Knockabout

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MatGubbins
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Re: Knockabout

Post by MatGubbins » Sun Dec 17, 2017 10:24 pm

I've given the new version a blast from levels 16 to 26 and they seem to be working fine. Trying to do them again was fun!!

Level 29 is my limit and stumped me.
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Bomb Munchies Ver1930 17th Nov 2017 (look for the blue download box ) If you get a time-out message and live in the UK then try after 9pm-3am.
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RMartins
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Re: Knockabout

Post by RMartins » Sat Feb 17, 2018 5:16 pm

I have been playing few levels (up to 15 right now), but I got a crash after using the undo feature.

Loading the game again, and going through without using undo, I reach level 15, fine.
However, by reading the rest of the thread, I noticed 2 more versions, that might have this issue already solved.
It would be nice to update the links, to prevent us getting stumped with old versions.

Very cool game, and reminds me a bit of Sokoban, with some extra twists.
I specialy like the "buddy" feature.

90 levels, that's great to know :)

Just passed to level 27 :)
Last edited by RMartins on Sat Feb 17, 2018 6:05 pm, edited 1 time in total.
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bob_fossil
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Re: Knockabout

Post by bob_fossil » Sat Feb 17, 2018 5:52 pm

RMartins wrote:
Sat Feb 17, 2018 5:16 pm
I have been playing few levels (up to 15 right now), but I got a crash after using the undo feature.

Loading the game again, and going through without using undo, I reach level 15, fine.
However, by reading the rest of the thread, I noticed 2 more versions, that might have this issue already solved.
It would be nice to update the links, to prevent us getting stumped with old versions.
There was a memory corruption bug when using the undo. It was fixed in this build. If you still get problems with the undo then please report back. I can't seem to edit the first post (I think there has been a discussion about this) and didn't have the foresight to give the download a generic name, rather than one with a date. :)
RMartins wrote:
Sat Feb 17, 2018 5:16 pm

Very cool game, and reminds me a bit of Sokoban, with some extra twists.
I specialy like the "buddy" feature.

90 levels, that's great to know :)
Thank you. Yes, 90 levels currently (only 46 more to add!) - though no-one seems to have made it beyond level 29 yet. <sound of a gauntlet being thrown>

Bob Fossil
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RMartins
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Re: Knockabout

Post by RMartins » Sat Feb 17, 2018 6:28 pm

bob_fossil wrote:
Sat Feb 17, 2018 5:52 pm
...
Thank you. Yes, 90 levels currently (only 46 more to add!) - though no-one seems to have made it beyond level 29 yet. <sound of a gauntlet being thrown>

Bob Fossil
Just reached level 30 :)
But level 29 was not tiny at all.
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RMartins
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Re: Knockabout

Post by RMartins » Sat Feb 17, 2018 6:47 pm

Now on 31 :)
Level 30 required a more funky solution then level 29, but 28 seemed a lot easier than 27.
there might exist a difficulty balancing issue between these levels.
But you are probably following the original, so that is fine, and it also works as a breather :)

I would like to suggest an improvement in the control.
Keys sometimes do not feel responsive.

It happens several times during play, to press and release a key, and the game does not acknowledge it.
It seems you are not reading the keyboard often enough.
Are you reading the controls only once per frame ?

A quick solution, that works reasonably well, without requiring a keyboard queue, is to read the controls, and keep that info in an input control byte.
Then you can compare the entire control input (a new byte) by comparing the new data with the previous input control byte.
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