Per-pixel map scroller for ATM-Turbo compatibles

Show us what you're working on, (preferably with screenshots).
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Alone Coder
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Re: Per-pixel map scroller for ATM-Turbo compatibles

Post by Alone Coder »

Bullets now decrease health and kill enemies, they drop through floor when dead:
https://www.youtube.com/watch?v=RRtt-ixuzng

NedoOS is rewritten for scrolling terminal, you can even copy and paste in it.
cmd now supports commands like dir > filename, dir | more.com, more.com < filename. Full documentation for API is being written.
https://www.youtube.com/watch?v=PtkQyAuSewA
Alone Coder
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Re: Per-pixel map scroller for ATM-Turbo compatibles

Post by Alone Coder »

In the recent streams I ported Turbo Pascal and BDS C Compiler into NedoOS.
Alone Coder
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Re: Per-pixel map scroller for ATM-Turbo compatibles

Post by Alone Coder »

Streams are moved to YouTube.

Added gfx library for BDS C.
Total speedup of term and stdio.
Long names included in cmd and Nedovigator:
https://www.youtube.com/watch?v=wmp-VW6nXqU
The game engine is abandoned because of no feedback.
Alone Coder
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Posts: 401
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Re: Per-pixel map scroller for ATM-Turbo compatibles

Post by Alone Coder »

I fixed q1 game (network shooter deathmatch, originally for AY-based LAN) for ZXNetUSB, so it can play over Internet.
https://youtu.be/xBMliQYi0O8
So, now we have two realtime net games in NedoOS.
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