Knockabout

Show us what you're working on, (preferably with screenshots).
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MatGubbins
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Re: Knockabout

Post by MatGubbins » Sat Nov 18, 2017 12:07 am

Yup, works a lot better thank you.

I think that you've managed to solve it, bugs fixed - hopefully!
level 27 done... strolling on through.

Mat
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Bomb Munchies Ver1930 17th Nov 2017 (look for the blue download box ) If you get a time-out message and live in the UK then try after 9pm-3am.
Send me a PM and I can email it to you too. Kent, UK

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bob_fossil
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Re: Knockabout

Post by bob_fossil » Sat Nov 18, 2017 12:34 pm

Good stuff! Your stroll might be interrupted as the levels do get noticeably harder around that point. :)

Bob Fossil
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MatGubbins
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Re: Knockabout

Post by MatGubbins » Sat Nov 18, 2017 12:42 pm

bob_fossil wrote:
Sat Nov 18, 2017 12:34 pm
Good stuff! Your stroll might be interrupted as the levels do get noticeably harder around that point. :)

Bob Fossil
Yes, just stumbled onto level 29 and that's stumped me. I'll have another blast tonight.
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Bomb Munchies Ver1930 17th Nov 2017 (look for the blue download box ) If you get a time-out message and live in the UK then try after 9pm-3am.
Send me a PM and I can email it to you too. Kent, UK

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utz
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Re: Knockabout

Post by utz » Sat Nov 18, 2017 1:49 pm

Great conversion of a highly addictive game! Thanks a lot :)
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bob_fossil
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Re: Knockabout

Post by bob_fossil » Sat Nov 18, 2017 8:41 pm

utz wrote:
Sat Nov 18, 2017 1:49 pm
Great conversion of a highly addictive game! Thanks a lot :)
You're welcome. Glad you like it!

Bob Fossil
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Mike Davies
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Re: Knockabout

Post by Mike Davies » Mon Nov 20, 2017 8:22 pm

I had a quick play of this on RVM on a Mac. Quite clever, neat little game. I haven't grasped how/when the blue switches can rotate yet, so solving largely by luck. I'll hav e to dub this to cassette tape and try it on proper hardware. :-)
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bob_fossil
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Re: Knockabout

Post by bob_fossil » Mon Nov 20, 2017 10:28 pm

Cheers Mike! The switches rotate depending on where you push on them and the direction you're moving in. Switches can't rotate if there is a wall section or another switch at the position the switch would end up in after pushing.

Bob Fossil
Mike Davies wrote:
Mon Nov 20, 2017 8:22 pm
I had a quick play of this on RVM on a Mac. Quite clever, neat little game. I haven't grasped how/when the blue switches can rotate yet, so solving largely by luck. I'll hav e to dub this to cassette tape and try it on proper hardware. :-)
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Alessandro
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Re: Knockabout

Post by Alessandro » Wed Nov 22, 2017 2:34 pm

Hi Bob, I just discovered your game, very nice job!

I didn't know about the original title, so it comes as a refreshing surprise to me. Well done.
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bob_fossil
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Re: Knockabout

Post by bob_fossil » Wed Nov 22, 2017 9:56 pm

Alessandro wrote:
Wed Nov 22, 2017 2:34 pm
Hi Bob, I just discovered your game, very nice job!

I didn't know about the original title, so it comes as a refreshing surprise to me. Well done.
Thank you for your kind words Alessandro! I was only familiar with the remake on the Nintendo DS as I used to keep an eye on the homebrew scene for it. The Gameboy original and it's sequel passed me by.

Bob Fossil
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bob_fossil
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Re: Knockabout

Post by bob_fossil » Sun Dec 17, 2017 4:34 pm

There's a new build of Knockabout available here - in the unlikely event that you've run out of levels to complete (now up to level 90) or made it past level 29. This also contains fixes for the bugs found so far and probably some new ones for Mr Gubbins to find. :)

You can also find more info in my blog posting.

Cheers,

Bob Fossil
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