What are your current ZX Spectrum projects/games that you are working on?
What are your current ZX Spectrum projects/games that you are working on?
I remember there was a similar thread in WoS where people could show briefly their current works, graphics, screens, etc.
So please, don't be shy It is always nice to see what is being cooked behind the scenes, and I think it motivates a lot to other people when you see a lot of movement going on
Personally I am involved in something which includes the Spectrum, although it is not a game
So please, don't be shy It is always nice to see what is being cooked behind the scenes, and I think it motivates a lot to other people when you see a lot of movement going on
Personally I am involved in something which includes the Spectrum, although it is not a game
- Turtle_Quality
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Re: What are your current ZX Spectrum projects/games that you are working on?
Very slowly writing a block dropping game, writing a library of code for that. Hopefully subsequent games will go faster because I have a few more I'd like to write, lunar lander would have been a much better starting point (I can't find the one I made in '83), and some Atari VCS remakes.
I'm also wondering if I can use Nirvana to make a nice looking cards patience game like 3 towers - once you've got one running it's easy to make further card games.
I've also got a Pi Zero and Recreated Spectrum sitting around waiting to be plugged in and setup
I'm also wondering if I can use Nirvana to make a nice looking cards patience game like 3 towers - once you've got one running it's easy to make further card games.
I've also got a Pi Zero and Recreated Spectrum sitting around waiting to be plugged in and setup
Definition of loop : see loop
- Alessandro
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Re: What are your current ZX Spectrum projects/games that you are working on?
I'm porting ZX Spectrum Chuckie Egg to SAM Coupé.
Re: What are your current ZX Spectrum projects/games that you are working on?
It's been difficult finding motivation to work on Spectrum projects recently, although many of the works presented at CAFe this year have been inspiring.
Still meaning to make some progress on my barely-started RPG, which I haven't touched in a long time; a year at least.
I've also spent the last year working on a music demo.
Still meaning to make some progress on my barely-started RPG, which I haven't touched in a long time; a year at least.
I've also spent the last year working on a music demo.
Spoiler
Re: What are your current ZX Spectrum projects/games that you are working on?
I have a lot of unfinished projects, some over 10 years old
I guess the best way for me to finish them would be being fired from my work and being unemployed for a longer time
But I hope this year to finish some small logical game for Xmas. And maybe make some game mod.
I guess the best way for me to finish them would be being fired from my work and being unemployed for a longer time
But I hope this year to finish some small logical game for Xmas. And maybe make some game mod.
Re: What are your current ZX Spectrum projects/games that you are working on?
Working on fencing minigame for BLACK FLAG.
Proud owner of Didaktik M
Re: What are your current ZX Spectrum projects/games that you are working on?
I always have a text adventure on the go.
Re: What are your current ZX Spectrum projects/games that you are working on?
Bringing the hugely detailed isometric PC game “Melkhior’s Mansion” to the humble 128k
(See my Twitter/Facebook for more details)
(See my Twitter/Facebook for more details)
Re: What are your current ZX Spectrum projects/games that you are working on?
Any chance of further updates on your development tutorial blog. I used to really enjoy reading those. Pretty please!
Re: What are your current ZX Spectrum projects/games that you are working on?
Playing with compression routines on the laptop at the moment, to see if I can afford to include some static screen images in BunnyGun. Or just how much will fit into 48K in general. I think I'll be moving to 128K for the game after that. I'd like to stick to 48K but the screen-paging of the 128K offers a lot more opportunities for multicolour. And I've already done some great new sprite designs for that, saved on my DS.
Not done much work on the game itself as I need to spend time clearing up the house and moving things into storage. I need to move all the furniture clear of the radiators so I can get someone in to replace them and the boiler, since I haven't had any central heating for a while now. Getting by with electric radiators and the immersion heater in the water tank.
I've also got an idea I might try cut-down versions of games to run off ROM cartridges. Maybe when I've finished Go-Go BunnyGun, make something like a 2-minute high-score 'caravan' shooter version of it for 16K ROM. I'm still trying to think of a project that could fit in a 16K ROM but really take advantage of the 48K RAM for some sort of effect. And I don't mean just to unpack a compressed game, but something that can only be done with a lot of RAM. All I can think of is a lot of pre-shifted scrolling. But I would want to get some good parallax effects out of that as a minimum.
