New Game: Ringo (128k)
Re: New Game: Ringo (128k)
Congratulations on a great game
Nice technique to work around and make a 4x4 colored pixel grid.
I have been actually thinking of using something similar (4x4 pixels) for 48K (no extra screen), but just for intro animations.
By. pre-loading every char with a grid of 2x2 pixels of 4x4 actual pixels, and then just animate the attributes and sync the attribute swap.
Making this a full game, by using the Swap screen was a stroke of genius.
Nice technique to work around and make a 4x4 colored pixel grid.
I have been actually thinking of using something similar (4x4 pixels) for 48K (no extra screen), but just for intro animations.
By. pre-loading every char with a grid of 2x2 pixels of 4x4 actual pixels, and then just animate the attributes and sync the attribute swap.
Making this a full game, by using the Swap screen was a stroke of genius.
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Re: New Game: Ringo (128k)
Astonishing game. I played a wee bit of it on my Miyoo Mini this morning & if you have a device that plays speccy games on a small screen like a DS or PSP emulator for example, then this game REALLY shines!
Homepage: https://sloanysoft.wordpress.com
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Re: New Game: Ringo (128k)
Oh, looks super charming )Daveysloan wrote: ↑Tue Dec 06, 2022 8:25 am Astonishing game. I played a wee bit of it on my Miyoo Mini this morning & if you have a device that plays speccy games on a small screen like a DS or PSP emulator for example, then this game REALLY shines!
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Re: New Game: Ringo (128k)
Thank you Denis for yet another brilliant arcade and puzzle game. Great use of colour and chunky graphics.
I had a game freeze at this point on the online version. I jumped from the rock onto the platform and the game froze, the music stopped.
This is rather far into the game, so it may be an online emulator problem. I reporting it just incase there is a glitch at that point in the game.
Was uning QAOP Space.
Take care and stay safe.
I had a game freeze at this point on the online version. I jumped from the rock onto the platform and the game froze, the music stopped.
This is rather far into the game, so it may be an online emulator problem. I reporting it just incase there is a glitch at that point in the game.
Was uning QAOP Space.
Take care and stay safe.
Re: New Game: Ringo (128k)
I did a review. Did I like it? Find out at http://freshretro.net/post/ringo
Spoiler :
Spoiler :
Spoiler
Yes, I did.
Re: New Game: Ringo (128k)
So... Will you stop to make Spectrum games, @DenisGrachev ?DenisGrachev wrote: ↑Sun Dec 04, 2022 1:29 pm If I ever make games for the Spectrum in future i will try to add password support!
Creator of ZX App: https://play.google.com/store/apps/deta ... boys.zxapp
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Re: New Game: Ringo (128k)
ty \0/Mpk wrote: ↑Wed Dec 07, 2022 11:41 am I did a review. Did I like it? Find out at http://freshretro.net/post/ringo
We have too much trouble right now, anything can happen.
Re: New Game: Ringo (128k)
This technique reminds me of the custom graphics mode, which enables 16 colors on CGA graphics cards, for example in the game Paku Paku.
Someone already asked, but is it possible to have a similar multicolor engine with 2x2 pixels ?
Someone already asked, but is it possible to have a similar multicolor engine with 2x2 pixels ?
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Re: New Game: Ringo (128k)
I am not an expert, but knowing attributes of spectrum 2x2 is not possible. 4x2 potentially "could" be doable, but it would take away a lot of CPU cycles from the animations and the game play itself.you wouldn't see such a smooth and plentiful animations as you have in Ringo.
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Re: New Game: Ringo (128k)
@DenisGrachev
I was trying to donate few £ for your effort on ZXOnline via PayPal, but got this warning:
Notice: Paypal works best for Individual accounts from Worldwide except Russia.
Just want to make sure that if I pay you actually gonna get the money.
I was trying to donate few £ for your effort on ZXOnline via PayPal, but got this warning:
Notice: Paypal works best for Individual accounts from Worldwide except Russia.
Just want to make sure that if I pay you actually gonna get the money.
