A Yankee in Iraq, a 50 fps SHMUP
Re: A Yankee in Iraq, a 50 fps SHMUP
It was emulating a standard 48.
Normal mode still.
Normal mode still.
- Ast A. Moore
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Re: A Yankee in Iraq, a 50 fps SHMUP
Try the 128K or the +2—there are neat AY sound FX. Makes all the difference (for me, anyway).
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: A Yankee in Iraq, a 50 fps SHMUP
Definitely an improvement. The normal difficulty makes the gameplay much more accessible without being boring. That said, I can now finally manage the first stage on hard difficulty.
- Ast A. Moore
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Re: A Yankee in Iraq, a 50 fps SHMUP
Now that is an improvement. What’s your top score on hard?
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: A Yankee in Iraq, a 50 fps SHMUP
Not an amazing score by any means, but from memory it was 1430.
- Ast A. Moore
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Re: A Yankee in Iraq, a 50 fps SHMUP
I find that, while being somewhat counterintuitive, actively chasing after the planes not only gives you a much better chance at getting a high score, but also reduces the amount of time you need to master the flying. So “the best defense is a good offense” adage is fully applicable in this case.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
- Ast A. Moore
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Re: A Yankee in Iraq, a 50 fps SHMUP
Ahem, not to brag, but . . .
(That’s on hard, obviously.)
(That’s on hard, obviously.)
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
- Juan F. Ramirez
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Re: A Yankee in Iraq, a 50 fps SHMUP
Nice parallax scrolling, I have to give it a try. Can we have Shadow of thé Beast 2&3 ?
Proud owner of Didaktik M
- Ast A. Moore
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Re: A Yankee in Iraq, a 50 fps SHMUP
Heh. I don’t do remakes.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: A Yankee in Iraq, a 50 fps SHMUP
Nice parallax.
Nice Inertia in the movements physics.
Very smooth game [mention]Ast A. Moore[/mention] .
Nice Inertia in the movements physics.
Very smooth game [mention]Ast A. Moore[/mention] .
- Ast A. Moore
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Re: A Yankee in Iraq, a 50 fps SHMUP
Thanks, Rui!
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
- Ast A. Moore
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- Joined: Mon Nov 13, 2017 3:16 pm
Re: A Yankee in Iraq, a 50 fps SHMUP
Ah, it’s always so satisfying to see the winning screen of Yankee posted by someone. Congratulations on making it to the end!
Now that you’ve become familiar with the controls and inertia, you can afford to be more aggressive and try to get a higher score (on Normal or even Hard) by hunting the planes instead of dodging them. This tactic gives me the most points.
Now that you’ve become familiar with the controls and inertia, you can afford to be more aggressive and try to get a higher score (on Normal or even Hard) by hunting the planes instead of dodging them. This tactic gives me the most points.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
- Ast A. Moore
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- Joined: Mon Nov 13, 2017 3:16 pm
Re: A Yankee in Iraq, a 50 fps SHMUP
Well, to celebrate the 40th anniversary of the Spectrum, I’m releasing a small update:
Version 1.3.3, 4/23/2022
Improvements and optimizations:
Download link and instructions: A Yankee in Iraq.
Version 1.3.3, 4/23/2022
Improvements and optimizations:
- The standard loader size has been reduced by 8 bytes
The turbo loader has been slimmed down by another 6 bytes
- The length of the top-right horizontal line in the HUD has been adjusted
The transition to the Redefine Keys screen now uses a fade to avoid unsightly picture tearing
- The random routine has been reworked to generate slightly more random values
Several instances of code optimization
Download link and instructions: A Yankee in Iraq.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: A Yankee in Iraq, a 50 fps SHMUP
Small unsolicited feedback :
I noticed that the missiles won't cause any damage to the ground buildings and the bombs won't damage the planes.
I think it would be a bit more realistic if they would cause some damage .
What do you think?
Cheers!
I noticed that the missiles won't cause any damage to the ground buildings and the bombs won't damage the planes.
I think it would be a bit more realistic if they would cause some damage .
What do you think?
Cheers!
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Re: A Yankee in Iraq, a 50 fps SHMUP
Any feedback is always welcome!the.beginner wrote: ↑Mon Jul 11, 2022 7:37 am Small unsolicited feedback :
I noticed that the missiles won't cause any damage to the ground buildings and the bombs won't damage the planes.
I think it would be a bit more realistic if they would cause some damage .
You’re not the first one to suggest this. At some point in the past I thought about adding these elements but ultimately decided against them. I am of the opinion that it would actually diminish realism (if there’s any to begin with). The front-mounted gun’s bullets are unlikely to cause much damage to buildings, and I’ve never heard of falling bombs exploding planes! (I’m sure statistically it’s bound to happen, but I don’t think it’s a regular occasion in combat.)
I might consider adding the former, though, even though that would men that the ground units would be completely defenseless.
Thanks for the suggestions, though. I really appreciate them!
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: A Yankee in Iraq, a 50 fps SHMUP
I recently played the game again on the zx-uno and I can only say that it is excellent!
At the same time, it was very useful for testing different Spectrum cores, which will help us to improve their accuracy.
At the same time, it was very useful for testing different Spectrum cores, which will help us to improve their accuracy.
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Re: A Yankee in Iraq, a 50 fps SHMUP
Thank you kindly, sir! And I’m happy that it helped with improving the accuracy of emulation! It’s no gold standard by stretch of the imagination, but just the fact that it uses the floating bus on all Spectrum models should make testing that much easier.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.