Duckstroma

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UltraNarwhal
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Duckstroma

Post by UltraNarwhal »

So each year since discovering AGD I decided I'd release a new game for old hardware (Blimpgeddon/Octukitty/PTM), this years game is Duckstroma.
Here's some early footage

Unsure when in 2020 it'll be finished, just when I'm happy with it.
Also it'll be available on MSX/NES/Amiga :shock:
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Ast A. Moore
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Re: Duckstroma

Post by Ast A. Moore »

I love ducks. Can never have enough of them in games.
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Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.

Freespirit
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Re: Duckstroma

Post by Freespirit »

Looks Eggcellent. What Eggactly is AGD? Some game development thing?
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+3code
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Re: Duckstroma

Post by +3code »

Freespirit wrote:
Fri Aug 14, 2020 4:49 pm
Looks Eggcellent. What Eggactly is AGD? Some game development thing?
Yes, look here:
https://spectrumcomputing.co.uk/entry/2 ... e_Designer

Other versions are MPAGD, AGDx, and others...
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UltraNarwhal
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Re: Duckstroma

Post by UltraNarwhal »

Almost finished the MSX version of this, so the ZX version should follow soon after (or I'll release them together).
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UltraNarwhal
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Re: Duckstroma

Post by UltraNarwhal »

Currently playtesting, game should be available from my itch.io page on 7th November.
Image
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Andre Leao
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Re: Duckstroma

Post by Andre Leao »

Why don't you join the Yandex competition?
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UltraNarwhal
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Re: Duckstroma

Post by UltraNarwhal »

Andre Leao wrote:
Tue Oct 27, 2020 11:40 pm
Why don't you join the Yandex competition?
Didn't even know there was a Yandex this year, but if I did enter I'd have to delay release until contest ends.
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