The Hey Hey Hundred

General software. From trouble with the Banyan Tree to OCP Art Studio, post any general software chat here. Could include game challenges...
Post Reply
User avatar
PeterJ
Site Admin
Posts: 6966
Joined: Thu Nov 09, 2017 7:19 pm
Location: Surrey, UK

The Hey Hey Hundred

Post by PeterJ »

Rev. Stuart Campbell has written an interesting two part article on his top 100 16k games.

Read part one here:

https://wosland.podgamer.com/the-hey-he ... ed-part-1/
User avatar
Mpk
Dynamite Dan
Posts: 1022
Joined: Tue Feb 09, 2021 8:10 am

Re: The Hey Hey Hundred

Post by Mpk »

That's my evening reading sorted then.

Happy that he's recognised that the noise in Meteor Storm is actually speech, as discussed here before.
StanVanman
Manic Miner
Posts: 292
Joined: Wed Dec 15, 2021 9:15 pm

Re: The Hey Hey Hundred

Post by StanVanman »

What's the second part? I only see one.
User avatar
PeterJ
Site Admin
Posts: 6966
Joined: Thu Nov 09, 2017 7:19 pm
Location: Surrey, UK

Re: The Hey Hey Hundred

Post by PeterJ »

StanVanman wrote: Thu Jun 08, 2023 12:39 pm What's the second part? I only see one.
It looks like the three posts have been merged into one.
Ralf
Rick Dangerous
Posts: 2331
Joined: Mon Nov 13, 2017 11:59 am
Location: Poland

Re: The Hey Hey Hundred

Post by Ralf »

Great job! This link should be actually attached somewhere on this site for people looking for info about great games.
User avatar
Nitrowing
Manic Miner
Posts: 632
Joined: Mon Sep 21, 2020 8:38 pm
Location: Cleethorpes

Re: The Hey Hey Hundred

Post by Nitrowing »

I'm going to read it nust to see if there were actually 100 games written for the 16K :lol:
Matt_B
Manic Miner
Posts: 671
Joined: Sun Nov 01, 2020 8:47 am

Re: The Hey Hey Hundred

Post by Matt_B »

I'd have placed the Ultimate games much higher. They're all top ten material for me, with Pssst looking particularly hard done by, down at 60.

Meanwhile, most of the top ten just doesn't do a lot for me. Ah well, I like The Train Game and Jumping Jack at least.

The number one is absolutely correct though. It'd just be wrong for anything else to get it.
User avatar
Lee Bee
Dynamite Dan
Posts: 1497
Joined: Sat Nov 16, 2019 11:01 pm
Location: Devon, England
Contact:

Re: The Hey Hey Hundred

Post by Lee Bee »

There are so many Spectrum titles, you could actually do a "Top 16k games"! :D
User avatar
Juan F. Ramirez
Bugaboo
Posts: 5176
Joined: Tue Nov 14, 2017 6:55 am
Location: Málaga, Spain

Re: The Hey Hey Hundred

Post by Juan F. Ramirez »

I'm surprised to see how many good-looking games there are that I didn't know!
User avatar
Daveysloan
Manic Miner
Posts: 392
Joined: Tue Jun 08, 2021 12:57 pm
Contact:

Re: The Hey Hey Hundred

Post by Daveysloan »

They're all so damn colourful, loads of wacky ideas from before the rules about computer and video games genres were established. Lots of playability. Gonna dive into this list, I bet there's loads in there that I'll enjoy that I've never played. :dance
User avatar
uglifruit
Manic Miner
Posts: 707
Joined: Thu Jan 17, 2019 12:41 pm
Location: Leicester
Contact:

Re: The Hey Hey Hundred

Post by uglifruit »

Congrats to @PROSM for the placing!
CLEAR 23855
User avatar
PeteProdge
Bugaboo
Posts: 3697
Joined: Mon Nov 13, 2017 9:03 am

Re: The Hey Hey Hundred

Post by PeteProdge »

Nitrowing wrote: Fri Jun 09, 2023 12:31 am I'm going to read it nust to see if there were actually 100 games written for the 16K :lol:
They could all fit on a WHSmiths C15 cassette. [citation needed]
Reheated Pixels - a combination of retrogaming, comedy and factual musing, is here!
New video: Nine ZX Spectrum magazine controversies - How Crash, Your Sinclair and Sinclair User managed to offend the world!
User avatar
PeteProdge
Bugaboo
Posts: 3697
Joined: Mon Nov 13, 2017 9:03 am

Re: The Hey Hey Hundred

Post by PeteProdge »

Lee Bee wrote: Fri Jun 09, 2023 1:59 am There are so many Spectrum titles, you could actually do a "Top 16k games"! :D
Considering the estimate of how many Spectrum games exist, you're not far wrong there.
Reheated Pixels - a combination of retrogaming, comedy and factual musing, is here!
New video: Nine ZX Spectrum magazine controversies - How Crash, Your Sinclair and Sinclair User managed to offend the world!
Matt_B
Manic Miner
Posts: 671
Joined: Sun Nov 01, 2020 8:47 am

Re: The Hey Hey Hundred

Post by Matt_B »

There are a certainly a huge number of games, although you're probably only talking a few hundred until you're into the shovelware.

