Best geology...
Re: Best geology...
Narco Police managed to create a nice not-so-blocky rock tunnel:
Re: Best geology...
That's quite a neat 3D effect - it's the same graphic just being drawn a little further across and down each time, but because of the sloped edge and the overlap spreading out it looks a little bigger each time. Shame it has to be pixel-masked though as that's clearly slowing things down.
Re: Best geology...
Well, yes. Is not quite a problem when you are just walking the tunnels (love the effect when you move side by side), but the action sequences are at the verge of being unplayables. Just as a fun fact, while the game was published in Spain, the original development team was from Uruguay.Joefish wrote: ↑Fri May 18, 2018 3:50 pmThat's quite a neat 3D effect - it's the same graphic just being drawn a little further across and down each time, but because of the sloped edge and the overlap spreading out it looks a little bigger each time. Shame it has to be pixel-masked though as that's clearly slowing things down.
Re: Best geology...
I have seen Narco Police before but never got into it. Couldn't understand it what I am supposed to do, beside walking in some tunnels of course.
But I know some people do like this game.
So you guys have a challenge. It has never been recorded as rzx walkthrough. If anybody feels compentent do a recording and send it to Rzx Archive
But I know some people do like this game.
So you guys have a challenge. It has never been recorded as rzx walkthrough. If anybody feels compentent do a recording and send it to Rzx Archive
Re: Best geology...
Oh, didn't noticed there is no RZX of this game. But as far as to try to finish it, not sure if I can manage to do that without a trainer.
- Juan F. Ramirez
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Re: Best geology...
I've also loved the background shown in Yie Ar Kung-Fu:
Re: Best geology...
Does Virus count?
Robin Verhagen-Guest
SevenFFF / Threetwosevensixseven / colonel32
NXtel • NXTP • ESP Update • ESP Reset • CSpect Plugins
SevenFFF / Threetwosevensixseven / colonel32
NXtel • NXTP • ESP Update • ESP Reset • CSpect Plugins
Re: Best geology...
Looks like a bloody shambles!Juan F. Ramirez wrote: ↑Sun May 20, 2018 9:12 pm I've also loved the background shown in Yie Ar Kung-Fu:
It looks more suited to a Spectrum utility for finding oil reservoirs.
- Juan F. Ramirez
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Re: Best geology...
It's modern art, you uncultured!R-Tape wrote: ↑Mon May 21, 2018 8:10 amLooks like a bloody shambles!Juan F. Ramirez wrote: ↑Sun May 20, 2018 9:12 pm I've also loved the background shown in Yie Ar Kung-Fu:
Re: Best geology...
Dunno, there's bound to be some cryptic smut hidden in this melange.
Re: Best geology...
The original arcade background is almost as vague.
Looks a bit more like a painting though.
I recolored the arcade version to avoid the black on dark blue...
Looks a bit more like a painting though.
I recolored the arcade version to avoid the black on dark blue...
Re: Best geology...
Actually it's not a bad port then. The speccy misses out George Washington at the bottom left but kind of manages Scandinavia at the middle top.
- Juan F. Ramirez
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Re: Best geology...
I would say this background in Yie Ar Kung Fu is something inspired by traditional Japanese art. It just became very symbolic on Spectrum, hard to tell what is what.
I can't find a good reference but it would be something like this - mountains and waterfall:
I can't find a good reference but it would be something like this - mountains and waterfall:
Re: Best geology...
Towdie has surprising design in rocks outside the castle (and I think that the castle blocks and columns are the best of all Spectrum games; I know these are not 'geology' but I can't help to refer to these).
- arkannoyed
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Re: Best geology...
I keep coming back to Melkhiors Mansion, but hey its one heck of a graphical achievement, and when Bob Smith has converted it to the 128k then minus some of the colour we can hopefully enjoy exploring;
Re: Best geology...
This is certainly some good pixelart. On real Spectrum it would be hard or impossible to get it so colourful but in monochrome it should look very decent too.I keep coming back to Melkhiors Mansion, but hey its one heck of a graphical achievement, and when Bob Smith has converted it to the 128k then minus some of the colour we can hopefully enjoy exploring;
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Re: Best geology...
Rocks are, uh...hard...to do. You could take the easy “that’ll do” root and create random noise, but I think that looks really rubbish. The surrounding rocks for Vallation was “easier” - 2 different blocks for each level. They pretty much tiled but deliberately kept blocky to give a console-y stylish look.
For Melkhior’s Mansion, I actually studied various rock types before I put pixel to screen. Similarly to Vallation, I created 4 variations of different sized rocks; tall, medium, small and rocks. Before we decided on the rough stone cavern doors, I created more rocks that could be assembled into a blocky door frame, I suppose they could be used as walls, too, but we never used these. Before the each rock wall section was finalised, I tiled each rock and retouched sections that didn’t look right when tiled.
I saw rocks and rock textures whenever I closed my eyes and even when I slept! I certainly don’t mind pixeling rocks now. Pixeling different rock types for a project is the next thing, though.
Don’t get me started on the rock floors.
C’mon Dave, put the effort in
Bob Smith is working on the 128k version. He teased this screenshot last month.
https://twitter.com/bobsstuffgames/stat ... 10981?s=21
For Melkhior’s Mansion, I actually studied various rock types before I put pixel to screen. Similarly to Vallation, I created 4 variations of different sized rocks; tall, medium, small and rocks. Before we decided on the rough stone cavern doors, I created more rocks that could be assembled into a blocky door frame, I suppose they could be used as walls, too, but we never used these. Before the each rock wall section was finalised, I tiled each rock and retouched sections that didn’t look right when tiled.
I saw rocks and rock textures whenever I closed my eyes and even when I slept! I certainly don’t mind pixeling rocks now. Pixeling different rock types for a project is the next thing, though.
Don’t get me started on the rock floors.
C’mon Dave, put the effort in
Bob Smith is working on the 128k version. He teased this screenshot last month.
https://twitter.com/bobsstuffgames/stat ... 10981?s=21
Re: Best geology...
A big problem is saving memory. You don't want all your rocks looking the same, but if it's a unique piece of art for the background then that's all your memory gone in just a few screens.
- PROSM
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Re: Best geology...
I totally agree. Slightly unrelated to geology, but Jonathan Cauldwell's Egghead 6 gets around this by scattering random tiles when building the level surfaces, which makes each section look unique without using too many bytes. My only complaint is that he uses a different RNG seed each time a screen is constructed, which stands out when flipping back to a screen just moments later. I use a similar technique in my game, but with the brick walls, by randomly scattering 'broken' tiles over the brick surface after the original image has been decompressed into the background buffer.
All software to-date
Working on something, as always.
Working on something, as always.
Re: Best geology...
I always quite liked the rocks in the second level of Dynamite Dan II.
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Re: Best geology...
Chinese. It's called Shan shui, lit. "mountain (and) water". The Japanese imported that style from China (among other things) in the Nara period, ca. 8th century.
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Re: Best geology...
cave level of Viaje al Centro de la Tierra:
also 2nd level of Che-man - blocky but good:
also 2nd level of Che-man - blocky but good: