Put Here Graphics That Have Nowhere Else To Go

Share graphical tips, notes and queries related to our favourite screen layout and its editors.
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RMartins
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by RMartins »

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This "Multicolor Editor" needs to be finished :)
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R-Tape
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by R-Tape »

RMartins wrote: Mon May 14, 2018 9:17 pm This "Multicolor Editor" needs to be finished :)
I agree. Even though ZX-Paintbrush is the gold standard for multicoloured graphics I'd still like to see a Spectrum designer.

So many things, not enough time :cry:
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Joefish
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by Joefish »

Love the Q*Bert setup.
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RMartins
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by RMartins »

Still hoping for some more participation/sharing. 8-)
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RMartins
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by RMartins »

Here is a laughing skull, that was meant to be used on SteelBall Game Over condition.

Image

I have a few more skull experiments, but I haven't converted the SevenUp files into animated gifs yet.

EDIT: Here are some more variations.

Image Image

NOTE: These could also be used on that pirate game I mentioned before.
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RMartins
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by RMartins »

And here is a character for another game, in the idle/tired loop.

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NOTE: Timing between frames was not "polished" yet, they all take the same time (200ms), which doesn't work as it was supposed to.
This makes it look too fast, instead of having 2 phases, speed up and slow down.

The shoulders/upper arm also need some extra movement.
The belt, needs one extra pixel of movement too.
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R-Tape
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by R-Tape »

RMartins wrote: Tue May 29, 2018 9:14 am Image
Nice. I like this one best, the shading on the lower jaw works. I never really nailed skulls, I always felt the need to give them 2 nostrils and if it's 16 pixels wide it's difficult to avoid a cartoony appearance.
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RMartins
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by RMartins »

Here is a minor update.

Image Image Image

NOTES:
Left = 0riginal
Right = A few pixels and frame timming reviewed.
Center = A look animation I had laying around.
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RMartins
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by RMartins »

And here is another one, turning left.

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constandip73
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by constandip73 »

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I've been working on some retro graphics myself, trying to get my game idea off the ground.

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helpcomputer0
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Re: Put Here Graphics That Have Nowhere Else To Go

Post by helpcomputer0 »

Digging through old stuff, here's a shmup mock-up made for someone on Twitter but don't think it was ever used.

Player ship is by @redballoon

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