All authors are right here!
-
- Manic Miner
- Posts: 390
- Joined: Sun Nov 12, 2017 3:54 pm
-
- Manic Miner
- Posts: 390
- Joined: Sun Nov 12, 2017 3:54 pm
Re: Put Here Graphics That Have Nowhere Else To Go
Found another lot of all unused graphics. This time from a shmup.
The mountains could really do with a bit of tidying up - they're completely tileable with each other -but I'm pretty pleased with the small amount of enemy spaceships produced, including the hero spaceship. I think the hero spaceship was the basis for the main spaceship in Vallation and 1 of the enemies had a brief time in Vallation before being replaced by the sprites that were eventually used. As a side note, I produced a lot more Vallation enemy spacecraft and only a small selection appeared in the final game.
The single building in the above spritesheet was also due to appear in Vallation 128K but....didn't!
The mountains could really do with a bit of tidying up - they're completely tileable with each other -but I'm pretty pleased with the small amount of enemy spaceships produced, including the hero spaceship. I think the hero spaceship was the basis for the main spaceship in Vallation and 1 of the enemies had a brief time in Vallation before being replaced by the sprites that were eventually used. As a side note, I produced a lot more Vallation enemy spacecraft and only a small selection appeared in the final game.
The single building in the above spritesheet was also due to appear in Vallation 128K but....didn't!
- Ast A. Moore
- Rick Dangerous
- Posts: 2641
- Joined: Mon Nov 13, 2017 3:16 pm
Re: Put Here Graphics That Have Nowhere Else To Go
I love the mountains the way they are. Pretty neat!
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: Put Here Graphics That Have Nowhere Else To Go
I'm drooling over those sprites, worthy of Armalyte except the bottom right which, while still good, is erring on cartoony.
How much tidying up have the mountains already had? They are clearly not a straight jpg conversion.
How much tidying up have the mountains already had? They are clearly not a straight jpg conversion.
-
- Manic Miner
- Posts: 390
- Joined: Sun Nov 12, 2017 3:54 pm
Re: Put Here Graphics That Have Nowhere Else To Go
Yeah, I agree about that one. I recommend designing and pixeling 16x16px sprites. It can be very therapeutic especially when you leave them for a bit then go back.
I dunno, these days I think i’d remove a lot of it the individual pixels and remove done of the clusters of pixels to give more contrast. There are areas I might alter slightly.
I dunno, these days I think i’d remove a lot of it the individual pixels and remove done of the clusters of pixels to give more contrast. There are areas I might alter slightly.
Re: Put Here Graphics That Have Nowhere Else To Go
Just to add some more stuff, to keep the ball rolling.
Here is a screen that I started about 2 years ago, that I have not finished yet.
Here is a screen that I started about 2 years ago, that I have not finished yet.
Last edited by RMartins on Sat May 05, 2018 10:38 pm, edited 1 time in total.
Re: Put Here Graphics That Have Nowhere Else To Go
A white cross on a small black square? Not your finest Rui, I have to be brutally honest :-p
Re: Put Here Graphics That Have Nowhere Else To Go
What ?
LOL
P.S.
Can't you see the Picture ?
Re: Put Here Graphics That Have Nowhere Else To Go
Nope, it was originally blocked, but I gave an exception and I still can't see it
Re: Put Here Graphics That Have Nowhere Else To Go
Different device - I can see it. Weird!
Good dev screen, very moustache heavy Indiana
Good dev screen, very moustache heavy Indiana