Are there any notable (or not yet notable) open source Spectrum games in development anyone would like to give a shout out for?
I know there are some completed games on SourceForge/GitHub (Sword of Ianna being an obvious recent one). But are there any out there which people are developing in an open, collaborative manner?
I think I might have to accept that I'll never get the time to build an entire game myself, but it might be fun to make a contribution to someone else's.
Open source projects in development?
Open source projects in development?
Derek Fountain, author of the ZX Spectrum C Programmer's Getting Started Guide and various open source games, hardware and other projects, including an IF1 and ZX Microdrive emulator.
Re: Open source projects in development?
I always make my source code available but it's only after I finish some project.I think I might have to accept that I'll never get the time to build an entire game myself, but it might be fun to make a contribution to someone else's.
I don't know if you have any previous experience with team work but if you don't have, then it's harder than people believe. You have to arrange hundreds of details. It works best when people are sitting in the same room at the neighbour chairs Working together on code remotely may be really complicated.
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- Drutt
- Posts: 1
- Joined: Sat Nov 18, 2017 2:15 pm
Re: Open source projects in development?
There's this one, but development seems to have stopped
https://github.com/soiaf/FallingBlocks
And a shameless self promotion:
https://github.com/chriswyatt/znake
The FallingBlocks game was a bit of inspiration. I decided to use the same assembler (Pasmo), and also his code helped me with a few things I was struggling with; mainly the Pasmo syntax (which doesn't have the greatest documentation), and the IM2 routine.
https://github.com/soiaf/FallingBlocks
And a shameless self promotion:
https://github.com/chriswyatt/znake
The FallingBlocks game was a bit of inspiration. I decided to use the same assembler (Pasmo), and also his code helped me with a few things I was struggling with; mainly the Pasmo syntax (which doesn't have the greatest documentation), and the IM2 routine.
- bob_fossil
- Manic Miner
- Posts: 657
- Joined: Mon Nov 13, 2017 6:09 pm
Re: Open source projects in development?
As we're doing shameless self promotion, I made the source available for my first game, Walkabout available on GitHub:
https://github.com/thefossilrecord/walkabout
It was written using z88dk with bits of assembly here and there. Might be useful if you want to see how or how not to go about developing a game in C.
Bob Fossil
https://github.com/thefossilrecord/walkabout
It was written using z88dk with bits of assembly here and there. Might be useful if you want to see how or how not to go about developing a game in C.
Bob Fossil