New update of Spectramine emulator

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Weiv
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New update of Spectramine emulator

Post by Weiv »

New update of my Spectramine emulator (v.1.05b), with correct snow etc: https://files.fm/u/r7cymnn9m
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druellan
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Re: New update of Spectramine emulator

Post by druellan »

Thanks Weiv for the new version. I like Spectramine, I use it from time to time to test 48k games, I found the speaker emulation to be very accurate, and the fact that I can drag & drop zip files is a great plus in my book.
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Weiv
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Re: New update of Spectramine emulator

Post by Weiv »

@druellan , thanks for your kind word :)
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NEO SPECTRUMAN
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Re: New update of Spectramine emulator

Post by NEO SPECTRUMAN »

druellan wrote: Mon Oct 24, 2022 2:01 pm drag & drop
but autoreset SUXX! %)
Spezzi63
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Re: New update of Spectramine emulator

Post by Spezzi63 »

NEO SPECTRUMAN wrote: Mon Oct 24, 2022 8:04 pm but autoreset SUXX! %)
I'm not quite clear what the "autoreset" means, but "reset" works ;)
When using "drag & drop" zip-file, the emulator window is not switched to active.
A problem is also that with .Trd and .scl not automatically the appropriate model "Pentagon" is selected.
A very good emulator and few problems.

Congratulations to the author !
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NEO SPECTRUMAN
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Re: New update of Spectramine emulator

Post by NEO SPECTRUMAN »

Spezzi63 wrote: Mon Oct 24, 2022 8:44 pm I'm not quite clear what the "autoreset" means, but "reset" works ;)
you change model and ALL LOST :dance
you dragndrop tap and ALL LOST :dance :thumb_up:
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druellan
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Re: New update of Spectramine emulator

Post by druellan »

Well, the autoreset when drag & drop is a feature to me, since I usually use that feature to quickly tests software I download from the page, but I agree that sometimes you want to insert the side B of a tape to load levels, and you need to remember not to drag&drop anything, and use the menu.
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Weiv
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Re: New update of Spectramine emulator

Post by Weiv »

Thanks for your feedback, guys. I'll keep that in mind.
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PeterJ
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Re: New update of Spectramine emulator

Post by PeterJ »

@Weiv,

Thanks for the new version. I have updated my emulator comparison spreadsheet. If you have time, please could you check I have included everything? Please PM me with anything I have missed.

Thanks
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Weiv
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Re: New update of Spectramine emulator

Post by Weiv »

New update (v.1.06): https://files.fm/u/q5wjvqhtk

Changes:
v.1.06b 07/11/2022
- Fixed Z80 INIR/INDR timings
- Added emulation of keyboard matrix effect and random keyboard state changing time
- Popup emulator window after drag'n'drop
- Fixed hided emulator window after start from explorers

v.1.05b 21/10/2022
- Fixed snow effect emulation
- Fixed Pentagon INT Time
- Fixed Z80 block commands behavior
- Fixed Z80 HALT
- Added DRAM Leak emulation
- Fixed Late Timings and Pentagon Shift hot toggle
- Fixed ULA+
- Fixed IM 0 acknowledgement time
- Disabled pause acceleration between tape blocks loading


druellan wrote: Tue Oct 25, 2022 12:37 am Well, the autoreset when drag & drop is a feature to me, since I usually use that feature to quickly tests software I download from the page, but I agree that sometimes you want to insert the side B of a tape to load levels, and you need to remember not to drag&drop anything, and use the menu.
Pressed Alt at tape/disk image file drag'n'drop disables its autorun.
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Weiv
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Re: New update of Spectramine emulator

Post by Weiv »

The new version of Spectramine (v.2.01b Try) is available upon request to e-mail [email protected] for those who previously made donations and tests on real machines at my requests.
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druellan
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Re: New update of Spectramine emulator

Post by druellan »

Hi @Weiv . I'm using Spectramine Version 1.06b to test some Timex 2068 titles, and I've found that some of them have issues in the control, I think they are expecting to have the Timex joystick present, and without that hey go crazy. The ones I tested are https://spectrumcomputing.co.uk/entry/4 ... ex/Frogger and https://spectrumcomputing.co.uk/entry/4 ... /Cyclepath
Not sure if this is something that got fixed on later versions, but I'll leave the report here in case it is helpful.
Thanks!
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Weiv
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Re: New update of Spectramine emulator

Post by Weiv »

druellan wrote: Sun Apr 16, 2023 2:32 pm Hi @Weiv . I'm using Spectramine Version 1.06b to test some Timex 2068 titles, and I've found that some of them have issues in the control, I think they are expecting to have the Timex joystick present, and without that hey go crazy. The ones I tested are https://spectrumcomputing.co.uk/entry/4 ... ex/Frogger and https://spectrumcomputing.co.uk/entry/4 ... /Cyclepath
Not sure if this is something that got fixed on later versions, but I'll leave the report here in case it is helpful.
Thanks!
Thank you! I've checked them out on Fuse and yes, they work only with Timex Joystick 1 which is not supported in Spectramine at all( It certainly should be fixed.
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