I like the look of your ATTR animations. I've been looking at something similar, but I didn't use background chars like that. It gives it a haywire appearance that adds to it. It sounds like you're busy, but if you ever found time to submit a demo to this year's Woot Tape Magazine it would be very welcome.
Thanks R-Tape
I like the shimmering. I also tried characters that are split in the middle which effectively doubles the resolution either horizontally or vertically. Whilst still only updating colour information.
It might be cutting it bit fine for this years tape. it's somehow November already! but I shall have a think about what I can come up with. Maybe next year if not. Thanks for the invite though.
Two projects across four platforms so it's taking an age and I have so little time.
1. An arcade adventure based on a sci fi universe and presently dodgy enemy AI.
2. A multiplayer exploration game based on RS232 or TCP/IP connections between two or more computers with the gamestate held on GCP for the full massively multiplayer experience or a single RPI (up to 8 players) or RPI acting as a bridge.
1 is pretty much done bar decent graphics and debugging. Rewritten in C for portability with a few critical routines in assembly (using a script to plot the sprites as procedures from bitmaps, does the heavy lifting for me on all platforms).
2 is currently QL and Amiga (68k project) and very WIP but the server is written, tested, but Speccy version planned and I'm mainly reusing the code I wrote for 1 although not sure what interfaces to support - originally thought spectranet and zx networking from interface 1. More interested in 2. Hitting some serious bottlenecks on the QL with the baud rate during PoC phase so I need a Hermes chip.... apparently.
As I have a full time job in software and a young family I fear both are destined to amuse just me. But I still have hope!
Loads of other half finished software just to amuse the kids. All music free unfortunately because I don't have the first clue how to do that yet. Love the journey, not fussed enough about the destination.
ZxSpence wrote: ↑Wed Nov 06, 2019 9:05 pm
Two projects across four platforms so it's taking an age and I have so little time.
1. An arcade adventure based on a sci fi universe and presently dodgy enemy AI.
1 is pretty much done bar decent graphics and debugging. Rewritten in C for portability with a few critical routines in assembly (using a script to plot the sprites as procedures from bitmaps, does the heavy lifting for me on all platforms).
As I have a full time job in software and a young family I fear both are destined to amuse just me. But I still have hope!
Loads of other half finished software just to amuse the kids. All music free unfortunately because I don't have the first clue how to do that yet. Love the journey, not fussed enough about the destination.
Any screenshots to feed the hype¿¿
Do you have any website where all those projects can be seen?
ixn wrote: ↑Wed Nov 06, 2019 2:04 am
I'm currently working on a fast compression routine, but at the current rate I'm going it will be another two years before it gets finished.
Port of Everlasting Summer (Бесконечное лето) for Russian Spectrum clones. This is a graphic novel in USSR+anime mixed setting, initially made by anonymous authors for PC.
The project is held by Demige under NedoOS. I wrote the card minigame for day 2. Day 3 is under construction. https://www.youtube.com/watch?v=IfG88CfyxTA
UltraRex. yep, you prolly guessed it right. i have little hope to finish even a playable demo, but hey, the topic is not asking about "projects you're going to finish", right? ;-)
p.s.: no, no fancy multicolor there. but i hope to have some other gimmicks.