Put Here Graphics That Have Nowhere Else To Go
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- Manic Miner
- Posts: 390
- Joined: Sun Nov 12, 2017 3:54 pm
Re: Put Here Graphics That Have Nowhere Else To Go
Found another lot of all unused graphics. This time from a shmup.
The mountains could really do with a bit of tidying up - they're completely tileable with each other -but I'm pretty pleased with the small amount of enemy spaceships produced, including the hero spaceship. I think the hero spaceship was the basis for the main spaceship in Vallation and 1 of the enemies had a brief time in Vallation before being replaced by the sprites that were eventually used. As a side note, I produced a lot more Vallation enemy spacecraft and only a small selection appeared in the final game.
The single building in the above spritesheet was also due to appear in Vallation 128K but....didn't!
The mountains could really do with a bit of tidying up - they're completely tileable with each other -but I'm pretty pleased with the small amount of enemy spaceships produced, including the hero spaceship. I think the hero spaceship was the basis for the main spaceship in Vallation and 1 of the enemies had a brief time in Vallation before being replaced by the sprites that were eventually used. As a side note, I produced a lot more Vallation enemy spacecraft and only a small selection appeared in the final game.
The single building in the above spritesheet was also due to appear in Vallation 128K but....didn't!
- Ast A. Moore
- Rick Dangerous
- Posts: 2641
- Joined: Mon Nov 13, 2017 3:16 pm
Re: Put Here Graphics That Have Nowhere Else To Go
I love the mountains the way they are. Pretty neat!
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: Put Here Graphics That Have Nowhere Else To Go
I'm drooling over those sprites, worthy of Armalyte except the bottom right which, while still good, is erring on cartoony.
How much tidying up have the mountains already had? They are clearly not a straight jpg conversion.
How much tidying up have the mountains already had? They are clearly not a straight jpg conversion.
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- Manic Miner
- Posts: 390
- Joined: Sun Nov 12, 2017 3:54 pm
Re: Put Here Graphics That Have Nowhere Else To Go
Yeah, I agree about that one. I recommend designing and pixeling 16x16px sprites. It can be very therapeutic especially when you leave them for a bit then go back.
I dunno, these days I think i’d remove a lot of it the individual pixels and remove done of the clusters of pixels to give more contrast. There are areas I might alter slightly.
I dunno, these days I think i’d remove a lot of it the individual pixels and remove done of the clusters of pixels to give more contrast. There are areas I might alter slightly.
Re: Put Here Graphics That Have Nowhere Else To Go
Just to add some more stuff, to keep the ball rolling.
Here is a screen that I started about 2 years ago, that I have not finished yet.
Here is a screen that I started about 2 years ago, that I have not finished yet.
Last edited by RMartins on Sat May 05, 2018 10:38 pm, edited 1 time in total.
Re: Put Here Graphics That Have Nowhere Else To Go
A white cross on a small black square? Not your finest Rui, I have to be brutally honest :-p
Re: Put Here Graphics That Have Nowhere Else To Go
What ?
LOL
P.S.
Can't you see the Picture ?
Re: Put Here Graphics That Have Nowhere Else To Go
Nope, it was originally blocked, but I gave an exception and I still can't see it
Re: Put Here Graphics That Have Nowhere Else To Go
Different device - I can see it. Weird!
Good dev screen, very moustache heavy Indiana
Good dev screen, very moustache heavy Indiana
Re: Put Here Graphics That Have Nowhere Else To Go
Does it really not work with dithered pixels? Right now it looks like a full moustache, or if you stare at it long enough, that his top lip has been blown off.
- MatGubbins
- Dynamite Dan
- Posts: 1239
- Joined: Mon Nov 13, 2017 11:45 am
- Location: Kent, UK
Re: Put Here Graphics That Have Nowhere Else To Go
Looks similar to Tom Sellick with a mullet....
However, it's better than the mumble of pixels that I usually throw together.
