Advanced Spectrum Arcade Simulator

Show us what you're working on, (preferably with screenshots).
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5MinuteRetro
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Re: Advanced Spectrum Arcade Simulator

Post by 5MinuteRetro »

I like the idea. How/when/where can we get hold of it?
Retro stuff, real quick
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SteveSmith
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Re: Advanced Spectrum Arcade Simulator

Post by SteveSmith »

Joefish wrote: Wed Dec 05, 2018 7:21 pm Actually, if you could do an isometric game as a third-person 3D platformer like 3D Mario, that'd be pretty impressive.
I'm open to requests, and recreating something like Knightlore wouldn't be too difficult on a technical level since I've done the hard work for that on other games (I've started Manic Miner). However, I'd need to have the maps in a "digital" format (otherwise it would take aaaaaageeess to create the levels). And a 3D model of a werewolf. :)

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Juan F. Ramirez
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Re: Advanced Spectrum Arcade Simulator

Post by Juan F. Ramirez »

SteveSmith wrote: Thu Dec 06, 2018 7:32 am I'm open to requests
Sam Fox Strip Poker
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Re: Advanced Spectrum Arcade Simulator

Post by SteveSmith »

Juan F. Ramirez wrote: Thu Dec 06, 2018 7:41 am
SteveSmith wrote: Thu Dec 06, 2018 7:32 am I'm open to requests
Sam Fox Strip Poker
That was first on my list, but unfortunately I can't find a 3DD model of Sam anywhere on the internet. :(
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Re: Advanced Spectrum Arcade Simulator

Post by hikoki »

And a 3D model of a werewolf. :)
Sorted! See https://www.3dprintmakers.com/collectio ... t/item/alf
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Re: Advanced Spectrum Arcade Simulator

Post by SteveSmith »

hikoki wrote: Thu Dec 06, 2018 11:23 am
And a 3D model of a werewolf. :)
Sorted! See https://www.3dprintmakers.com/collectio ... t/item/alf
Unfortunately, it's not animated. And, er, it doesn't look much like a werewolf! ;)
Last edited by SteveSmith on Thu Dec 06, 2018 1:57 pm, edited 1 time in total.
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Re: Advanced Spectrum Arcade Simulator

Post by SteveSmith »

5MinuteRetro wrote: Wed Dec 05, 2018 9:13 pm I like the idea. How/when/where can we get hold of it?
Once I've got it into a stable working condition I'll make a download. I'll probably release the source code as well if anyone is interested.
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Re: Advanced Spectrum Arcade Simulator

Post by hikoki »

Unfortunately, it's not animated. And, er, it doesn't look much like a werewolf!
Did you notice this is Alf the tv series character? :)

I played with voxelbuilder.com a few years ago.
MagicaVoxel animations looks like a nice tool to make 8-bit animated 3d models
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Re: Advanced Spectrum Arcade Simulator

Post by SteveSmith »

hikoki wrote: Thu Dec 06, 2018 2:00 pm I played with voxelbuilder.com a few years ago.
MagicaVoxel animations looks like a nice tool to make 8-bit animated 3d models
Thanks, I'll have a look. Maybe I can find some pre-made Spectrum sprites that just need animating. Something like Exolon would be pretty good as an FPS.
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Re: Advanced Spectrum Arcade Simulator

Post by hikoki »

What about doing low poly on already made 3d models and then apply original speccy textures?
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Re: Advanced Spectrum Arcade Simulator

Post by SteveSmith »

Just started adding another game. Any guesses which one?

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Re: Advanced Spectrum Arcade Simulator

Post by hikoki »

Hi. Let me share with you my googling around in search of ways to smoothen voxels.
This feature seems possible in Goxel, a 3d voxel editor.
Spoiler
Another editor which seems useful to apply textures onto voxels is VoxelShop
This kind of tutorial may give you ideas to fit animated models into voxels.
I like also the repulsive looks that you may get by intersecting lots of ellipsoids to form the baddies body.
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On the other hand using fewer spheres might be funny for the heroes' sprites like the mascot of Michelin tyres
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R-Tape
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Re: Advanced Spectrum Arcade Simulator

Post by R-Tape »

SteveSmith wrote: Tue Dec 11, 2018 6:39 pm Just started adding another game. Any guesses which one?

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This is bothering me. I'm sure I should know it but I don't!
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Juan F. Ramirez
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Re: Advanced Spectrum Arcade Simulator

Post by Juan F. Ramirez »

I only can see a ninja so:

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MBX Ninja (I don't think so!)
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Ninja
...
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druellan
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Re: Advanced Spectrum Arcade Simulator

Post by druellan »

SteveSmith wrote: Tue Dec 11, 2018 6:39 pm Just started adding another game. Any guesses which one?
Androids!
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Re: Advanced Spectrum Arcade Simulator

Post by SteveSmith »

druellan wrote: Thu Dec 20, 2018 12:35 pm
SteveSmith wrote: Tue Dec 11, 2018 6:39 pm Just started adding another game. Any guesses which one?
Androids!
Correct! A forgotten classic.
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Alessandro
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Re: Advanced Spectrum Arcade Simulator

Post by Alessandro »

SteveSmith wrote: Thu Dec 20, 2018 1:08 pm Correct! A forgotten classic.
Forgotten by who? :lol: It was one of the very first games I played on the Spectrum (16K!) and I still enjoy it every now and then. At higher levels life becomes very hard :mrgreen:
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druellan
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Re: Advanced Spectrum Arcade Simulator

Post by druellan »

The speed compared to other games around that date was remarkable, very frantic when you learn how to navigate the maze.

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Re: Advanced Spectrum Arcade Simulator

Post by redballoon »

hikoki wrote: Thu Dec 20, 2018 11:32 am Hi. Let me share with you my googling around in search of ways to smoothen voxels.
Hikoki, why in the world would you want to smooth out voxels?!?

You could have something like this, brimming with style and charm
https://twitter.com/armyoftrolls/status ... 93472?s=21
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Re: Advanced Spectrum Arcade Simulator

Post by hikoki »

Nice artwork indeed.
I rather thought of something not so much square on everywhere that reminds you of first 3d from the 90's arcade machines or something lowpoly spiky like first PS1 Tekken, Rare works for the N64..
The smoothed out voxel guy I posted above looks a little like the blond baddies from Doom, maybe you could make characters with voxels and other rounded forms and smooth out the whole set in the end.
Another different style would be having characters with micheli-esque muscles in some places which give them a really fierce and nasty look. I took the horse and bunny pics from some academic pdf papers..dunno if such softwares are available to the public.
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Re: Advanced Spectrum Arcade Simulator

Post by SteveSmith »

Okay, here's an easier one:

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Re: Advanced Spectrum Arcade Simulator

Post by SteveSmith »

5MinuteRetro wrote: Wed Dec 05, 2018 9:13 pm I like the idea. How/when/where can we get hold of it?
I've just open-sourced it. Help yourself to a copy at https://bitbucket.org/SteveSmith16384/spectrumarcade . There's a few niggly problems to solve before I can package it up into a nice simple download. After that, I'm going to start work on a multiplayer FPS version of Chaos.
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Re: Advanced Spectrum Arcade Simulator

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