I want to thank you all for the comments; I enjoy reading them all, including—and, perhaps, especially—the criticisms. I only wish I had more of that back when I released the very first version of
Yankee.
Now, I’ll attempt to address some of your points.
Juan F. Ramirez wrote: ↑Wed Apr 08, 2020 7:10 pm
Errrm, I've played the '
easy version' and I saw nothing changed, as difficult as usual!
PROSM wrote: ↑Wed Apr 08, 2020 9:17 pm
The new easy difficulty is just right for me! Hopefully I'll be good enough some day to play it the original way - I'm not holding my breath though!
cmonkey wrote: ↑Wed Apr 08, 2020 11:50 pm
Easy mode has certainly made the game a bit more playable. I can now manage to survive past the first missile base without rage quitting and deleting the game!
Spud wrote: ↑Wed Apr 08, 2020 11:56 pm
Easy is too easy to the point of being dull.
Hard is still too hard.
I hope you can see my predicament, gentlemen.
It’s probably impossible to make a game balanced enough to suit every player. The new, easy, mode has made . . . a change, definitely; whether it’s a welcome change is highly debatable.
cmonkey wrote: ↑Wed Apr 08, 2020 11:50 pm
Did you do all the play testing yourself during dev or did you have beta testers?
Back in 2017, before I released v1.0.0, I posted several early betas on WoS. People did say it was a tough game but not to the point of being unplayable. They also made a few interesting suggestions, some of which have actually made it into the game.
I, of course, do a lot of play-testing myself, but that’s ultimately what’s made the game so hard play (or me so good at it).
cmonkey wrote: ↑Wed Apr 08, 2020 11:50 pmSeems weird when you drop a bomb and it goes straight through a fighter and then destroys the missile base. Surely a bomb would be able to destroy a fighter? Likewise why can't you destroy a missile base with your bullets? Instead they just pass straight through the missile bases without causing any damage at all.
Umm. Hadn’t thought of it in this way. I seriously doubt it is possible to drop a bomb from a helicopter and destroy a fighter plane (in reality, I mean). Not that I ever intended for
Yankee to be a flight sim—of course it’s a pure arcade-like shoot-’em-up—but it just hadn’t occurred to me.
As for destroying missile launchers with bullets. Before version 1.3.0 it was impossible to descend below a certain fixed level. You couldn’t crash into the ground—which was a boon—nor could you shoot at missile bases. While I was working on v1.3.0, I briefly considered including the ability to destroy them with the gun, but, again, thought it would be too unrealistic. I’m nor sure a 20mm Gatling gun can do a whole lot of damage to a SAM (surface-to-air missile) unit. Most are pretty heavily armored. I could probably make it so that it takes quite a few hits to destroy it.
Spud wrote: ↑Wed Apr 08, 2020 11:56 pm
1. planes appearing immediately from behind in line with your copter on start, no chance to avoid it. That's unfair. Give me some invulnerability for a couple of seconds to give me a chance to get out of the way? Or be a bit more selective about where they spawn the start.
Ha! Believe it or not, I myself have fallen for that many times. You kind of tend to think the planes are chasing you and intentionally spawn at the same vertical coordinate as the copter. This isn’t the case. The planes’ Y-coordinates are generated randomly each time they respawn. You only notice it when they
hit you, so you tend to think it’s intentional. I recorded many RZXs while testing and debugging, and upon playback it always became clear that there was no funny business going on.
The easy mode does delay the respawn of the plane (the only one) for a considerable amount of time before a level begins (or after you lose a life). Maybe that should be something to consider for a medium difficulty setting. Better yet, an ever decreasing delay throughout the game as part of the difficulty ramp-up scenario.
Still, it’s pretty easy to avoid the planes coming in from the left; just start moving right (and, preferably, up) as soon as the game begins.
By the way, in case you haven’t spotted it yet, the planes are always on a slight descend. It’s technically easier to avoid them by going
over them, and you’ll have a better chance of hitting with with the cannon if you aim at shoot slightly
below them. Works best if you’re shooting at a plane some distance away.
Spud wrote: ↑Wed Apr 08, 2020 11:56 pm2. I want my bombs I drop to detonate the missiles from the ground things. That would give me a fair chance of getting away with it occasionally if I dropped one in time to.
Whoa, that’s a most unusual request! Again, a super unrealistic scenario in reality, but seems like a look arcady feature. Next thing you’ll want is getting point for shooting missiles in flight, eh?
An interesting idea, though.
Spud wrote: ↑Wed Apr 08, 2020 11:56 pm3. I'd kind of like my bombs to be able to hit the fighters on the way down (and exploding if they hit). I think that'd be quite cool.
So, another request for destroying the fighter planes with bombs, huh? Well, I ain’t turning that into a poll! Nah-uh, not a chance.
Spud wrote: ↑Thu Apr 09, 2020 10:37 am
Spud wrote: ↑Wed Apr 08, 2020 11:56 pm
My top score on hard is 1040.
1070 actually!
I figure that’s about a third down Stage 1. I usually get to Stage 2 with around 3200 points. Keep on trying!
1070, gentlemen. Any takers?