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Re: New Game: Ringo (128k)
Oh, it should work, they collect them somehowCzarnikjak wrote: ↑Thu Dec 08, 2022 10:05 am @DenisGrachev
I was trying to donate few £ for your effort on ZXOnline via PayPal, but got this warning:
Notice: Paypal works best for Individual accounts from Worldwide except Russia.
Just want to make sure that if I pay you actually gonna get the money.
Yep, dat CGA looks asom ) Here is another one, but looks like it goes to limbo and not released )
MagiDuck
2x2 is not possible, 4x2 or 4x1 is max, but with x4 horizontal move it's urgh...
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Re: New Game: Ringo (128k)
So I am guessing the screen contains set block graphics,
E.g.
11110000
11110000
11110000
11110000
Etc
And then you just update the attributes on each swap screen, I imagine one paged in at 8000 and you alternate the addresss between 5800 and 9800 when you write the attributes
Then do some clever raster Beam tracking and timing and swap every 4 lines?
Something like that? Excellent and very fast I would imagine just updating attributes
E.g.
11110000
11110000
11110000
11110000
Etc
And then you just update the attributes on each swap screen, I imagine one paged in at 8000 and you alternate the addresss between 5800 and 9800 when you write the attributes
Then do some clever raster Beam tracking and timing and swap every 4 lines?
Something like that? Excellent and very fast I would imagine just updating attributes
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Re: New Game: Ringo (128k)
Yes, dat how we cook 64x48 since 90-s %) It's was an easyiest part of coding.robpearmain wrote: ↑Sat Dec 10, 2022 4:14 am So I am guessing the screen contains set block graphics,
E.g.
11110000
11110000
11110000
11110000
Etc
And then you just update the attributes on each swap screen, I imagine one paged in at 8000 and you alternate the addresss between 5800 and 9800 when you write the attributes
Then do some clever raster Beam tracking and timing and swap every 4 lines?
Something like that? Excellent and very fast I would imagine just updating attributes
Re: New Game: Ringo (128k)
To echo what's already been said... a great idea using the 128K's two display areas, and incredibly well realised. The parallax, animated backgrounds and foreground "snow" effects are incredibly impressive, particularly given the speed it all runs. Pure witchcraft, indeed And loads of fun on top of all that!
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Re: New Game: Ringo (128k)
Thanks!presh wrote: ↑Sat Dec 10, 2022 3:35 pm To echo what's already been said... a great idea using the 128K's two display areas, and incredibly well realised. The parallax, animated backgrounds and foreground "snow" effects are incredibly impressive, particularly given the speed it all runs. Pure witchcraft, indeed And loads of fun on top of all that!
I'm currently working on open source engine based on Ringo tech, highly optimized and more powerfull )
Here is a small preview:
It's almost done, but i need to write some documentation around )
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Re: New Game: Ringo (128k)
This is not running on a stock ZX Spectrum 128!!!!! This is amazing ! Imagine if you made this in the 80`s every software company would be screaming out for you!!!!!! Well done you are very talented and you must be proud of your self!!!DenisGrachev wrote: ↑Sun Dec 11, 2022 9:42 am Thanks!
I'm currently working on open source engine based on Ringo tech, highly optimized and more powerfull )
Here is a small preview:
It's almost done, but i need to write some documentation around )
Be Safe! Be Happy! and have some Speccy FUN!!!
Re: New Game: Ringo (128k)
Could this engine be used for ALL types of Speccy games? Just thinking that a multicolour, smooth running driving game using this engine would be excellent.DenisGrachev wrote: ↑Sun Dec 11, 2022 9:42 am Thanks!
I'm currently working on open source engine based on Ringo tech, highly optimized and more powerfull )
Here is a small preview:
It's almost done, but i need to write some documentation around )
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Re: New Game: Ringo (128k)
30 wonderful levels. Congrats
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Re: New Game: Ringo (128k)
@DenisGrachev Thank you for the share of the source code and time to make such fantastic games, It will be very helpful to others with the same skills as you
Be Safe! Be Happy! and have some Speccy FUN!!!
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Re: New Game: Ringo (128k)
I have often been asked to make a Ringo page on itch so here we go:
https://retrosouls.itch.io/ringo
Have Fun!
https://retrosouls.itch.io/ringo
Have Fun!