Heavy on the magick - kempston

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Bedazzle
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Heavy on the magick - kempston

Post by Bedazzle »

Did you ever wanted kempston in this game? Hex (dec) version below.

When HOTM is in memory, at address 76E8 (30440) poke
C3, A5, FF -> (195, 165, 255)

at address FFA5 (65445) poke
01, 1F, ED, 78, E6, 1F, FE, 00, -> (1, 31, 237, 120, 230, 31, 254, 0,)
28, 25, FE, 01, 20, 02, 3E, 65, -> (40, 37, 254, 1, 32, 2, 62, 101,)
FE, 02, 20, 02, 3E, 77, FE, 08, -> (254, 2, 32, 2, 62, 119, 254, 8,)
20, 02, 3E, 6E, FE, 04, 20, 02, -> (32, 2, 62, 110, 254, 4, 32, 2,)
3E, 73, FE, 20, 30, 06, FE, 10, -> (62, 115, 254, 32, 48, 6, 254, 16,)
20, 05, 3E, 0D, 32, 08, 5C, 3A, -> (32, 5, 62, 13, 50, 8, 92, 58,)
08, 5C, C3, EB, 76, 00 -> (8, 92, 195, 235, 118, 0)

P.S.
sorry, no kempston presence is checked at the moment
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Morkin
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Re: Heavy on the magick - kempston

Post by Morkin »

Interesting.. I guess this is just for general movement on screen, as you'd still need keyboard for most input..?
My Speccy site: thirdharmoniser.com
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Bedazzle
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Re: Heavy on the magick - kempston

Post by Bedazzle »

Exactly.
It can work as a quick fix. For implementing some kind of menu there must be much more free space used, and of course, time. :)
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