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Re: "Go-Go BunnyGun", first screen grabs.

Posted: Thu Aug 15, 2019 11:21 pm
by Joefish
Yep, moved the leg down a pixel and shortened the calf to avoid the corner of the character square with cyan paper. Not perfect but I think it's passable.

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llewelyn wrote: Thu Aug 15, 2019 10:39 pm I wondered why she had a crucifix sticking out of her head! Those are ears? A bit linear sort of straight, hard edged for rabbits ears, aren't they? But then I don't know the game so perhaps they are meant to be like wood. Colour is a bit dark too.
I thought it was clear it's some sort of technical headband with sensor antennae? (I got the idea of angling one down from the two aerials on a Wi-Fi card). They're the latest in Battle Update Navigation Equipment - BUN-E ears.

(I've thickened up the line below where they cross, to maybe make it a bit clearer they're not joined. That's right on the edge of what's possible with the attributes though as there are four colours vying for that space!)

Re: "Go-Go BunnyGun", first screen grabs.

Posted: Thu Aug 15, 2019 11:29 pm
by Joefish
I did try and make the Hoon (the Pokémon-thing) bigger, based on a teddy-bear, and covering more attribute squares. But I think it spoils the overall look if it's too big. And it pushes the character further to the right, meaning less room for a title.

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Re: "Go-Go BunnyGun", first screen grabs.

Posted: Fri Aug 16, 2019 1:05 am
by llewelyn
I beg your pardon. Actually they're jolly good now I know what they are.

(I particularly like the girl on the vibrator chasing the teddy bear genie!) GRIN

Don't get mad Joefish I'm just having a leg pull is all. Its better than I could have managed considering the Spectrums graphical limitations.

I think your artwork is bloody excellent, especially the rocket blasting off, the Fairlight and the clifftop scene is my favourite because of the composition and colour.

I am an artist too so those are genuine appreciation.

Re: "Go-Go BunnyGun", first screen grabs.

Posted: Fri Aug 16, 2019 9:01 am
by Joefish
Um - those others weren't mine! :? :mrgreen:
(My ZXArt link in sig).

And anyway, they're rockets! This isn't Parodius you know!
Earthworm Jim never had to suffer this kind of bawdy insinuation! :lol:

Re: "Go-Go BunnyGun", first screen grabs.

Posted: Fri Aug 16, 2019 10:18 am
by Ersh
Sorry about the illegal pixels, should've double checked before posting. Your modifications are spot on though, looks really good to me.

The big Hoon looks good but I think the size of the smaller one works a bit better. Also like its new eye-spacing and the use of white for its face features.

Re: "Go-Go BunnyGun", first screen grabs.

Posted: Fri Aug 16, 2019 12:12 pm
by Joefish
I'm not sure when I decided on the word 'Hoon' - I think I just thought it sounded a ridiculous word as the surname of the utterly and ridiculously incompetent MP of the same name. I suppose if I needed another one now it'd be a 'Grayling'! :lol:

I do love though how Doctor Who manage to come up with simple yet original one or two-syllable names for the aliens. You'd think all such possible short words would be used up by now, kind of like three-letter domain names! :mrgreen:

I think something @llewelyn said about the Hoon is right - the bigger one looks like she's chasing it; the smaller one looks like it's trailing just off her shoulder, so it looks more like a pet or a familiar.

Thinking about it, the whole pin-up girls on bombs thing for bomber squadrons is just an update of witches flying on broomsticks. (I did like the gag in Hocus Pocus, where there's only one broom so the other two witches fly away on a mop and a Hoover). Though the whole broomstick thing isn't entirely innocuous... :? :D Though it does bring us back to Kiki's Delivery Service...

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Re: "Go-Go BunnyGun", first screen grabs.

Posted: Fri Aug 16, 2019 6:32 pm
by Joefish
llewelyn wrote: Fri Aug 16, 2019 1:05 am Don't get mad Joefish I'm just having a leg pull is all. Its better than I could have managed considering the Spectrums graphical limitations.
No worries. Honestly, the more engagement and discussion there is over this game, the more likely I might actually finish it one day! :lol:

Re: "Go-Go BunnyGun", first screen grabs.

Posted: Mon Aug 26, 2019 8:42 pm
by Joefish
OK, I've redrawn the titles in the new space. See what you think...

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That leaves the clouds to outline, and I think I need some more grass detailing and texturing on the green area. I can't seem to do much with the blades of grass I have done already - any sort of line or attempt at stippling just makes them look worse.

Re: "Go-Go BunnyGun", first screen grabs.

Posted: Mon Aug 26, 2019 8:58 pm
by Ivanzx
Much much better now :)

Will the game have ingame 128K music?

Re: "Go-Go BunnyGun", first screen grabs.

