Barbarian mod with new graphics

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StanVanman
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Barbarian mod with new graphics

Post by StanVanman »

Anyone know where this can be found?



The link on the YouTube page is dead.
StanVanman
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Re: Barbarian mod with new graphics

Post by StanVanman »

Xela
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Re: Barbarian mod with new graphics

Post by Xela »

StanVanman
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Re: Barbarian mod with new graphics

Post by StanVanman »

Because the page you linked says "No such file".
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Ast A. Moore
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Re: Barbarian mod with new graphics

Post by Ast A. Moore »

I thought someone finally added the shadow to the chopped off head when it lies still on the ground. Alas, it’s just different backgrounds and health gauges. :x

On the up side, I fired up the original and had a blast kicking my opponent into the corner a few times. :lol:
Every man should plant a tree, build a house, and write a ZX Spectrum game.

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Xela
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Re: Barbarian mod with new graphics

Post by Xela »

StanVanman wrote: Sat May 06, 2023 9:26 pm Because the page you linked says "No such file".
I've checked both links - they correct
sn3j
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Re: Barbarian mod with new graphics

Post by sn3j »

The Atari ST version has some nice sound samples. And since the soundchip is the same it should be feasible to port this to the ZX 128K.
POKE 23614,10: STOP      1..0 hold, SS/m/n colors, b/spc toggle
StanVanman
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Re: Barbarian mod with new graphics

Post by StanVanman »

Xela wrote: Sat May 06, 2023 11:07 pm I've checked both links - they correct
Image
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Ast A. Moore
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Re: Barbarian mod with new graphics

Post by Ast A. Moore »

StanVanman wrote: Sun May 07, 2023 12:25 pm Image
The ZXArt link does indeed lead nowhere. The Virtual TR-DOS link works fine.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
AndyC
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Re: Barbarian mod with new graphics

Post by AndyC »

sn3j wrote: Sun May 07, 2023 1:46 am The Atari ST version has some nice sound samples. And since the soundchip is the same it should be feasible to port this to the ZX 128K.
That doesn't necessarily follow. Sound samples are both memory and CPU demanding and they're both things the ST has considerably more of than the Speccy, even if they both have similar sound chips.
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zxbruno
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Re: Barbarian mod with new graphics

Post by zxbruno »

I tried the fast speed Barbarian mod a couple days ago and all I could think of was "Since this was possible back in the day, we could've had a fast Barbarian and more frames in the animation as well"
Xela
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Re: Barbarian mod with new graphics

Post by Xela »

Ast A. Moore wrote: The ZXArt link does indeed lead nowhere. The Virtual TR-DOS link works fine.
That's really strange... coz:

Image

Image
sn3j
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Re: Barbarian mod with new graphics

Post by sn3j »

Both links work over here (Chrome).
POKE 23614,10: STOP      1..0 hold, SS/m/n colors, b/spc toggle
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