circles improved version
-
- Manic Miner
- Posts: 390
- Joined: Sun Nov 12, 2017 3:54 pm
Re: circles improved version
What does it do?
Re: circles improved version
As Frankie Howard used to say 'I’m flabbergasted — never has my flabber been so gasted!'
Re: circles improved version
"Very round, circles." cf. Noel Coward.
"He made eloquent speeches to an audience consisting of a few depressed daffodil roots, and sometimes the cat from next door."
Re: circles improved version
How did you change the ink colour of the listing?
- Ast A. Moore
- Rick Dangerous
- Posts: 2640
- Joined: Mon Nov 13, 2017 3:16 pm
Re: circles improved version
Extended mode, then CAPS SHIFT-2 (for red).
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: circles improved version
i know it's a "basic" program (pun intended) but would it make for a good addition?
Re: circles improved version
At last.. I'm fed up with so many plastic circles. MrPixel has bigger circles than you. I've touched them!
Re: circles improved version
[mention]MrPixel[/mention], please find enclosed an example from the ZX Spectrum+ User Guide. Note the use of the RND command to add some interest, the BEEP command to add a bit of sound, and some For / Next Loops. Flash adds a bit of fun too.
Also note the inclusion of the code within the CODE Tags, rather than a screenshot of your listing.
I can't remember who told me, but thanks to the user who showed me how to create animated GIFs with Spin.
Also note the inclusion of the code within the CODE Tags, rather than a screenshot of your listing.
Code: Select all
10 BORDER 0: PAPER 0: CLS
20 CIRCLE INK RND*6; FLASH RND;120+RND*8,80+RND*6,RND*80
30 BEEP 0.1,RND*60
40 IF RND>0.9 THEN GO TO 60
50 GO TO 20
60 FOR y=-2 TO 4
70 FOR x=0 TO 6
80 BORDER x
90 BEEP .05,x*y
100 NEXT x
110 NEXT y
I can't remember who told me, but thanks to the user who showed me how to create animated GIFs with Spin.
- PeteProdge
- Bugaboo
- Posts: 3522
- Joined: Mon Nov 13, 2017 9:03 am
Re: circles improved version
I'm still baffled at what purpose the program is meant to be serving.
Reheated Pixels - a combination of retrogaming, comedy and factual musing, is here!
New video: Nine ZX Spectrum magazine controversies - How Crash, Your Sinclair and Sinclair User managed to offend the world!
New video: Nine ZX Spectrum magazine controversies - How Crash, Your Sinclair and Sinclair User managed to offend the world!
Re: circles improved version
You are not the only one....PeteProdge wrote: ↑Mon Jun 25, 2018 7:43 pm I'm still baffled at what purpose the program is meant to be serving.
- Evil Genius
- Manic Miner
- Posts: 360
- Joined: Sun Nov 12, 2017 9:45 pm
- bob_fossil
- Manic Miner
- Posts: 654
- Joined: Mon Nov 13, 2017 6:09 pm
Re: circles improved version
Bit unfair of you Peter to use the extended capabilities of the 128k machine.
Re: circles improved version
Looks like a good starting point for an archery/darts game.
Re: circles improved version
can you clarify that last bit? about the CODE tags
Re: circles improved version
[mention]MrPixel[/mention] , On the toolbar when you create or edit a post is an icon with '<\>' on it. Select your text then press this button, and when you click preview or post it gets displayed as formatted code. You will see CODE tags either side of the selected text. Much nicer than a fuzzy screenshot.