New loading screens by Andy Green

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djnzx48
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Re: New loading screens by Andy Green

Post by djnzx48 »

Wow, that looks great! FF books always had good artwork, and the Sorcery series had a unique style as well. One of my favourite pictures was this chap from Return to Firetop Mountain. It would definitely be nice to see more FF-inspired games on the Speccy!
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Re: New loading screens by Andy Green

Post by Ralf »

Very stylish screen.

And yes, it's very red but we shouldn't be afraid of using some dominant colour. There are cases where using whole pallete is good because it makes picture more vivid but there are also cases where mood of the screen requires everything more toned down.

If we watch some pictures from demoscene, these guys often try to use as much colour as possible. It's good in some cases but sometimes seeing these rainbow people again and again is too much.
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Re: New loading screens by Andy Green

Post by Andy Green »

Couple of screens recently finished...

Quahappy (new homebrew game by Jaime Grilo). Note: I'm also doing a version for myself (without title or face and the building a different colour. All the details is lost with dark blue although it does it purpose of making it look spooky...)

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... and City of Thieves fan art loading screen (from the Fighting Fantasy book by Ian Livingstone, 1983)

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Ast A. Moore
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Re: New loading screens by Andy Green

Post by Ast A. Moore »

City of Thieves looks lovely.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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Re: New loading screens by Andy Green

Post by stupidget »

City of Thieves looks excellent. It also helps that this is also my favourite FF book of all time. I got it from Safeway supermarket in Kingswinford on our monthly shop back in 1983.
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Re: New loading screens by Andy Green

Post by Andy Green »

Thanks again for the comments. :D
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Re: New loading screens by Andy Green

Post by Ralf »

Don't stop Andy :) We all appreciate your work and are eagerly looking for new works !
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Re: New loading screens by Andy Green

Post by Andy Green »

Ralf wrote: Tue May 22, 2018 9:22 pm Don't stop Andy :) We all appreciate your work and are eagerly looking for new works !
Thank you! I'll probably be quiet for a while as I'm currently working on some new homebrew screens. And also, that little thing called real life is interfering too much for my liking lol.
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Re: New loading screens by Andy Green

Post by Ralf »

Quazatron.
https://spectrumcomputing.co.uk/index.p ... 96&id=3972

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Technically an alternative loading screen, alhtough it's hard to call existing loading screen a loading screen;)
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Re: New loading screens by Andy Green

Post by Juan F. Ramirez »

Brilliant screen
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Re: New loading screens by Andy Green

Post by Ralf »

Not actually any loading screen, just a picturesque picture by Andy:

https://zxart.ee/eng/authors/a/andy-gre ... nquillity/
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Now give me a game with such landscapes ;)
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Re: New loading screens by Andy Green

Post by Ersh »

As an avid fisherman this pleases me immensely. The different kinds of clouds, lush trees, birds in the distance, the reflections in the water, the serenity. Simply beautiful. Seems to dance around the attribute limitations effortlessly as well. My favourite of Andy's so far.
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Re: New loading screens by Andy Green

Post by Ast A. Moore »

Now, that’s gorgeous.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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Re: New loading screens by Andy Green

Post by Juan F. Ramirez »

Beautiful.

It reminds me of the stunning landscape in Jack Charlton's Match Fishing:

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Re: New loading screens by Andy Green

Post by Andy Green »

Thank you once again for all your feedback and kind comments! :D

Hear my honesty when I say my latest screen wasn't even planned! It came about after messing about drawing a mountain range and it carried on from there. What happens after digressing from doing screens for upcoming gomebrew Spectrum games lol. The response to this one (especially on various Facebook groups) has been absolutely amazing and there has since been numerous requests for more of a similar vein. I might do one for each season seeing as I did the 'Wintry Lodge' screen last year. All I need to do is digress, again.... lol ;)
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Re: New loading screens by Andy Green

Post by Ralf »

Another pretty landscape from Andy:

Morning expedition:
https://zxart.ee/eng/authors/a/andy-gre ... xpedition/
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Re: New loading screens by Andy Green

Post by Andy Green »

Below is my personalised version of the Quahappy screen.

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Re: New loading screens by Andy Green

Post by Andy Green »

What if... Flashback was released on the ZX Spectrum? This is my mock-up screen. :D

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Re: New loading screens by Andy Green

Post by Ralf »

What if... Flashback was released on the ZX Spectrum?
Incredibly pretty landscape.

And not so good hero. Feels like drawn in 2 minutes and added at the last moment. ;)
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Re: New loading screens by Andy Green

Post by Andy Green »

Ralf wrote: Sun Jul 22, 2018 5:22 pm
What if... Flashback was released on the ZX Spectrum?
Incredibly pretty landscape.

And not so good hero. Feels like drawn in 2 minutes and added at the last moment. ;)
LOL. I drew Conrad first before anything else. If it were an actual game, I would imagine he'd be monochrome. :D
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Re: New loading screens by Andy Green

Post by Ast A. Moore »

Andy Green wrote: Sun Jul 22, 2018 4:57 pm Below is my personalised version of the Quahappy screen.

Image
Ah, very nice!
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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Re: New loading screens by Andy Green

Post by zxbruno »

I thought of "Another world" for a second there.
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Re: New loading screens by Andy Green

Post by R-Tape »

Andy Green wrote: Sun Jul 22, 2018 5:01 pm What if... Flashback was released on the ZX Spectrum? This is my mock-up screen. :D

Image
I agree with Ralf about the protagonist (perhaps all black pixels, refined and a bit smaller - more like Target Renegade) but the rest is great. I'm sure you have a huge list of requests but in a similar vein I'd love to see a mockup of Future Wars, the player would be nearly the same :D

In fact I'd love to see the full Future Wars game on the Speccy!
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Re: New loading screens by Andy Green

Post by Andy Green »

Future Wars is on my list. ;)

For the observant amongst you, you'll notice that Conrad is no longer is colour but in black instead (image is linked to ZX Art website) to emulate an actual ZX Spectrum sprite. Now all we need is to see him in motion! I hope this mock-up screen version meets approval. :D
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Re: New loading screens by Andy Green

Post by Sokurah »

Andy Green wrote: Mon Jul 23, 2018 12:21 am For the observant amongst you, you'll notice that Conrad is no longer is colour but in black instead
Good. I think the coloured one from earier today was terrible. This is much better :)
Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
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