Put Here Graphics That Have Nowhere Else To Go

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redballoon
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Put Here Graphics That Have Nowhere Else To Go

Post by redballoon »

This is the thread where you can put your Spectrum graphics that have nowhere to go. Y'know, the ones where you were just doodling or trying things. Ones that didn't make it into a finished project and are now out on the streets looking for a warm place to sleep at night. In here, you can give those graphics a place to shine.

I'll make a start. I, sadly, don't have time to commit to any Spectrum stuff at the moment, but I do still do the odd thing just to practice or pass the time when on the train to and from work or when I get into a good conversation on Twitter regarding Spectrum stuff.

First up, a mock-up for a new proper version of H.E.R.O. for the ZX Spectrum. Here, I created a new H.E.R.O. sprite and quickly grabbed some of my Vallation rock graphics just to see how it could look.
Image

Secondly, a 16x16 pixel sprite of a Spectrum loving YouTuber. Nothing will ever come from this, but we got to discussing what her sprite would be like in her own ZX Spectrum game.
Image

I've got other stuff I can post in here but now it's your turn...GO!
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R-Tape
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by R-Tape »

I'll make a start. I, sadly, don't have time to commit to any Spectrum stuff at the moment
Aye, shame, great stuff though.

It would feel strange and slightly wrong to see H.E.R.O with 'proper' graphics, but it's got 'collaboration with Sokurah' written all over it!

Are you sure about the Octavius game being a dead end? It'd be fun and popular, I'd buy it.
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R-Tape
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by R-Tape »

I found this in my 'Documents': toilet.scr

Image

I can't remember exactly what it was going to be used for, but it might have been a cut scene in a game about working in a 'crazy office'.

Or something.
redballoon
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by redballoon »

R-Tape wrote: Sat Apr 28, 2018 9:24 pm Aye, shame, great stuff though.
Thanks Dave!
R-Tape wrote: Sat Apr 28, 2018 9:24 pm It would feel strange and slightly wrong to see H.E.R.O with 'proper' graphics, but it's got 'collaboration with Sokurah' written all over it!
The discussion came about after talking about the remake for the C64 version. H.E.R.O is a fantastic game but like those early Activision releases, they fell short of the mark, even though you played them to death back in the day. Sokurah has too many other games to get finished first ;) and I keep trying to persuade Blerkotron to go for it.
R-Tape wrote: Sat Apr 28, 2018 9:24 pm Are you sure about the Octavius game being a dead end? It'd be fun and popular, I'd buy it.
Who knows. I certainly think it'd be a goer and would be a great wee project. I would produce all the graphics in any spare time I had to pass on to "a programmer".
redballoon
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by redballoon »

R-Tape wrote: Sat Apr 28, 2018 9:26 pm I found this in my 'Documents': toilet.scr

Image

I can't remember exactly what it was going to be used for, but it might have been a cut scene in a game about working in a 'crazy office'.

Or something.
Thaaaaat's it! This is the stuff! This looks aces, too.
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zxbruno
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by zxbruno »

The first sprite on this topic reminded me of the jetpack+bazooka+elvis scene from a certain movie :)

The toilet.scr sprite reminds me of one or more scientists seen in cartoons in the past few years. Professor Farnsworth? :-p
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Einar Saukas
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by Einar Saukas »

redballoon wrote: Sat Apr 28, 2018 5:42 pmThis is the thread where you can put your Spectrum graphics that have nowhere to go.
Please also consider uploading it to zxgraph!

redballoon wrote: Sat Apr 28, 2018 5:42 pmFirst up, a mock-up for a new proper version of H.E.R.O. for the ZX Spectrum. Here, I created a new H.E.R.O. sprite and quickly grabbed some of my Vallation rock graphics just to see how it could look.
Image
Wow this is awesome!!! I'm feeling tempted to implement this game, just to see him alive :)

However I cannot avoid the impression he's missing his feet. What about this?

Image
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Einar Saukas
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by Einar Saukas »

R-Tape wrote: Sat Apr 28, 2018 9:26 pm I found this in my 'Documents': toilet.scr

Image
Perfect material for next WOOT! :)
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Sokurah
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by Sokurah »

redballoon wrote: Sat Apr 28, 2018 9:57 pm
The discussion came about after talking about the remake for the C64 version. H.E.R.O is a fantastic game but like those early Activision releases, they fell short of the mark, even though you played them to death back in the day. Sokurah has too many other games to get finished first ;) and I keep trying to persuade Blerkotron to go for it.
H.E.R.O. seems like a pretty simple game and I'm sure I could knock it out pretty quickly, but what's holding me back is that I don't really like it. To me it always seemed like a boring and repetitive game. With redballoon on board it would look great though ;)

I'm actually only working on one project at the moment and that's my Spectrum Next game, but I'm so behind on it that I really should concentrate on that and H.E.R.O. hasn't got what's needed to ... distract me from that :?
Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
Twitter: Sokurah
redballoon
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by redballoon »

Einar Saukas wrote: Sun Apr 29, 2018 7:09 am Please also consider uploading it to zxgraph!
I totally forgot all about zxgraph!!
Einar Saukas wrote: Sun Apr 29, 2018 7:09 am
Wow this is awesome!!! I'm feeling tempted to implement this game, just to see him alive :)

However I cannot avoid the impression he's missing his feet. What about this?

