Best ZX Spectrum speech
- 5MinuteRetro
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Best ZX Spectrum speech
So I stumbled upon this video earlier:
https://youtu.be/ggX6dlinh-I
I think it lacks context/judgement but I found it interesting. I'd say the best speech *in this video* was, by some margin, Rasputin. I remember as a youngling being mightily impressed by Rasputin's speech: it had a clarity and natural softness that I don't recall hearing in any other game with synthesised speech (all the others seemed weirdly loud/shouty). Is there anything better? Or even similar? Why was Rasputin's digitised speech so much better than most everything else?
https://youtu.be/ggX6dlinh-I
I think it lacks context/judgement but I found it interesting. I'd say the best speech *in this video* was, by some margin, Rasputin. I remember as a youngling being mightily impressed by Rasputin's speech: it had a clarity and natural softness that I don't recall hearing in any other game with synthesised speech (all the others seemed weirdly loud/shouty). Is there anything better? Or even similar? Why was Rasputin's digitised speech so much better than most everything else?
Last edited by 5MinuteRetro on Fri Jul 02, 2021 11:32 pm, edited 1 time in total.
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Re: Best ZX Spectrum speech
You need to separate 1 bit beeper speech from 4 bit AY speech, they’re worlds, well 16 levels, apart.
- 5MinuteRetro
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Re: Best ZX Spectrum speech
Ah, so Rasputin’s speech was 128 / AY only? I guess that makes sense (and I had a 128). So the question mutates: what are the other examples of fine 128 / AY speech?
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Re: Best ZX Spectrum speech
Robocop and Chase HQ are the first ones that come to mind.
There's also an older demo by Gasman where he mixes speech with chiptune music, and a newer demo that uses digitised samples for music and speech. Atari-something...
There's also an older demo by Gasman where he mixes speech with chiptune music, and a newer demo that uses digitised samples for music and speech. Atari-something...
Re: Best ZX Spectrum speech
I was thinking (hopefully on topic?) its a shame more games did not make use of the Currah Microspeech unit, although I am not sure how (un)popular said unit was. Certainly I never knew anyone who had one, and I don't know off hand if it would work with the original 128's and (probably not) the later black +2/+3...
Some good effects were done with the existing hardware though, a good achievement given the ram available to 'use for speech'
Some good effects were done with the existing hardware though, a good achievement given the ram available to 'use for speech'
Re: Best ZX Spectrum speech
- bluespikey
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Re: Best ZX Spectrum speech
I think the best speech is International Karate. It's beeper. And it's useful to keep scores. It's not just there at the intro to show off or owt.
- Alessandro
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Re: Best ZX Spectrum speech
The speech in Dizzy II, Dizzy III and I, Ball sounds distorted due to a bug. I have the respective fixes in my archive, I seem to remember they were done by [mention]Ast A. Moore[/mention].
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Re: Best ZX Spectrum speech
Indeed. I fixed Dizzy II and [/i]Dizzy III[/i]. Not I, Ball, though.Alessandro wrote: ↑Sat Jul 03, 2021 6:05 pm The speech in Dizzy II, Dizzy III and I, Ball sounds distorted due to a bug. I have the respective fixes in my archive, I seem to remember they were done by @Ast A. Moore.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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Re: Best ZX Spectrum speech
Download link, please Maybe in private message.Alessandro wrote: ↑Sat Jul 03, 2021 6:05 pm The speech in Dizzy II, Dizzy III and I, Ball sounds distorted due to a bug. I have the respective fixes in my archive, I seem to remember they were done by @Ast A. Moore.
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Re: Best ZX Spectrum speech
My ZX Spectrum Game Bug Fixes.Alone Coder wrote: ↑Sat Jul 03, 2021 10:01 pmDownload link, please Maybe in private message.Alessandro wrote: ↑Sat Jul 03, 2021 6:05 pm The speech in Dizzy II, Dizzy III and I, Ball sounds distorted due to a bug. I have the respective fixes in my archive, I seem to remember they were done by @Ast A. Moore.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: Best ZX Spectrum speech
I remember being quite impressed by the speech on Jonah Barrington Squash https://spectrumcomputing.co.uk/entry/2 ... ons_Squash it is quiet and has a distinctive high-pitch sound in the background, but on top the voice was very natural, without distortions in the 48k.
- Ast A. Moore
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Re: Best ZX Spectrum speech
While technically an easter egg, the “Get away from her, you bitch!” in SWIV is very detailed and high quality. I’m surprised they went to the trouble of putting it in.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
- Van_Dammesque
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Re: Best ZX Spectrum speech
Never heard of this bug that distorts the speech, any more info on it?
The sample in Dizzy Fant World is really good now it has been fixed!
- Ast A. Moore
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Re: Best ZX Spectrum speech
The contended RAM banks on the 128K/+2 are different from those on the +2A/+3. Dizzy II loads the sampled speech (and the player) into a bank that is not contended on a 128K/+2 but is contended on a +2A/+3. Dizzy III does exactly the opposite. I modify the loaders of each game to dynamically determine which machine they run on and substitute the appropriate banks.Van_Dammesque wrote: ↑Sun Jul 04, 2021 5:59 pm Never heard of this bug that distorts the speech, any more info on it?
I performed the same trick for Nodes of Yesod 128K, although it was more involved, because I had to modify the game’s code itself.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
- MatGubbins
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Re: Best ZX Spectrum speech
Ah, I've always wanted a version of Nodes 128K toasty/+2 but without the in-game speech. How easy is that to do? And yes, I do own the original game from new.Ast A. Moore wrote: ↑Sun Jul 04, 2021 7:27 pm I performed the same trick for Nodes of Yesod 128K, although it was more involved, because I had to modify the game’s code itself.
- Morpheus
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Re: Best ZX Spectrum speech
The first speech I ever heard on the 48K was Ghostbusters. I got it for Xmas and was loading it at around 2am with a pillow over the computer. Took the pillow off as soon as it was finished loading and then it shouted “Ghostbusters!!” made me jump
It sounded quite good at the time though.
It sounded quite good at the time though.
R Tape loading error, 0:1