Doing a top 16,000 would probably mean most, if not all, of my games would be in the running, and that just sounds intuitively wrong. :lol:
User avatar
PeteProdge
Bugaboo
Posts: 3697
Joined: Mon Nov 13, 2017 9:03 am

Re: The Hey Hey Hundred

Post by PeteProdge »

Nitrowing wrote: Fri Jun 09, 2023 12:31 am I'm going to read it nust to see if there were actually 100 games written for the 16K :lol:
1,970 ZX Spectrum 16K games exist*. (Yes, this is me in 'taking a comedic comment seriously' mode, what else did you expect?)

Surprisingly, just 795 games exist** that are aimed exclusively at the 128K ZX Spectrum models.

* = Source: ZXDB on this site, with Machine: ZX Spectrum 16K and Genre: All Games filter selected.
** = Source: As above, but with Machine: ZX Spectrum 128K only filter on.
Reheated Pixels - a combination of retrogaming, comedy and factual musing, is here!
New video: Nine ZX Spectrum magazine controversies - How Crash, Your Sinclair and Sinclair User managed to offend the world!
User avatar
Morkin
Bugaboo
Posts: 3335
Joined: Mon Nov 13, 2017 8:50 am
Location: Bristol, UK

Re: The Hey Hey Hundred

Post by Morkin »

Now we just need a volunteer who owns a 16K Speccy to load those 795 games from cassette and test that they all work :D
My Speccy site: thirdharmoniser.com
User avatar
Mpk
Dynamite Dan
Posts: 1022
Joined: Tue Feb 09, 2021 8:10 am

Re: The Hey Hey Hundred

Post by Mpk »

What of the Rev's issues with loading some of the 16k listed games ?
Lots of games which would likely have made the list are billed as 16K-compatible but aren’t (eg Push Off, Road Racers, Thrusta and Magic Carpet). We’re not sure why this is the case – most of them claimed on their boxes to run on any Spectrum, but they all crash on multiple emulators set to 16K mode unless you use .Z80 snapshot files, in which case they force the emulator into 48K mode whatever you set it to. Sadly we don’t have an actual 16K Spectrum with which to definitively establish the truth.
Is this an emulator issue, or an issue with using z80 files instead of tzx (or whatever) ?
Were some games advertised and sold as 16k compatible erroneously?
AndyC
Dynamite Dan
Posts: 1467
Joined: Mon Nov 13, 2017 5:12 am

Re: The Hey Hey Hundred

Post by AndyC »

I'd hazard a guess some games had "Any Spectrum" or possibly even "16K/48K" just blindly slapped on the cassette despite not actually running on the 16K. There are a few points in the article where he specifically calls out some 16K titles that use RAM addresses that don't exist on a 16K so it's definitely not as straightforward as "just an emulator issue"
User avatar
PeterJ
Site Admin
Posts: 6966
Joined: Thu Nov 09, 2017 7:19 pm
Location: Surrey, UK

Re: The Hey Hey Hundred

Post by PeterJ »

I did a test on Thursta by using tape2wav from the Fuse Utils package. I tried loading the resulting wav file into an emulated 16K Spectrum and it still gave a ramtop error.

@Einar Saukas - Do you want these titles that are incorrectly labeled as 16K compatible on the packaging changed via the preservation tools?
User avatar
Stefan
Manic Miner
Posts: 834
Joined: Mon Nov 13, 2017 9:51 pm
Location: Belgium
Contact:

Re: The Hey Hey Hundred

Post by Stefan »

Mpk wrote: Fri Jun 09, 2023 10:30 am What of the Rev's issues with loading some of the 16k listed games ?



Is this an emulator issue, or an issue with using z80 files instead of tzx (or whatever) ?
Were some games advertised and sold as 16k compatible erroneously?
I spent some time this morning looking into Sam Spade. It’s a single code block of 16386 bytes, which is a bit odd, I would have expected 16384. While loading the stack is overwritten by the code block, when done correctly this can work, but I think in this case it was never actually tested on a 16K Spectrum. When using a 48K Speccy, the stack is safely out of the way.

The only reason the snapshot works is because it sets the model to 48K.
StanVanman
Manic Miner
Posts: 292
Joined: Wed Dec 15, 2021 9:15 pm

Re: The Hey Hey Hundred

Post by StanVanman »

It's also a shame that Eric And The Floaters and Bubble Buster by Hudson Soft/Sinclair (the forerunners of Bomberman and Pang), which are only 9K and 8K TAP files, don't run in 16K. Surely they could have been squeezed into the memory.
Post Reply