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Open source projects in development?

Posted: Tue Nov 14, 2017 7:04 pm
by dfzx
Are there any notable (or not yet notable) open source Spectrum games in development anyone would like to give a shout out for?

I know there are some completed games on SourceForge/GitHub (Sword of Ianna being an obvious recent one). But are there any out there which people are developing in an open, collaborative manner?

I think I might have to accept that I'll never get the time to build an entire game myself, but it might be fun to make a contribution to someone else's. :)

Re: Open source projects in development?

Posted: Tue Nov 14, 2017 8:58 pm
by Ralf
I think I might have to accept that I'll never get the time to build an entire game myself, but it might be fun to make a contribution to someone else's.
I always make my source code available but it's only after I finish some project.

I don't know if you have any previous experience with team work but if you don't have, then it's harder than people believe. You have to arrange hundreds of details. It works best when people are sitting in the same room at the neighbour chairs ;) Working together on code remotely may be really complicated.

Re: Open source projects in development?

Posted: Sat Nov 18, 2017 2:23 pm
by chriswyatt
There's this one, but development seems to have stopped
https://github.com/soiaf/FallingBlocks

And a shameless self promotion:
https://github.com/chriswyatt/znake

The FallingBlocks game was a bit of inspiration. I decided to use the same assembler (Pasmo), and also his code helped me with a few things I was struggling with; mainly the Pasmo syntax (which doesn't have the greatest documentation), and the IM2 routine.

Re: Open source projects in development?

Posted: Sat Nov 18, 2017 8:39 pm
by bob_fossil
As we're doing shameless self promotion, I made the source available for my first game, Walkabout available on GitHub:

https://github.com/thefossilrecord/walkabout

It was written using z88dk with bits of assembly here and there. Might be useful if you want to see how or how not to go about developing a game in C. :)

Bob Fossil