Not done much work on the game itself as I need to spend time clearing up the house and moving things into storage. I need to move all the furniture clear of the radiators so I can get someone in to replace them and the boiler, since I haven't had any central heating for a while now. Getting by with electric radiators and the immersion heater in the water tank.
I've also got an idea I might try cut-down versions of games to run off ROM cartridges. Maybe when I've finished Go-Go BunnyGun, make something like a 2-minute high-score 'caravan' shooter version of it for 16K ROM. I'm still trying to think of a project that could fit in a 16K ROM but really take advantage of the 48K RAM for some sort of effect. And I don't mean just to unpack a compressed game, but something that can only be done with a lot of RAM. All I can think of is a lot of pre-shifted scrolling. But I would want to get some good parallax effects out of that as a minimum.
Re: What are your current ZX Spectrum projects/games that you are working on?
A multicolour Sokoban variant just waiting to happen.
Re: What are your current ZX Spectrum projects/games that you are working on?
Re: What are your current ZX Spectrum projects/games that you are working on?
I've got so many half-baked ideas on the go it's terrible. I usually start off using AGD, telling myself that I'm only sandboxing, and then never get around to finishing them off. I'm not going to mention the projects that have a decent chance of completion soonish (one of them doesn't even use AGD!), but here are some others on the back burner.
Clockwise from top left:
-An adventure game involving reassembling a Speccy and peripherals.
-Boris makes Borsch. Title sums it up really!
-A platform game in which you need to fix a lawnmower. In this case you push the spark plug at the top, down to the lawnmower at the bottom.
-A shameless Cybernoid rip-off.
Clockwise from top left:
-An adventure game involving reassembling a Speccy and peripherals.
-Boris makes Borsch. Title sums it up really!
-A platform game in which you need to fix a lawnmower. In this case you push the spark plug at the top, down to the lawnmower at the bottom.
-A shameless Cybernoid rip-off.
Re: What are your current ZX Spectrum projects/games that you are working on?
Slowly working on a Spectrum Next game called The Next Space Janitor - it's an asteroids clone but with space junk
After that I want to work on my first sprite based game on the original Spectrum. It's a clone of Berzerk but with the Currah MicroSpeech (which was why I was asking about the asm code earlier this year). I have seen Horace and the Robots but that hasn't put me off doing a clone regardless. It'll teach me a lot more anyhow!
First thing is first though and that is to finish the Spec Next game!
After that I want to work on my first sprite based game on the original Spectrum. It's a clone of Berzerk but with the Currah MicroSpeech (which was why I was asking about the asm code earlier this year). I have seen Horace and the Robots but that hasn't put me off doing a clone regardless. It'll teach me a lot more anyhow!
First thing is first though and that is to finish the Spec Next game!
Re: What are your current ZX Spectrum projects/games that you are working on?
Are there any screenshots knocking about? I'm interested to see how people are using the expanded features.
Re: What are your current ZX Spectrum projects/games that you are working on?
Not much atm as I'm getting used to the system but here's my "dev blog/notes" with some gif captures via twitter
https://twitter.com/search?q=%23zxspect ... ery&f=live
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- Manic Miner
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Re: What are your current ZX Spectrum projects/games that you are working on?
I don't know if it qualifies since I'm not writing a game for the Speccy, but instead recreating old games in 3D. The intention is to have one big game, with each level being a different Speccy game. So far I have about 5 levels created. Here's a very short video of the Gulpman level:-
https://www.youtube.com/watch?v=T3DsdoJWJhA
https://www.youtube.com/watch?v=T3DsdoJWJhA
Multiplayer Feud: https://stephensmith.itch.io/feud-online
Re: What are your current ZX Spectrum projects/games that you are working on?
Any screenshots?Turtle_Quality wrote: ↑Thu Oct 31, 2019 12:21 pm Very slowly writing a block dropping game, writing a library of code for that.
Re: What are your current ZX Spectrum projects/games that you are working on?
I remember the screenshots you showed us couple of years ago and some of them were really intriguing, hoping that you can manage to complete some of them Glad that you did Larry recently, I have to dive deep in there soon.Ralf wrote: ↑Thu Oct 31, 2019 2:11 pm I have a lot of unfinished projects, some over 10 years old
I guess the best way for me to finish them would be being fired from my work and being unemployed for a longer time
But I hope this year to finish some small logical game for Xmas. And maybe make some game mod.
