Lunar Rescue Live

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highrise
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Joined: Fri Mar 20, 2020 11:29 pm

Lunar Rescue Live

Post by highrise »

Hi Guys

Here's an update to my Lunar Rescue project which has been on the back burner for several years. Over the last couple of weeks I've been hosting regular live coding streams on Twitch so that every bit of the project is recorded for educational purposes.

This week the main challenge was to code a routine that was fast enough to draw the twenty asteroids found in the arcade original. After a couple of false starts, we got it up and running well. It uses a draw method based on timing the raster beam. This was particularly effective here as all the enemies move horizontally. Care is taken at every turn to create a bespoke engine that brings the game as close as possible to the arcade. This also means that most routines are written from scratch, with reasoning explained to the viewers. In this way we get some insights not only into the code as it is built, but also to how the original developers may have solved similar problems.

If you're interested in learning about some of the techniques used, and how you can make your retro hobby more proactive, you're very welcome to follow the project on Youtube, Twitch, or on Facebook.




www.facebook.com/groups/happycodingzx
www.twitch.tv/happycodingzx
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