However, it's better than the mumble of pixels that I usually throw together.
Re: Put Here Graphics That Have Nowhere Else To Go
Yep, looks like some pissed of guy with a moustache
Re: Put Here Graphics That Have Nowhere Else To Go
OK, i's not supposed to, I would say, but I did a small review, and who knows, maybe I'll finish it some day
So much things I would do differently 2 years later.
Most of you probably prefer the "finished" stuff, so no more updates
So much things I would do differently 2 years later.
Most of you probably prefer the "finished" stuff, so no more updates
Re: Put Here Graphics That Have Nowhere Else To Go
Still has a Tom Selleck factor of about 0.686.
I like seeing works in progress. It gives more opportunity to indulge in my favourite hobby of gently taking the P?s?
Re: Put Here Graphics That Have Nowhere Else To Go
Re: Put Here Graphics That Have Nowhere Else To Go
Strangely I found this on the web, a 'what if Tom Selleck got the role' reimagining.
(Matt started it sir!)
Re: Put Here Graphics That Have Nowhere Else To Go
Didn't feel like coding, hence ...
Re: Put Here Graphics That Have Nowhere Else To Go
Nice logo work, I had a little play with the upper lip and think dithering is the way to go:
This was my other attempt:
This was my other attempt:
Spoiler
Rui - if I'm going too far just PM me with the message "f*** off"
- MatGubbins
- Dynamite Dan
- Posts: 1239
- Joined: Mon Nov 13, 2017 11:45 am
- Location: Kent, UK
Re: Put Here Graphics That Have Nowhere Else To Go
Yup, I recall that it was mentioned in the Your Sinclair preview of Indiana and the last Crusade....R-Tape wrote: ↑Sun May 06, 2018 3:03 pm
Strangely I found this on the web, a 'what if Tom Selleck got the role' reimagining.
(Matt started it sir!)
and here it is:-
https://spectrumcomputing.co.uk/mag.php ... 65&page=55
Re: Put Here Graphics That Have Nowhere Else To Go
LOL
It really looks weird now
Due to scale the upper lip only has 2 or 3 pixels max. And I have no idea what you are trying to do to the mouth.
Those black spots work like lower lip shadow, not a mouth. So it "moves" the mouth up, making face proportions wrong.
The issue here is that dither is used to shade the face, hence any kind of mustache needs to be darker. On the other hand the nose uses bright which makes any yellow pixel on the upper part of mustache too bright, so dither will probably not work as you expect.
I had already changed it a bit when compared with the first version I posted, and it seemed an improvement.
That reminds me of a farwest gun slinger, like one of the guys from "The good, the bad and the ugly".
I don't mind that you play with the image.
It can work out as a nice way to practice.
Re: Put Here Graphics That Have Nowhere Else To Go
It's a good picture, you should definitely try to finish it!
Looking at the reference image, it's not a very thick nor dark moustache. I totally understand the restrictions of 1-bit dithering but I think it might look more recognisable as Indy with just simple shading. The beard on his chin already suggest to the viewer that there might be a moustache.
Had a (very) quick go:
Looking at the reference image, it's not a very thick nor dark moustache. I totally understand the restrictions of 1-bit dithering but I think it might look more recognisable as Indy with just simple shading. The beard on his chin already suggest to the viewer that there might be a moustache.
Had a (very) quick go:
ZX Soft - ALIEN(BUGFIX) - GB Soft - Demoscene
Re: Put Here Graphics That Have Nowhere Else To Go
So what is concerning you guys, is that the guy doesn't have a mustache, but an incomplete 2 days beard, that look s like a mustache
OK, I'll se what I can do, probably with dithering.
OK, I'll se what I can do, probably with dithering.
Re: Put Here Graphics That Have Nowhere Else To Go
That's probably it. A prominent moustache isn't the first thing that comes to mind when I remember the character, just more of a slightly unshaven type of deal.
ZX Soft - ALIEN(BUGFIX) - GB Soft - Demoscene