And here is a character for another game, in the idle/tired loop.
NOTE: Timing between frames was not "polished" yet, they all take the same time (200ms), which doesn't work as it was supposed to.
This makes it look too fast, instead of having 2 phases, speed up and slow down.
The shoulders/upper arm also need some extra movement.
The belt, needs one extra pixel of movement too.
Put Here Graphics That Have Nowhere Else To Go
Re: Put Here Graphics That Have Nowhere Else To Go
Nice. I like this one best, the shading on the lower jaw works. I never really nailed skulls, I always felt the need to give them 2 nostrils and if it's 16 pixels wide it's difficult to avoid a cartoony appearance.
Re: Put Here Graphics That Have Nowhere Else To Go
Here is a minor update.
NOTES:
Left = 0riginal
Right = A few pixels and frame timming reviewed.
Center = A look animation I had laying around.
NOTES:
Left = 0riginal
Right = A few pixels and frame timming reviewed.
Center = A look animation I had laying around.
Re: Put Here Graphics That Have Nowhere Else To Go
And here is another one, turning left.
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- Drutt
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- Microbot
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Re: Put Here Graphics That Have Nowhere Else To Go
Digging through old stuff, here's a shmup mock-up made for someone on Twitter but don't think it was ever used.
Player ship is by @redballoon
Player ship is by @redballoon