Posted: Mon Aug 26, 2019 9:08 pm
by Ersh
That looks really great! The colours makes it stand out nicely.

Re: "Go-Go BunnyGun", first screen grabs.

Posted: Mon Aug 26, 2019 9:33 pm
by Einar Saukas
Much better!

Perhaps you can use the more detailed teddy bear, but swapping its position with the closest rocket girl (so it will be on her left side)?

Re: "Go-Go BunnyGun", first screen grabs.

Posted: Mon Aug 26, 2019 10:17 pm
by Joefish
Ivanzx wrote: Mon Aug 26, 2019 8:58 pm Will the game have ingame 128K music?
No idea. My intention is to write a 48K game, but some people seem so insistent on background chiptunes that they overly criticise games that don't have it. But that would mean having someone else write a piece for me that I'm not even sure I really want in the game.

I'm adding clips of beeper tunes between levels, so I don't think then playing a chiptune afterwards would really sound right.

Re: "Go-Go BunnyGun", first screen grabs.

Posted: Mon Aug 26, 2019 10:45 pm
by Joefish
Einar Saukas wrote: Mon Aug 26, 2019 9:33 pm Perhaps you can use the more detailed teddy bear, but swapping its position with the closest rocket girl (so it will be on her left side)?
Not really enough room, as it spills over a few pixels into a much wider area of magenta attribute squares. If I move the title over and push the other rocket across and up a square I can fit it in.

Is the bigger one better then?
It looks a bit too cluttered to me, with the title off-centre now as well.

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Re: "Go-Go BunnyGun", first screen grabs.

Posted: Mon Aug 26, 2019 11:00 pm
by Joefish
Ah, wait, the title can come back a little closer to centre, putting the smaller rocket back where it was:

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Re: "Go-Go BunnyGun", first screen grabs.

Posted: Tue Aug 27, 2019 9:34 am
by stupidget
Where can I download this game from? The download on here only has the Firing Demo TAP:

https://spectrumcomputing.co.uk/index.p ... 6&id=34612

Re: "Go-Go BunnyGun", first screen grabs.

Posted: Tue Aug 27, 2019 9:39 am
by PROSM
stupidget wrote: Tue Aug 27, 2019 9:34 am Where can I download this game from? The download on here only has the Firing Demo TAP:

https://spectrumcomputing.co.uk/index.p ... 6&id=34612
That's because that demo is the latest public release. The game hasn't been finished yet.

Re: "Go-Go BunnyGun", first screen grabs.

Posted: Tue Aug 27, 2019 9:40 am
by stupidget
PROSM wrote: Tue Aug 27, 2019 9:39 am
stupidget wrote: Tue Aug 27, 2019 9:34 am Where can I download this game from? The download on here only has the Firing Demo TAP:

https://spectrumcomputing.co.uk/index.p ... 6&id=34612
That's because that demo is the latest public release. The game hasn't been finished yet.
That'll explain that then, cheers :lol: :lol:

Re: "Go-Go BunnyGun", first screen grabs.

Posted: Fri Aug 30, 2019 2:59 pm
by Joefish
OK, opinions. Big thing or little thing, which looks better?
Is having it bigger and more detailed any better, and is it worth crowding out the title to get it all in?
I'm certainly not redrawing the title to a different size!

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Re: "Go-Go BunnyGun", first screen grabs.

Posted: Fri Aug 30, 2019 6:30 pm
by Ersh
To me the smaller one looks a bit better here.

Re: "Go-Go BunnyGun", first screen grabs.

Posted: Sat Aug 31, 2019 8:15 am
by patters
I think smaller is better. Bit too crowded with the large bear.

Re: "Go-Go BunnyGun", first screen grabs.

Posted: Sat Aug 31, 2019 11:29 am
by llewelyn
Smaller is better in my opinion too.

Re: "Go-Go BunnyGun", first screen grabs.

Posted: Sat Aug 31, 2019 10:27 pm
by Joefish
OK then, what do we think? :D

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Re: "Go-Go BunnyGun", first screen grabs.

Posted: Sun Sep 01, 2019 9:31 am
by Ersh
This turned out beautiful! :D Really like the fluffy clouds, the grass and hill looks great.

Re: "Go-Go BunnyGun", first screen grabs.

Posted: Wed Sep 04, 2019 7:51 pm
by Joefish
Just stuck it on ZXArt, for all the Russians to downvote... :lol:

https://zxart.ee/eng/authors/j/joefish/ ... title-v26/

Re: "Go-Go BunnyGun", first screen grabs.

Posted: Wed Sep 04, 2019 7:53 pm
by Joefish
I left off doing the clouds for a long time, but in the end it was pretty easy.
I just had to remember I was trying to copy the art style, not trying to draw real life. Try not to over-detail it, and just keep the lumps moderately different shapes and sizes.