Image
Thanks, Einar!
If I remember correctly, there was a reason why I didn't include the 2 pixels for his feet - possibly due to the design of the suit I had in my head, I dunno - but yeah, that looks good!
I think I had the idea of a really minimal UI, no big fancy border or anything, but still display the number of people to rescue, bombs, fuel and energy. No score! No need for a score. It's not about the score.
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by Ralf »

I have some of similar stuff myself. A single sprite or two, some object from a game that never appeared and will never appear.

Here are for example some RPG style characters:

Image
redballoon
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by redballoon »

Here's a sprite I created for use within an isometric game. Course, nothing ever came of that and over the years, I've converted him slightly for use within a "side-on" game using a SNES palette and created a starfish sidekick for him. It was to be called Starfish and Hutch.

Image

The top of the ears aren't animated correctly but the walk cycle is...*kisses tips of fingers*

Maybe one day.
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Ast A. Moore
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by Ast A. Moore »

While updating the sprites for Yankee, I went through a series of sketches. This is what I call “The Evolution of a Sprite: From an Inflatable Attack Guppy Fish to a Badass Attack Helicopter.”

Image
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Andy Green
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by Andy Green »

Aside from doing screens, I've never really dabbled with drawing sprites and the one below was born out of getting frustrated with the Firetrap alternative loading screen I did just before Christmas last year trying to draw the hero's face. Had right fun in the end drawing them lol. Who does the face remind you of?

Maybe I should have a go at drawing sprites. Animating them is probably where I'll get stuck. :)


Image
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Ersh
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by Ersh »

Here are a few unreleased/unfinished 1-bit screens pixeled back around 2003 or so. They were originally drawn in the breadbin's highres bitmap mode but I converted them last year thinking I could use them as potential padding if I ever released a ZX pixel collection on tape. Had to crop a couple of them slightly due to the Speccy's lower resolution (how about that? :P).

Image
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Ast A. Moore
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by Ast A. Moore »

I’ve always been partial to ducks.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by PROSM »

Here's a loading screen for a game that would have played out on a hexagonal grid, where you would go around avoiding enemies and holes in the floor that would appear over time. I had some of the basic routines working, but I never really had enough interest to keep it going, so I abandoned it. I've got the screen from it, though. I had to do this on paper first so that I could draw in perspective lines as guides.

Image
All software to-date
Working on something, as always.
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RMartins
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by RMartins »

This was started for a game about Pirates, which main goal would be cannon ship battles, looting, etc ...

It was a study, on making the 8 views for rotating the ships around for navigation, with a bit of ISO perspective.
Image

I probably will never have time to actually implement this.
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RMartins
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by RMartins »

Ersh wrote: Sun Apr 29, 2018 3:15 pm Here are a few unreleased/unfinished 1-bit screens pixeled back around 2003 or so. They were originally drawn in the breadbin's highres bitmap mode but I converted them last year thinking I could use them as potential padding if I ever released a ZX pixel collection on tape. Had to crop a couple of them slightly due to the Speccy's lower resolution (how about that? :P).
Very cool Ogre, duck, a music gal :)

That city, reminds me of one of the scenes in "Conan -the boy from the future".
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Ersh
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by Ersh »

RMartins wrote: Mon Apr 30, 2018 7:44 am This was started for a game about Pirates, which main goal would be cannon ship battles, looting, etc ...
This needs to happen, looks great and sounds awesome!
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R-Tape
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by R-Tape »

Yep these are all great, I wish this was an "I am currently working on" rather than a "these will probably never see the light of day otherwise" thread.
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RMartins
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by RMartins »

Ersh wrote: Mon Apr 30, 2018 12:23 pm
RMartins wrote: Mon Apr 30, 2018 7:44 am This was started for a game about Pirates, which main goal would be cannon ship battles, looting, etc ...
This needs to happen, looks great and sounds awesome!
Yeah I also though so. :)
that's why I started it, but meanwhile, too much projects have piled up on my queue, that I have given priority to.

My idea was to make something similar to the Sid Meier's "Pirates" on the Amiga500/PC.
https://www.youtube.com/watch?v=H7i6MHFPkdQ

But with a little more emphase on the ship battles, and a bit less of sword fighting (or at least improve the sword fighting).
I wanted to do more dynamic battles like in the new PC remake version.
https://www.youtube.com/watch?v=e3if7ls_sBc&t=6m47s
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Ast A. Moore
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by Ast A. Moore »

RMartins wrote: Mon Apr 30, 2018 7:44 am This was started for a game about Pirates, which main goal would be cannon ship battles, looting, etc
Awww. I thought you were working on porting Warcraft to the Spectrum. :cry:
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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Ersh
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by Ersh »

RMartins wrote: Mon Apr 30, 2018 2:01 pm ...But with a little more emphase on the ship battles, and a bit less of sword fighting (or at least improve the sword fighting).
I like the idea of having the focus on ship battles, they were always my favourite part. :) Are there any existing Spectrum games that features bird's eye realtime ship-to-ship combat in any form?
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RMartins
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by RMartins »

Ast A. Moore wrote: Mon Apr 30, 2018 2:36 pm
RMartins wrote: Mon Apr 30, 2018 7:44 am This was started for a game about Pirates, which main goal would be cannon ship battles, looting, etc
Awww. I thought you were working on porting Warcraft to the Spectrum. :cry:
If you can pull that off, I'll stand up and applaud for a full minute :D
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