Best geology...
Re: Best geology...
A big problem is saving memory. You don't want all your rocks looking the same, but if it's a unique piece of art for the background then that's all your memory gone in just a few screens.
- PROSM
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Re: Best geology...
I totally agree. Slightly unrelated to geology, but Jonathan Cauldwell's Egghead 6 gets around this by scattering random tiles when building the level surfaces, which makes each section look unique without using too many bytes. My only complaint is that he uses a different RNG seed each time a screen is constructed, which stands out when flipping back to a screen just moments later. I use a similar technique in my game, but with the brick walls, by randomly scattering 'broken' tiles over the brick surface after the original image has been decompressed into the background buffer.
All software to-date
Working on something, as always.
Working on something, as always.
Re: Best geology...
I always quite liked the rocks in the second level of Dynamite Dan II.
- Alessandro
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Re: Best geology...
Chinese. It's called Shan shui, lit. "mountain (and) water". The Japanese imported that style from China (among other things) in the Nara period, ca. 8th century.
- Lethargeek
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Re: Best geology...
cave level of Viaje al Centro de la Tierra:
also 2nd level of Che-man - blocky but good:
also 2nd level of Che-man - blocky but good:
- DouglasReynholm
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Re: Best geology...
Perhaps less rock like than some of the other suggestions, but I always liked the 'rocky cores' of the planets of Starquake and Cybernoid.