Re: What are your current ZX Spectrum projects/games that you are working on?
Having disassembled / reverse-engineered Quadron's code last year to prepare it for release (the original source was lost), I realised I've now got a good bunch of routines that would form a pretty solid starting point for a new game.
So I've been tinkering on and off modifying and enhancing some of my original code (which I find fun in itself ) and writing some new graphics effects routines as I build up a collection to be used in a forthcoming game. No real game design yet. And no tools to create assets yet either - they were lost too. But I do know I want it to be fast moving and smooth!
In the meantime, just been jotting down gameplay ideas as they emerge.
So I've been tinkering on and off modifying and enhancing some of my original code (which I find fun in itself ) and writing some new graphics effects routines as I build up a collection to be used in a forthcoming game. No real game design yet. And no tools to create assets yet either - they were lost too. But I do know I want it to be fast moving and smooth!
In the meantime, just been jotting down gameplay ideas as they emerge.
Cosmium
https://cosmium.itch.io/
https://cosmium.itch.io/
Re: What are your current ZX Spectrum projects/games that you are working on?
Eek! It's been kind of a year since my first spectrum release.
My follow up is also multiple choice interactive fiction. It's got a wrestler who encounters a UFO belonging to Dracula whilst on his way to the opening ceremony of a jumble sale. I got the first chapter playable in the summer. I'm going for a multiload thing this time and it's multiple times bigger than my first. I like that it's more substantial but I think I've gone to far, and its too big! I need to be getting projects finished and moving on to the next thing.
[media]https://twitter.com/i/status/1157754319569137669[/media]
This year I've also gotten really into art that's made with a fixed font of text characters. So I've redone my code to handle this. I've got rudimentary compression system that skips over repeating characters. Doing interactive fiction meant I could get up and running on my first asm project. As I'm getting more into it, I'm learning the strengths and weaknesses of the machine. And this year I've done experiments with animation using attributes but not changing the characters as this allows updating the screen much faster. I can see real potential here for doing game stuff but at the moment I'm sticking to the project in hand.
[media]https://twitter.com/i/status/1171422822226255878[/media]
I don't post here often but I am still plugging away on speccy stuff. thanks everyone
My follow up is also multiple choice interactive fiction. It's got a wrestler who encounters a UFO belonging to Dracula whilst on his way to the opening ceremony of a jumble sale. I got the first chapter playable in the summer. I'm going for a multiload thing this time and it's multiple times bigger than my first. I like that it's more substantial but I think I've gone to far, and its too big! I need to be getting projects finished and moving on to the next thing.
[media]https://twitter.com/i/status/1157754319569137669[/media]
This year I've also gotten really into art that's made with a fixed font of text characters. So I've redone my code to handle this. I've got rudimentary compression system that skips over repeating characters. Doing interactive fiction meant I could get up and running on my first asm project. As I'm getting more into it, I'm learning the strengths and weaknesses of the machine. And this year I've done experiments with animation using attributes but not changing the characters as this allows updating the screen much faster. I can see real potential here for doing game stuff but at the moment I'm sticking to the project in hand.
[media]https://twitter.com/i/status/1171422822226255878[/media]
I don't post here often but I am still plugging away on speccy stuff. thanks everyone
Re: What are your current ZX Spectrum projects/games that you are working on?
Tsk. Hackneyed.
(Sounds great, and looks amusing)
I like the look of your ATTR animations. I've been looking at something similar, but I didn't use background chars like that. It gives it a haywire appearance that adds to it. It sounds like you're busy, but if you ever found time to submit a demo to this year's Woot Tape Magazine it would be very welcome.
Re: What are your current ZX Spectrum projects/games that you are working on?
I post it in twitter occasionally, but I will also post a screen here.
That's a WIP version of remake of the Cell 3326 game, a small adventure/quest.
Most probably will come out during the next year.
That's a WIP version of remake of the Cell 3326 game, a small adventure/quest.
Most probably will come out during the next year.
- Alessandro
- Dynamite Dan
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Re: What are your current ZX Spectrum projects/games that you are working on?
[mention]moroz1999[/mention] nice graphics, they remind me of an updated Laser Squad.